In a lot of space games, if not every space game ever, asteroid fields feature mostly as a fairly static affair with large rocks sitting motionless in space. Maybe they are slowly rotating.
This is fine, there's some obstacles to avoid. It adds something. A sense of speed and depth from having reference points is not the least of that.
But when I look back to the original de facto sci-fi asteroid field in The Empire Strikes Back, it's a dynamic place that is incredible dangerous. Asteroids of all sizes are flying every which way, some fast, some slow. They collide violently and debris goes flying everywhere. It's chaos, it's dangerous. Not a place you'd want to actually go into.
Well, maybe the original Asteroids captures this feeling. But I haven't seen any other video games really do it justice. I speculate it's because it would be much more difficult to simulate than a bunch of motionless rocks.
I think there could be room for both types in the same game too. I just want to see the second kind for once.
This is fine, there's some obstacles to avoid. It adds something. A sense of speed and depth from having reference points is not the least of that.
But when I look back to the original de facto sci-fi asteroid field in The Empire Strikes Back, it's a dynamic place that is incredible dangerous. Asteroids of all sizes are flying every which way, some fast, some slow. They collide violently and debris goes flying everywhere. It's chaos, it's dangerous. Not a place you'd want to actually go into.
Well, maybe the original Asteroids captures this feeling. But I haven't seen any other video games really do it justice. I speculate it's because it would be much more difficult to simulate than a bunch of motionless rocks.
I think there could be room for both types in the same game too. I just want to see the second kind for once.