Assorted rookie questions

Hello fellow pilots,

I've been playing for a while and am starting to get a good grip on things. Now I have a few rookie question I'm hoping may be answered.

1) Is it generally true that the best place for bounty hunters to search for wanted criminals is by navigation beacons in anarchy systems? Both when searching for NPC criminals and PC criminals (whom I ideally want to take down without interruptions from other players)?

2) Is there a thread/guide on setting subsystem priorities? So far I've maintained top priority to what I consider to be the most essential ones (the power plant, the drives, and the frameshift drive) while setting the rest to secondary priority. I'm interested in learning about scenarios where other priority settings might be advisable.

3) Do you know of a good thread/guide where I might get tips on more advanced maneuvers to use while dogfighting? I'm constantly experimenting and progressing, but I'm sure there's many good ideas out there that I haven't considered yet.

4) Are there any reasons to think that the roles of bounty hunting, smuggling, and exploration won't be compatible with each other? As far as I can tell they seem to suit each other very well, particularly because they all rely on having a high-speed ship with a large jump range. The Cobra seems close to ideal for each role. My main concern is that the roles may require conflicting modules types.

5) Do you know if we'll get the option to select which faction territory we want to start out in after launch? I figure the developers may have mentioned something about it.

Thanks so far!
 
1. I found anarchy systems per the low population takes longer to find targets who are wanted. Try the nav beacon close to the sun at Eranin.

2 and 3. The best guide I have seen so far is at: ED Manual

4. You can be whatever you want in this game. That is what makes it so interesting. Want to be a pirate? Go for it and eventually get into a station without being scanned. Pay the fines and you are a good guy again.

5. We will all probably start out in Federation space in the Sol system. You can then decide the path you choose.

Elite Dangerous is unlike every other game you have played. It actually sucks as once you have played it all the other games you have played seem trivial and not worth your time.
 
Hello fellow pilots,

I've been playing for a while and am starting to get a good grip on things. Now I have a few rookie question I'm hoping may be answered.

1) Is it generally true that the best place for bounty hunters to search for wanted criminals is by navigation beacons in anarchy systems? Both when searching for NPC criminals and PC criminals (whom I ideally want to take down without interruptions from other players)?
Can't speak for what the best place to search is, but if you're desperate for wanted players you can try stalking them at stations. Everyone needs to park eventually.
4) Are there any reasons to think that the roles of bounty hunting, smuggling, and exploration won't be compatible with each other? As far as I can tell they seem to suit each other very well, particularly because they all rely on having a high-speed ship with a large jump range. The Cobra seems close to ideal for each role. My main concern is that the roles may require conflicting modules types.
It will depend on if smuggling and exploration eventually gain the benefit of items meant for the utility mount. Currently, you can mount a kill warrant scanner and be done with things, but later on in development there could be tech suited for the smuggling and exploration roles that takes up the same space.
 
1) basically anything in anarchy systems: nav beacon, extraction site, station, just flying around pointlessly to USS and hoping for an interdiction. my favorite is nav beacon, just kill warrant scanner is a MUST as they almost never will be wanted and have bounty in nearby systems, keep in mind that you can cash bounties only in systems where they are issued, so it will take some traveling.
2) higher the number higher the priority, so priority 1 module will be shut down before priority 2. when this might be useful? if you have power hungry weapons then you can set modules that you don't want to use same time as weapons, like cargo door, kill warrant scanner etc., so when you deploy rail guns and if there is not enough power then you disable non crucial systems, still it's WIP and after hyperjump your priorities will be reset (known bug and probably will be fixed in next build)
3) check my guide from signature, there are links page and i am sure i included at least one combat maneuver link there, anyway if you know any useful links just send me and i will add there ;)
4) with multiple ship ownership it's irrelevant, just get ships that are best for particular role, even if they are all cobras, because long range exploration cobra will need bigger fuel tank (thus less cargo bay) and smugglers will need all 36 tons, but it's too early, there will be many upgrades including shields, power plants, fuel tanks, engines etc.
5) i know i will start in long range exploration cobra in random frontier system, there were couple of starting options in imperial or federal space, but that's for kickstarter backers, as what options there will be available when gamma starts we can only speculate now ;)
 
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Thanks for all the helpful advice!

All my questions have been answered, except for the one on priorities, as I've received mixed responses on whether priority=1 is the highest or lowest priority setting. I've tried googling it, but have found conflicting information. Hopefully we can get to the bottom of this.
 
Counter intuitively: priority 1 will shut down before priority 2.

For the time being a reasonable basic approach to module priority is to stick pretty much everything on 2 and then switch modules you're not going to need in combat on to 1 (cargo hatch and supercruise for example).

For fighting pirates for a bit of practice and bounty I like the extraction zone near Dahan and the one near Freeport. For better or worse you don't get many PC's, and you need a warrant scanner at Freeport to get bounties, but fighting in the asteroid fields can be pretty excellent, especially if you're trying to do some FAoff maneuvers...
 
Thanks for all the helpful advice!

All my questions have been answered, except for the one on priorities, as I've received mixed responses on whether priority=1 is the highest or lowest priority setting. I've tried googling it, but have found conflicting information. Hopefully we can get to the bottom of this.

MODULE Priority is not often needed but it basically sets the order modules will shut off automatically if the required power draw exceeds the available draw. This only happens through malfunction (I think) and possibly if you fit lots of hungry weapons and power them all at once. The higher the priority number the less likely the module will shut off because all modules of lower priority are shut off first. If they're all set to 1 (as they are by default) then all modules will power off if the available power is too little. Bear in mind there is a bug with the priority system not being maintained after travelling.

this is developer response and i have it included in pilot's guide :)

edit: sorry, in previous post i did mix those things again, that happens when you have something that you never use (not fully implemented yet so not needed yet)
 
Do I strengthen my shield when distributing full power to systems, or only make it recharge quicker once it's down? If it's strengthened, I figure it'd be a good habit to always distribute full power to systems when docking, to increase survivability in case of collisions.
 
Do I strengthen my shield when distributing full power to systems, or only make it recharge quicker once it's down? If it's strengthened, I figure it'd be a good habit to always distribute full power to systems when docking, to increase survivability in case of collisions.

pips to SYS will not recharge the shield faster, however it will strengthen shields ;)
and i always have 4 pips to SYS when i am docking, saved me couple times for sure :)

you might want to read this ;)
 
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