ASuggestion for Open mode

The GTA mode ehm Passivemode is abused like hell......yeah bring it, i will attack and kill people and enable the passivemode and they cant kill me.

You have always a few alternative options:

1. Fight
2. Leave
3. Wing up and work together
4. Switch to SOLO

5. Ask FDEV for a working C&P system ;)
 
Thing is, a C&P system won't actually stop one CMDR killing another, it just gives them a more exciting after effect. The vibe on the forums is that it will somehow magically prevent player kills, but that won't happen because whilst it won't ever be a foucs of the game Frontier want it to remain a viable part of gameplay. Accordingly, a player who wants to kill another one will always be able to and likely won't care about the fallout.

Best thing OP is either to bring some guns to the party, or even better some wing mates with guns or switch to a mode where it's less dangerous.

Don't mean to sound uncaring of your plight, I had my weaponless tin can popped out in the ruins a week or two ago, but that's part of and always will be part of Open whether people like it, love it, hate it or care not a jot.
 
Last edited:
Ruin sites are in Anarchy systems by the way... all discussion on crime and punishment is a moot point with regards to the OP's scenario.

Also the OP's suggestion is not a good one for a multitude of reasons. Thanks.
 
For the love of mercy.

Someone take up the fallen Moderator's threadlock hammer before this erupts. That, or someone fetch me the popcorn.

OP: there's a simple response and it is all you will ever need to know on the topic: open is not intended to bubble wrap you. Players are allowed to do as they wish, are allowed to live as a criminal if that's their playstyle choice, and if you do not like that don't play in open. This is the very fundamental premise of "play how you want".

Anything else is just opinion fluff.
 
Good god please no.

You were meeting commanders out at the ruins. He was one of them. This is called emergent gameplay. You should've brought some weapons.

I got attacked out at the ruins. Multiple times. It was great. First I rammed someone to death in an Asp with no weapons and decided I could do better, so I went and fitted a Courier and brought it back to run defense for the other Explorers while they tried to crack the code.

It was a blast. So why don't you try adapting to the situation instead of demanding that Frontier think so that you don't have to?
 
It was a blast. So why don't you try adapting to the situation instead of demanding that Frontier think so that you don't have to?

Quick life tip: if any ED players challenge you to a game of football, decline it.

You'll realise two minutes in that the game is doomed when players from both sides meet in the middle of the pitch having brought their goals with them, arguing about who should be the first to throw theirs over the ball.
 
Last edited:
How about a "private contract" Bounty system?

Something along the lines of putting up a "Wanted! Dead or Alive just dead actually". The aggrieved party puts a reward up for whatever they think a bounty should be.

  • Bounties can only be placed against a PC third party who has destroyed (one of) your ship(s) - or actively contributed as part of a wing (similar to how the system figures out if you qualify for a bounty on that NPC the Feds helped you shoot). This stops crazy folk putting up bounties for no good reason.
  • Private Bounties have to be paid up-front into an escrow system, possibly run by the local gang or IF contact (so: no creds, no private security).
  • The Bounty is awarded to PCs when they return to collect (via the crim faction or IF contact).

Sadly, this discriminates against the poorest players but, hey, welcome to DEMOCRATIC CAPITALISM.

Maybe private bounties can only be issued in Anarchy systems. Outside of these systems, the bounty-hunter still gets the usual PvP fines, so it would mean a calculation whether the reward is worth the fine...

Might fill the gap until a proper C&P system is in place...
 
Open belongs to the bully with the biggest ship and best mods sounds more fitting.

Actually yes. But if you can get into that, for me it's really fun.
No need to run a big ship (to tank your way through it) more a case of staying alert, and nimble.

Game just needs a decent crime response system. If a player is attacked in a high security system and has notify the dibble active then there should be an near instantaneous arrival of a squadron of elite anacondas and if it happens in a low secirty system you eventually get a novice eagle coming to your aid.

True in high security systems but I'm not sure we want that 'everywhere'. Outside the bubble, OP was near alien ruins. It may change at later date if any powers-that-be, take a shine to the ruins, but for now it's a non-policed area? If the whole galaxy was high security, life would get pretty dull, pretty quickly imho.
 
Last edited:
Quick life tip: if any ED players challenge you to a game of football, decline it.

You'll realise two minutes in that the game is doomed when players from both sides meet in the middle of the pitch having brought their goals with them, arguing about who should be the first to throw theirs over the ball.

Of course this comes after the board meetings wherein they debate what the size of the ball should be for months, with lengthy discussions involving the unfair advantages of different foot sizes, appropriate color of the ball given the light index of the G class star we live under, time of day, moisture content of the grass, and the formulation of an ethics committee to investigate whether kicking the ball is inhumane or not, which then leads to the decision that there should be no ball-to-foot contact but instead everyone should just stand in the field yelling encouragement to the ball until it decides to move on it's own.
 
So are the ruins supposed to have these super security forces even though they are in an unpopulated system? Because it sure sounds like it considering the amount of "forum talk" about it.
 
Back
Top Bottom