while reading and writing here, i had an idea
Currently our main issues are, that mining wont scale with your ship.
Once you can equip a A4 Refinery, Medium Lasers and some Drones, you are pretty much capped.
More cargo does not increase the income per hour, there are no bigger lasers and refinery has allready 10 slots at A4.
So, i just had the idea that it could work if asteroids would basically be "layered".
Content of the Layers: Mineral | Metal
(the tons there are just to show how much each layer could contain)
First Layer 100-75%: <1.000c => 5-15t
Prospector would have a use!!!
Because you dig it in layers, you cant see the 2-4 by just shooting the rock.
So a Prospector would reveal all of them to you!
How to Mine them?
New Mining Lasers
Large and Huge
Each size would have access to a deeper layer.
The type of material would be based on our current system.
The amount of Material would be based on where you mine.
The chance of more layers would be based on the value of the field.
so in a Pristine Metalic belt you would have a high chance to have Platinum/Palladium Core,
a Pristine Metal(Mineral) Rich would have a high chance of a Painite Core (third layer has always metal, because there is no mineral in that price range)
I dont know the other names right now, but less valuble belts would have a lower chance to have more layers. For the worst type there would even just be a chance to have a second layer.
Also: each layer would have a chance to have one of the deeper layer materials.
So, the chance to have Painite in the first layer is very low, but increases with the depth.
The chance for the second layer would still be low, for the third layer uncommon and for the fourth layer of course common.
THIS adds the scaling.
A bigger ship that can equip a bigger laser has a higher chance to get the high valuable material from the core, while a smaller ship with a smaller laser would still have the chance, just not as high.
EDIT: Powerplay
As mentioned a few times in other posts, Miners would need something for powerplay.
This could either be done through "trading" miner-unique metals (Platin, Painite, Osmium) for merits, or through the implementation of another ressource (Meritite, Powerplaynium...whatever xD)
Currently our main issues are, that mining wont scale with your ship.
Once you can equip a A4 Refinery, Medium Lasers and some Drones, you are pretty much capped.
More cargo does not increase the income per hour, there are no bigger lasers and refinery has allready 10 slots at A4.
So, i just had the idea that it could work if asteroids would basically be "layered".
Content of the Layers: Mineral | Metal
(the tons there are just to show how much each layer could contain)
First Layer 100-75%: <1.000c => 5-15t
- Bauxite 200c
- Aluminium 400c
- Rutile 400c
- Copper 600c
- Lepidolite 700c
- Cobalt 800c
- Uranite 1.000c
- Titanium 1.100c
- Coltan 1.500c
- Lithium 1.700c
- Gallite 2.100c
- Indite 2.400c
- Bertrandite 2.700c
- Uranium 2.800c
- Tantalum 4.200c
- Silver 5.000c
- Gallium 5.500
- Indium 6.200
- Osmium 7.031
- Beryllium 8.500
- Gold 9.700
- Palladium 13.500c
- Platinum 18.800
- Painite 33.000
Prospector would have a use!!!
Because you dig it in layers, you cant see the 2-4 by just shooting the rock.
So a Prospector would reveal all of them to you!
How to Mine them?
New Mining Lasers
Large and Huge
Each size would have access to a deeper layer.
- A small Laser could only mine the first
- A medium Laser could mine up to the second
- A Large Laser could mine up to the third
- A Huge Laser could even mine the core
The type of material would be based on our current system.
- Rocky would have a mix of both, but only very small amounts
- Metal Rich would have a lot of the Minerals but less Metal (i would also suggest renaming it to Mineral Rich or so)
- Metallic would contain more Metals than Minerals
The amount of Material would be based on where you mine.
- In an Intense RES there would be a lot of material per layer.
- In a High Secure there would be less.
- So the more secure the RES is, the less material you get per layer
- Random spots in belts would have a random value.
The chance of more layers would be based on the value of the field.
so in a Pristine Metalic belt you would have a high chance to have Platinum/Palladium Core,
a Pristine Metal(Mineral) Rich would have a high chance of a Painite Core (third layer has always metal, because there is no mineral in that price range)
I dont know the other names right now, but less valuble belts would have a lower chance to have more layers. For the worst type there would even just be a chance to have a second layer.
Also: each layer would have a chance to have one of the deeper layer materials.
So, the chance to have Painite in the first layer is very low, but increases with the depth.
The chance for the second layer would still be low, for the third layer uncommon and for the fourth layer of course common.
THIS adds the scaling.
A bigger ship that can equip a bigger laser has a higher chance to get the high valuable material from the core, while a smaller ship with a smaller laser would still have the chance, just not as high.
EDIT: Powerplay
As mentioned a few times in other posts, Miners would need something for powerplay.
This could either be done through "trading" miner-unique metals (Platin, Painite, Osmium) for merits, or through the implementation of another ressource (Meritite, Powerplaynium...whatever xD)
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