Assistance with Fer-de-Lance (PvE Bounty Hunting) Loadout?

My apologies in advance for any noobishness on my part: I'm getting a bit frustrated at my apparent lack of understanding on how to effectively manage the power usage in the Fer-de-Lance. What I'd like to do is the following:

  • Have KWS, Chaff, and Shield Cell Battery enabled with Hardpoints deployed.
  • Not have to toggle off 2-3 systems in order to recharge my shields.
  • Still maintain decent survivability in 1v4 and the occasional 1v8 (these are insane!)

To start with, this is my current build. It has a sexy 760 MJ shield rating and packs quite punch...but unfortunately, I spent so much time toggling things during combat, fights end up taking double or triple the time it should normally take to kill them (compared to my Python, for example). I'm slowly getting used to the Big Honkin' Cannon mounted under the ship...barely...but would eventually like to get a Plasma Accelerator instead. I'm still relatively new at using Coriolis.io, but I like the way it presents information more than the ED Shipyard site. That being said, I did pay close attention to make sure that I've got all of my components set up with their current in-game priorities.

So, is it possible to have SCB, Chaff, and a KWS online with hardpoints deployed? Or am I stuck doing this (video below) if I stick with this ship? :rolleyes: I love it, and it SOUNDS amazing (seriously, I could boost all day in this thing)! I'm just too much of a noob, I think, to come up with a loadout that doesn't have me running from every fight with more than one enemy.

[video=youtube;f3SJyJMjOWE]https://www.youtube.com/watch?v=f3SJyJMjOWE[/video]
 
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You can play with your priorities so that, rather than switching off multiple systems, you change one priority and multiple other systems will shut down or turn back on. I think shield boosters are the typical thing to shut off, since their effect doesn't seem to go away as long as your shields charged fully with them on. I'd probably also suggest a slightly different ratio of boosters to cell banks - my FdL has 912MJ, and with minimal-power weapons you can get up to 950. Of course anything you don't use while hardpoints are deployed (interdictors, fsd, cargo hatch) should be turned off first, but I assume you knew that.

I'm really not an expert at this, I just love to tweak ships to their power limit.
 
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Here.

http://coriolis.io/outfit/fer_de_la...NYg===.IwBj4zNYg===?bn=PvE Bounty Hunting FdL

I have tweaked it so that you will never need to toggle anything. You will however have to switch off boosters if you lose your shields to speed up the shield recharge and then switch them back on. This is unavoidable and cannot be managed any other way than manually.

When hard points deploy it will switch off the scoop and the hatch and the interdictor. I have disabled the secondary priorities so you can see the power usage. Switch them on in the ship. The interdictor and scoop will work fine in supercruise. Cargo hatch can be permanently switched off.

Scanner and dual SCBs and weapons and chaff are all active without messing with priorities.

You don't need that A rated shield given the ability to run triple boosters, 600MJ is still monstrous and i beefed up your cells and ditched the docking computer.

If you can't land an FdL you shouldn't be flying it :)
 
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I run a pretty low shielded FdL, but I do run with the huge plasma and two fixed burst lasers up front rather than a more pulse-centred build.

The PA is the most fun, due to the satisfaction of landing it right on the subsystem.
 
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