Assaulting Odyssey settlement: effect on BGS

I was wondering if there is any evidence that assaulting and shutting down Odyssey settlement (outside of a particular mission) lowers INF for the faction that owns the settlement...
 
why do you think anarchy factions have been getting hammered into the ground since the update released? It's been mentioned in the patch notes repeatedly that they've been trying to counter its effects on account of everyone and their dog going "oh just use an anarchy to farm mats".
 
why do you think anarchy factions have been getting hammered into the ground since the update released? It's been mentioned in the patch notes repeatedly that they've been trying to counter its effects on account of everyone and their dog going "oh just use an anarchy to farm mats".
Question please, to farm materials I go to an enemy factions base and kill and loot then pay off my bounty for murder at a low security system as it seems to be no notoriety for this kind of murder. So my question please is why do people use an anarchy base to do this not any base? Are they all just too lazy to pay off their bounty?
 
nice that someone thought to ask.

there are a coupe of threads dedicated to what EDO and its lovely setup is doing to anarchy factions and the BGS in general.

It would be nice if everyone stayed out of EDO, till fdev fixes it...
neither will occur in my lifetime.
 
Question please, to farm materials I go to an enemy factions base and kill and loot then pay off my bounty for murder at a low security system as it seems to be no notoriety for this kind of murder. So my question please is why do people use an anarchy base to do this not any base? Are they all just too lazy to pay off their bounty?

Bounties are inconvenient. But there's something else I haven't seen mentioned, which is that unlike ship-to-ship missions you don't seem to lose rep with a faction when on foot unless they post a bounty on you. I took a whole mess of massacre and assassination missions against a criminal faction - the kind of thing that would tank my rep with them in a ship - and I stayed cordial with them throughout. Against another government type I lose rep instantly when they post a bounty on me. But in anarchies there are no bounties. and so....
 
Question please, to farm materials I go to an enemy factions base and kill and loot then pay off my bounty for murder at a low security system as it seems to be no notoriety for this kind of murder. So my question please is why do people use an anarchy base to do this not any base? Are they all just too lazy to pay off their bounty?
Beats me, I farmed all my opinion polls at the nearest tourist settlement I found that happened to have seven data ports, anarchy or not didn't matter to me.

A lot of people on these forums seem to panic at the idea of their characters doing a crime though. Even the thread about the C&P system literally being bugged to the effect of wasting hours of people's time had three pages of finger-wagging from people smugly declaring "well you shouldn't have broken the law then"
 
This communication from FDEV caught my eye:
  • Odyssey adds new actions which the player can carryout that have a knock on effect to the Security and Economy of a given Faction as well has increasing and decreasing the chance of certain states from occurring.
  • New Triggers include:
    • Killing AI
    • Interacting with Settlements in different ways
    • Selling different Goods to Bartenders
    • Selling different Data Bartenders
    • Logging Organics with Vista Genomics
    • Completing Odyssey Missions


I would be really interested in knowing what kind of specific BGS effect has selling particular goods/data to bartenders. Also I'd like to know the effect of those particular interactions with settlements: does putting a synthetic pathogen into a production catalyst triggers outbreak? What can we do with settlements that triggers particular states? Has anybody found out?
 
I would be really interested in knowing what kind of specific BGS effect has selling particular goods/data to bartenders. Also I'd like to know the effect of those particular interactions with settlements: does putting a synthetic pathogen into a production catalyst triggers outbreak? What can we do with settlements that triggers particular states? Has anybody found out?
There's potentially a lot of interest in there - we never figured out the Horizons triggers for most of the interesting states either, so it'll probably be a while yet.

(And until console release at least, I expect there'll be sufficient rebalancing going on that it's not worth investigating in too much detail)
 
There's potentially a lot of interest in there - we never figured out the Horizons triggers for most of the interesting states either, so it'll probably be a while yet.

(And until console release at least, I expect there'll be sufficient rebalancing going on that it's not worth investigating in too much detail)
It would need very unique circumstances to determine the effects I imagine. Like, trials in a future closed beta where most people aren't around and you ignore whatevers going on in the Beta, and that's only if the BGS is running in the Beta.

I'd love for these things to have an effect, but with no way to verify, and nothing else of intrinsic value to be obtained from doing these things, and ofc, the rebalancing probably ongoing, is it actually worth trying to find out?
 
Killing AI on foot works very similarly to killing ships in space. You harm the faction's influence by doing so and have a deleterious effect on the security slider. Honestly, it feels a bit overpowered as there is no notoriety, no ATR, and if you want to be a cheesy custard you can do it all from your ship with missiles or from your hard-hitting SRV. Sure, you get wanted but flying to IF fixes that easy enough. Plus clearing a base gives you loot opportunities.

I can't speak for any of the other additions, though. I've done a fair amount of missions that seem to have hostile intent (heist, sabotage, infiltrate and upload a virus, etc.) and can't really tell if they're doing anything related to states. It'd be really fun if you could, for example, put enough bases offline that it would trigger infrastructure failure or attack the ag bases and trigger a famine. But it's either not a thing, or it takes a whole heck of a lot to make it work.
 
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