Astroneer

Here is something interesting.
http://astroneer.space/

[video=youtube;cv7xbHkLdGw]https://www.youtube.com/watch?v=cv7xbHkLdGw[/video]

astroneer-logo.svg


The sudden development of technology for rapid space travel enables fast and inexpensive journeys to the stars. Exo Dynamics, the dominant conglomerate in the new field, has opened flights to daring citizens of Earth. Like the Yukon gold rush of old, waves of adventurers sign up to launch themselves into a new frontier, risking everything to seek their fortune in the far reaches of the galaxy. These are the Astroneers.

As an Astroneer, you must find a way to dig out a life on one of a multitude of harsh new worlds. Blast through the terrain to uncover precious artifacts and materials you can use to fuel your quest to become a wealthy baron in the stars. Along the way, discover oddities, raise questions, and uncover mysteries.
Perhaps not all is as it seems.

Explore infinitely diverse worlds

Each exoplanet offers its own set of challenges.


Shape your world

Plan wisely and deform the terrain of your planet.


Survive against the odds

Wit and ingenuity are required if an Astroneer is to survive long enough to thrive.


Thrive off the opportunities around you

Build a working industrial base or specialize in different traits to increase your wealth.


Unravel mysteries

Discover hidden artifacts and unique resources.


Customize everything

Personalize cosmetics and engineer functionality in your machinery and transport.


Play with friends... or strangers



Hello World(s)

MISSION BRIEF


In the not-so-distant future, the sudden development of technology for rapid space travel enables fast and inexpensive journeys to the stars. The dominant conglomerate in this venture, EXO Dynamics, has opened long distance travel to private citizens. Like the Yukon gold rush of old, the result is a flood of people signing up to launch themselves into a new frontier. Reckless adventurers risk everything to seek their fortune in the far reaches of the galaxy.

You are one such adventurer, Astroneer. Insufficiently trained and equipped by unscrupulous outfitters, you must use your wits and hard work to thrive on distant worlds yet untouched by mankind.

ASTRONEER

Astroneer is game about wonder, discovery, power, greed, mystery, and grand endeavor in a new age of expansion on the fringes of humanity.You will land alone, or with a small crew of friends, on a planet to call your own. Harsh but bountiful, infinite worlds will beckon you to explore, exploit, and ultimately to reshape to your desire. Excavate and deform the land, uncover precious resources, jury-rig equipment to suit your taste and needs, create industrial scale extraction and manufacturing facilities, and locate rare items and artifacts. Contribute to the survival of Earth-based humankind, and get rich along the way.
The worlds in Astroneer are diverse, from huge spherical planets with atmospheres and vast landscapes, to strangely shaped small asteroids floating in the rings of gas giants. Each world is procedurally generated, unique to your experience, and can be totally reshaped by your tools. Excavate vast underground tunnels or create megaliths on the surface; the world is your Play-Doh.

MA, WE’RE GOING TO OUTER SPACE!

Astroneer is being assembled as a labor of love by a small team of North American veteran game developers, and represents our own passion for human space exploration. We aim to craft our dream game for you to play, one that is inspired less by Star Wars and more by Cosmos, the Space Race, the Apollo program, and SpaceX.
We grew up idolizing astronauts, hoping to go into space ourselves one day. We were moved as great teachers like Carl Sagan spoke in reverent tones about the beauty and wonder of the galaxy. We bore witness to the triumph and the heartbreak of the space program. We listened with excitement as our parents recounted the Apollo 11 landing. We watched with awe and pride as the ISS, piece by piece, was built. We felt the horror when Challenger and then Columbia were lost.

These are all feelings we want to recapture by making a game that is about the dangerous beauty of our universe and mankind’s unceasing desire to tame it and put our mark on it, all while giving you tools to be boundlessly creative in how you do that.

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Astroneer has spent a considerable amount of time evolving through prototype phases as we tested gameplay ideas, explored new technologies, evaluated game engines, and established an art style.
The game is now taking form in a direction that we’re eager to bring to you. All of the images and GIFs posted so far are in-game shots straight from Unreal Engine 4. That said, there is a vast amount of work yet to be done. Many of the details of the design require fleshing out, there is a ton of art and sound content to be produced, and many engineering systems must be stood up and properly tested before the game will be finished.

Our team acknowledges that in the modern climate of making games, successes rarely come out of a vacuum. With a game this ambitious and a team this small, we will need tremendous amounts of feedback from a community of supporters. For this reason, we’ve chosen to embrace Early Access as a means to allow excited early adopters a way to play and give us the information we need to adjust designs that are still in flux, balance gameplay, and smoothly scale up our systems and infrastructure.
We’re aiming for our first Steam Early Access release in the first quarter of 2016. This early build will focus on our exploration sandbox and balancing its elements with the world-building power players can wield. Multiplayer gameplay will be limited to small cooperative sessions with friends and expanded on in future updates.

From here we will work towards the full 1.0 release of the game, which will flesh out narrative elements, polish the survival and base-builder sandbox, and expand multiplayer capabilities.

THIS IS EXO DYNAMICS. DO YOU COPY?

We’re extremely happy to introduce to you Astroneer and are excited about this adventure we’re about to go on! Along the way we’re going to be sharing as much about the game’s development as we can: The successes and failures, break-throughs and redos.
The best way to get news about the game will be through ASTRONEER’s Twitter, Facebook, and Blog. Also be sure to sign up for our Newsletter using the icon at the upper-right of this page, and visit the official ASTRONEER website!

Additionally, follow System Era (that’s us!) on Twitter.

- The System Era Softworks Team
 
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I like the deep sandbox crafting and terrain modification. Would like some of that in ED as well.
 
Looks cool, thanks for posting.

There seem a few games around using the same graphics engine - e.g. Firewatch and The Long Dark - it's a look I like, sort of modern retro.

EDIT: It also chimed with The Martian a tad (good film, worth a look!).
 
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Love the style of the thing. It looks great. Is it too churlish to dislike the terrain sculpting look though? It's too smooth or something.
 
Picked it up, suprisingly stable gameplay for a pre-alpha. Very addictive as well, but no hand-holding, so expect to have to figure things out. Still lacking in a ton of content, but from the dev roadmap there looks to be some good stuff coming. Definitely a "just one more" type of game.
 
Terrain sculpting is fun, but boy does my older rig start to feel it when I've dug too many holes in one area. Not easy enough to fill them in rather than cover them over while leaving performance-killing gaps. Well that's the sort of Alpha problems you expect.

Caves are everything you hoped for in NMS. Bring tethers, lots and lots of tethers.

AFAIK you cannot start a second base on the same planet if yours is a mess but you don't want to start over.

The early release seems like the core functionality of a game I will play a lot with my kids, ala Minecraft. If development died now it would eventually get boring, but this doesn't feel like a "wait and see" game. Someone did something right.

Elite would never have a place for the terrain modification, but some form of the tethers for O2 and power could make for some exciting gameplay on inhospitable worlds.
 
I've picked it up and have had quite a bit of fun, it really sucked me in the first day I had it, but it is still pretty bare bones and buggy, as to be expected. Now I've researched everything and traveled to a couple of other planets I'm waiting for a patch to see what improvements and content gets added. The driving is awful though and I really hope it gets re-worked.

Can't say I haven't already had my moneys worth already which is a good thing. One to keep an eye on.
 
Bought this game on with some Steam credit I got for Xmas.

I got thoroughly obsessed with this little game. I got all the research, built all the buildings and created several truck/rover trains to haul my gear and loot across the planet. Once I set up 3 fuel condensers around a trade platform I pretty much broke the game. There no longer was any incentive to explore and gather resources as the trade platform stocked with an endless supply with hydrazine gets me everything quickly.

I've since set up full blown bases on every planet, including the barren moon.

I feel like the base building side of the game could go a lot further as it is the primary activity (reason for doing anything else). Perhaps upgrades to the different platforms or the ability to construct more complete bases with living quarters and a kitchen.

Either way, it is a fun game and definitely worth the several hours of entertainment it provides in the current state.
 

Deleted member 37733

D
So where do I buy this from if I want to play it on my Xbox One in the UK?
 
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