ASuggestion for Open mode

After meeting my first grief causing cmdr at the ruins today I had an idea.

Since he has made it impossible for me to go to the ruins and meet other cmdrs in open play without him attacking me, why not introduce a Passive Mode similar to what GTA V uses. Call it "Passive Shields"

Turning it on will activate a shield that won't drop, keeping you safe from player gunfire and ram damage while you can only attack NPC cmdrs, or not be able to attack at all. Then we can play and meet new friends in open without players like the one I met tonight stopping you for his/her own personal reasons.

Just a thought... Seems like an easier fix than a pve server.
 
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Variations on this have been thought, suggested, shot down like a brand new commander trying to exit a station for the first time, time and time again.

Conversely, there are just as many people who would rally behind this as well, but in the end, I just wouldn't count on anything like this in the foreseeable future.

Open is wild-west land, and is likely to remain that way.
 
It seems like an easier fix, but it opens a can of worms with griefers finding other ways to harass people. Made even worse by the fact that wearing the non-PvP status would make you a much higher priority target in their eyes than the people who were open to fighting.

With an open PvE mode players who try to work around the spirit of the mode can simply be banned from it.
 
I destroy your ship. I go passive. I face no retribution.

Yes that will work out swimmingly. Just like it does in GTA. It doesn't work there. It won't work in elite, either. It leads to such huge exploitive outcomes.

It also will not solve being shot at, to begin with. Which I assume was the intent?

Frontier hasn't resolved the criminal code because they either don't care, or aren't interested in clarifying what they mean by "- or just hunt other commanders" in the game description.

Until Frontier decide it's important, nothing changes. And ghosting won't really do anything other than allow people to exploit pretty much every opportunity imaginable.
 
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My feeling is that the intended solution for situations like studying the ruins in Open is teamwork. If you can't hold the ground you can't work it. Police the site (with players). I understand this has been happening & it creates gameplay rather than removing it as a 'passive open' mode would.
 
My feeling is that the intended solution for situations like studying the ruins in Open is teamwork. If you can't hold the ground you can't work it.
I agree 100%. There are lots of CMDRs in Open, and this is a good opportunity to work together and make friends. I'd rather have the challenge of fighting for something interesting, instead of flipping a switch and magically flying past the threat.
 
After meeting my first grief causing cmdr at the ruins today I had an idea.

Since he has made it impossible for me to go to the ruins and meet other cmdrs in open play without him attacking me, why not introduce a Passive Mode similar to what GTA V uses. Call it "Passive Shields"

Turning it on will activate a shield that won't drop, keeping you safe from player gunfire and ram damage while you can only attack NPC cmdrs, or not be able to attack at all. Then we can play and meet new friends in open without players like the one I met tonight stopping you for his/her own personal reasons.

Just a thought... Seems like an easier fix than a pve server.

While I applaud your sentiment, it sounds very similar to just having a PvP flag in some ways, which would be an even better solution imho. But that's been proposed and opposed, and as far as I know not something Frontier even wants to do. So the BEST option remains to switch modes if one doesn't want to play with ats and give them the satisfaction of your explosion, tears etc. But that doesn't provide the truly 'open' experience that many want, hence the calls for an open PvE mode (not 'server') instead to replace the Mobius private group.....
 
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I have a suggestion, make it so if you have a bounty on your head over a certain limit (i.e. "commited murder" level bounty") Insurance companies won't compensate you forcing you to pay to the full value to get your ship back. And yes, I realize this would not help against sidewinder kamikaze's. It was a spur of the moment idea, not terribly thought through :) But in my head it kind of make sense, why would insurance companies risk getting in trouble with the law by working with wanted criminals?
 
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Interesting idea, but it has a few problems (which have probably been discussed to death elsewhere):

First of all, there is no good "lore" solution explain impenetrable shields. We do have to suspend a bit of belief to flit about in this kind of sci fi setting, but not all of it. The game universe needs to be internally consistent and it is already creaking a bit at the seams. Introducing another gamey element might just tip it into MMO land for good.

Secondly, such shields would be great tanking devices. Place a Passive Shield-mode enabled T-9 in a station entrance or somewhere else massively inconvenient and the hilarity will have no end, at least for one side. In PvP, have a few Passive Shielded wing members (or just outside game-coordinated squad members) make a shield wall for you to hide behind. For more ideas about how to use indestructible elements as shields, read Enders Game (read, not watch, or you might throw up).

Better regulation in high security areas in Open, consequences of murder among Pilot Federation members (or murder in general) in systems that care, and education of players to understand that going into lawless places means that they have targets painted on them, are probably better ways of avoiding more of these annoyingly repetitive threads.

:D S
 
The GTA mode ehm Passivemode is abused like hell......yeah bring it, i will attack and kill people and enable the passivemode and they cant kill me.

You have always a few alternative options:

1. Fight
2. Leave
3. Wing up and work together
4. Switch to SOLO
 
Passive mode would be a dreadful idea. Definite NO. Just go Solo.

There's some good ideas about the much-needed "justice" system: Enforceable bounties for PvP kills are one idea, but...

Insurance companies won't compensate you forcing you to pay to the full value to get your ship back.

This is a great idea. Persistent "murderers" (Pirates) may also find themselves barred from certain spaceports, being forced to refuel & repair in pirate havens - just like in Ye Olden DayesTM of piracy on the high seas.

This system of repercussions, inability to use "civilised" insurance companies and/or facilities (at least, without some heavy penalties) fits in well with Pirate RP/lore. No RP problems with you for doing the crime, but you're going to have to pay the fine (or do the time) on the Naughty Step. That's the price a pirate pays!

However, if we're going to do that, we need a big lawless station for these rascals to call home; a Tortuga-de-la-Space if you will, so that Pirates with large ships still have somewhere they can actually land their predatory Anacondas. Every now and then we could have a CG to blockade the place if they've been a bit too naughty...
 
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I like the insurance idea, but don't make it universal - no need to penalise players who pirate NPCs.

Instead, when one member of the Pilots Federation (I.e. a player) kills another, if the target wasn't Wanted, the Pilots Federation put their own bounty on the killer.

This bounty is not limited by system, and persists through ship destruction. Each time that pilot's ship is destroyed, they have a choice - either pay an insurance fee which includes the value of the bounty to get a new ship, without removing the bounty, or pay the ship's full rebuy value plus the bounty value to clear the bounty.

Until the Pilots Federation bounty is lifted, they can neither swap ships nor choose a Freewinder upon ship destruction.
 
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Game just needs a decent crime response system. If a player is attacked in a high security system and has notify the dibble active then there should be an near instantaneous arrival of a squadron of elite anacondas and if it happens in a low secirty system you eventually get a novice eagle coming to your aid.
 

verminstar

Banned
After meeting my first grief causing cmdr at the ruins today I had an idea.

Since he has made it impossible for me to go to the ruins and meet other cmdrs in open play without him attacking me, why not introduce a Passive Mode similar to what GTA V uses. Call it "Passive Shields"

Turning it on will activate a shield that won't drop, keeping you safe from player gunfire and ram damage while you can only attack NPC cmdrs, or not be able to attack at all. Then we can play and meet new friends in open without players like the one I met tonight stopping you for his/her own personal reasons.

Just a thought... Seems like an easier fix than a pve server.

And just like GTA5, its very easy to still kill someone, passive mode or not, if ye know how to. In fact, we actually figured out how to kill someone in their own apartment which is supposedly one the safest places to be in the entire game...if ye know how to and it doesnt involve hacks or cheats. The mechanics have been in that game from day 1 and yes, rockstar have been aware but never fixed them to this day.

It wouldnt work here because...reasons ranging from immersion breaking to someone figuring out ways around it...players always do, then share it on unofficial forums.

While I like the idea of an open pve mode, this one is not the answer and it has been suggested many times already and comparible to passive mode in gta...thing is it doesnt work as intended in gta and never did...and it wont work here either ^
 
If ED had a PvE Open mode I'd play in that all the time, instead of in Solo. However that would probably kill the current Open mode.

In all of the MMOs I've played, levelling on a PvP server at game launch has always been an amazing experience. But, once most people have hit max level and picked up the best upgrades, getting ganked doesn't feel exciting anymore, it's just a fight you could never hope to win, against someone you will never be able to exact revenge on. As a result, the open PvP aspect of the game dies out and more and more of the playerbase prefer the PvE servers.

Given that ED has (a) quite a high death penalty and (b) the game isn't a "level up" thing, so many players will choose to have their fun in trading/small/un-engineered ships, and as a result will feel that running around in Open is way too big a risk to take.

So +1 to the OP, I hope something along these lines happens, but I don't think it will, as all the griefers in their overpowered killing machines would whine from here to eternity.
 
If you can't comprehend that Open will involve people shooting at you,that is disappointing. It happens to everyone.

Passive shields is a stupid idea, and will be exploited as much as the "FDev Approved" menu combat log
 
How bad a person who comes to shoot you would feel if they noticed their weapons cannot harm you. Maybe would be better for all that if someone chooses PVE, they only see others who have chosen the same.
 
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