Asteroid movement seems sort of choppy, is that normal?

i have a gtx 980 ti and i'm currently playing the game on my dk2 on ultra settings. it runs at a constant 75fps, however, in the first tutorial thing, i can't help but notice that a lot of the asteroids i can see seem to be moving sort of kind of choppy. its not my framerate, i'm not getting and judder and when i look around the ship during these parts everything is still buttery smooth, its just the asteroids are choppy. i can't tell if its the games way of trying to save performance by not having a million little rocks all moving around smoothly, or if its something on my end

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oh, herm. i'm using the latest oculus runtime, and i just saw that sticky saying that runtime 6 has some issues. is this one of them?
 
Do you mean : the rotation of those asteroids, like if the increment was only done not at each frame but each E.g. 2 or 3 frames? or do you mean when you move in your ship, or do you mean when you turn your head?

I didn't saw something like this, not as I remember. I use the first training mission every time when going first in game to be sure all is correctly set before jumping in real game. i'll check next time, that's why would like to understand what exactly you see (rotation movement turning head, etc.). I have a gtx970 but my settings are made to have 75 fps much of the time. This training mission is definitively at 75fps on my machine like you.
 
i can be perfectly still, and it looks like the asteroids are missing a frame or something. this is the same regardless of what settings i use or how i move my head. my head movements are stutter free
 
I checked and don't feel the same. For me they rotate smooth like butter. I believe you than you always hit 75fps, but for testing purpose you should try to put all graphics settings at minimum just to see if you see catch a difference here.
 
i have a gtx 980 ti and i'm currently playing the game on my dk2 on ultra settings. it runs at a constant 75fps, however, in the first tutorial thing, i can't help but notice that a lot of the asteroids i can see seem to be moving sort of kind of choppy. its not my framerate, i'm not getting and judder and when i look around the ship during these parts everything is still buttery smooth, its just the asteroids are choppy. i can't tell if its the games way of trying to save performance by not having a million little rocks all moving around smoothly, or if its something on my end

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oh, herm. i'm using the latest oculus runtime, and i just saw that sticky saying that runtime 6 has some issues. is this one of them?

This any help? - https://forums.frontier.co.uk/showthread.php?t=135993
 
i have a gtx 980 ti and i'm currently playing the game on my dk2 on ultra settings. it runs at a constant 75fps, however, in the first tutorial thing, i can't help but notice that a lot of the asteroids i can see seem to be moving sort of kind of choppy. its not my framerate, i'm not getting and judder and when i look around the ship during these parts everything is still buttery smooth, its just the asteroids are choppy. i can't tell if its the games way of trying to save performance by not having a million little rocks all moving around smoothly, or if its something on my end

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oh, herm. i'm using the latest oculus runtime, and i just saw that sticky saying that runtime 6 has some issues. is this one of them?

Is the Oculus in extended mode? Don't use direct.
 
I know what you mean, the in-world 3D geometry translations doesn't seem to be updating every frame which is quite noticeable in the Rift in 75 fps, especially if you position your ship close to the outside of the station when rotation speed is high.
 
I dont get this. I was in two RES sites yesterday for a while and paid a bit more attention to the asteroids but they are very smooth for me. I get other issues in RES sites like losing headtracking momentarilty (like it freezes for a second) but thats another thread
 
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