Hello fellow pilots,
I've been playing for a while and am starting to get a good grip on things. Now I have a few rookie question I'm hoping may be answered.
1) Is it generally true that the best place for bounty hunters to search for wanted criminals is by navigation beacons in anarchy systems? Both when searching for NPC criminals and PC criminals (whom I ideally want to take down without interruptions from other players)?
2) Is there a thread/guide on setting subsystem priorities? So far I've maintained top priority to what I consider to be the most essential ones (the power plant, the drives, and the frameshift drive) while setting the rest to secondary priority. I'm interested in learning about scenarios where other priority settings might be advisable.
3) Do you know of a good thread/guide where I might get tips on more advanced maneuvers to use while dogfighting? I'm constantly experimenting and progressing, but I'm sure there's many good ideas out there that I haven't considered yet.
4) Are there any reasons to think that the roles of bounty hunting, smuggling, and exploration won't be compatible with each other? As far as I can tell they seem to suit each other very well, particularly because they all rely on having a high-speed ship with a large jump range. The Cobra seems close to ideal for each role. My main concern is that the roles may require conflicting modules types.
5) Do you know if we'll get the option to select which faction territory we want to start out in after launch? I figure the developers may have mentioned something about it.
Thanks so far!
I've been playing for a while and am starting to get a good grip on things. Now I have a few rookie question I'm hoping may be answered.
1) Is it generally true that the best place for bounty hunters to search for wanted criminals is by navigation beacons in anarchy systems? Both when searching for NPC criminals and PC criminals (whom I ideally want to take down without interruptions from other players)?
2) Is there a thread/guide on setting subsystem priorities? So far I've maintained top priority to what I consider to be the most essential ones (the power plant, the drives, and the frameshift drive) while setting the rest to secondary priority. I'm interested in learning about scenarios where other priority settings might be advisable.
3) Do you know of a good thread/guide where I might get tips on more advanced maneuvers to use while dogfighting? I'm constantly experimenting and progressing, but I'm sure there's many good ideas out there that I haven't considered yet.
4) Are there any reasons to think that the roles of bounty hunting, smuggling, and exploration won't be compatible with each other? As far as I can tell they seem to suit each other very well, particularly because they all rely on having a high-speed ship with a large jump range. The Cobra seems close to ideal for each role. My main concern is that the roles may require conflicting modules types.
5) Do you know if we'll get the option to select which faction territory we want to start out in after launch? I figure the developers may have mentioned something about it.
Thanks so far!