Asus Strix 1080Ti OC / Oculus Rift best settings advice

Firstly, apologies if there are posts already answering my thread, but having looked around there are so many posts, some with conflicting information or each person having a different view I'm a bit lost as to whose advice to follow, or in fact if the info given is now out of date following game updates and / or new shiny hardware being available. If anyone knows of the 'definitive' thread than please submit a link. (And many thanks!)

So, I've taken delivery of a Strix 1080Ti OC... yes, lucky me / crazy fool with too much money / complete g*t (delete as applicable :-D )... and I have Rift.

So crank everything up to Ultra... but what aliasing, supersampling, HMD Image quality settings etc should I use? And do I still use the Oculus Debug tool or Oculus Tray Tool etc or just in game settings?

Many thanks in advance.
 
Personally on exactly the same card and CV1 I run ASW mode 3 (force 45FPS) HMD supersampling at 1.7 in game, supersampling at 1.0 in game, all settings ultra, antialiasing fxaa, and the EDFX plugin with both FXAA at hi and SMAA enabled so you have tons of anti aliasing, blur and FOV in game medium, I run some background tweaks changing the galaxy map textures sizes and stuff. Take a look at a reddit post you'll get if you google "so I edited the graphics config" some of it I use some of it I dont. Since one of the most recent patches I've found it more effective to hard code the graphics configuration.xml rather than the graphics configuration override.xml

Code:
<?xml version="1.0" encoding="UTF-8" ?><GraphicsConfig>
    <MinimumAspectRatio>1.0</MinimumAspectRatio>
  <HDRNode>
    <KeyValue>0.500000</KeyValue>
    <WhiteLevel>0.000000</WhiteLevel>
    <DisplayLumScale>164.000000</DisplayLumScale>
    <HistogramSampleWidth>60.500000</HistogramSampleWidth>
    <ExposureThreshold>1.000000</ExposureThreshold>
    <Percentiles>0.010000,0.540000,0.999000</Percentiles>
    <ExposureType>0</ExposureType>
    <HistogramMode>2</HistogramMode>
    <ManualExposure>0.000000</ManualExposure>
        <ShoulderStrength>0.491000</ShoulderStrength>
        <LinearStrength>0.707000</LinearStrength>
        <LinearAngle>0.704000</LinearAngle>
        <ToeStrength>1.185000</ToeStrength>
        <ToeNumerator>1.377000</ToeNumerator>
        <ToeDenominator>1.976000</ToeDenominator>
        <LinearWhite>5.242000</LinearWhite>
  </HDRNode>
  <HDRNode_Reference>
        <KeyValue>0.500000</KeyValue>
        <WhiteLevel>0.000000</WhiteLevel>
        <DisplayLumScale>164.000000</DisplayLumScale>
        <HistogramSampleWidth>60.500000</HistogramSampleWidth>
        <ExposureThreshold>1.000000</ExposureThreshold>
        <Percentiles>0.010000,0.540000,0.999000</Percentiles>
        <ExposureType>0</ExposureType>
        <HistogramMode>2</HistogramMode>
        <ManualExposure>-0.500000</ManualExposure>
        <ShoulderStrength>0.15000</ShoulderStrength>
        <LinearStrength>0.5000</LinearStrength>
        <LinearAngle>0.1000</LinearAngle>
        <ToeStrength>0.2000</ToeStrength>
        <ToeNumerator>0.02000</ToeNumerator>
        <ToeDenominator>0.3000</ToeDenominator>
        <LinearWhite>11.2000</LinearWhite>
    </HDRNode_Reference>
    <IBL>
        <AmbientIBLEnable>true</AmbientIBLEnable>
        <IrradianceMapName>IrradianceMap</IrradianceMapName>
        <Power>1.000000</Power>
        <Saturation>0.150000</Saturation>
        <Scale>4.000000</Scale>
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            <LocalisationName>Standard</LocalisationName>
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            <MatrixGreen>    0, 1, 0 </MatrixGreen>
            <MatrixBlue>    0, 0, 1 </MatrixBlue>
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        <RedToBlueTest>
            <LocalisationName>RedToBlueTest</LocalisationName>
            <MatrixRed>        0, 0, 1 </MatrixRed>
            <MatrixGreen>    0, 1, 0 </MatrixGreen>
            <MatrixBlue>    1, 0, 0 </MatrixBlue>
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        <DesaturateTest>
            <LocalisationName>DesaturateTest</LocalisationName>
            <MatrixRed>        0.33, 0.33, 0.33 </MatrixRed>
            <MatrixGreen>    0.33, 0.33, 0.33 </MatrixGreen>
            <MatrixBlue>    0.33, 0.33, 0.33 </MatrixBlue>
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        <Off>
            <LocalisationName>$QUALITY_OFF;</LocalisationName>
            <Enabled>false</Enabled>
            <RadiusInMeters>6.0</RadiusInMeters>
            <NearRadiusInMeters>6.0</NearRadiusInMeters>
            <NearDistance>100.0</NearDistance>
            <PowExponent>3.4</PowExponent>
            <Bias>0.063</Bias>
            <BlurSharpness>0.0</BlurSharpness>
            <MultiSampleCount>1</MultiSampleCount>
            <SSAOColour_R>1.0</SSAOColour_R>
            <SSAOColour_G>1.0</SSAOColour_G>
            <SSAOColour_B>1.0</SSAOColour_B>
            <SSAOColour_A>1.0</SSAOColour_A>
            <LumLerpScale>1.0</LumLerpScale>
            <LumLerpOffset>1.0</LumLerpOffset>
            <AffectDiffuse>1.0</AffectDiffuse>
            <AffectSpecular>1.0</AffectSpecular>
            <ResolutionScale>0.25</ResolutionScale>
        </Off>
        <Low>
            <LocalisationName>$QUALITY_LOW;</LocalisationName>
            <Enabled>true</Enabled>
            <RadiusInMeters>10.0</RadiusInMeters>
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            <Bias>0.5</Bias>
            <BlurSharpness>0.5</BlurSharpness>
            <MultiSampleCount>1</MultiSampleCount>
            <SSAOColour_R>1.0</SSAOColour_R>
            <SSAOColour_G>1.0</SSAOColour_G>
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            <SSAOColour_A>1.0</SSAOColour_A>
            <LumLerpScale>1.0</LumLerpScale>
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            <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
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            <PowExponent>1.8</PowExponent>
            <Bias>0.5</Bias>
            <BlurSharpness>0.5</BlurSharpness>
            <MultiSampleCount>1</MultiSampleCount>
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            <BlurSharpness>0.5</BlurSharpness>
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      <Curve>2.200000</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
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      <DistanceFadeStart>19000.000000</DistanceFadeStart>
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      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
    <High>
     <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <NumDownsamples>0.0</NumDownsamples>
      <DepthThreshold>1.0</DepthThreshold>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
      <MinFilterSize>0.0</MinFilterSize>
      <MaxFilterSize>1.0</MaxFilterSize>
      <FilterAspect>1.3832</FilterAspect>
      <FilterAdjust>0.4556</FilterAdjust>
      <Scale>-5.0</Scale>
      <Offset>-5.0</Offset>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
      <AlchemyBias>0.0105</AlchemyBias>
      <Curve>1.3217</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
      <DistanceFadeStart>30.0</DistanceFadeStart>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
      <NumBlurPasses>3</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
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      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
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      <BilateralBlur>true</BilateralBlur>
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      <UseAlchemyAO>true</UseAlchemyAO>
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      <LocalisationName>$QUALITY_OFF;</LocalisationName>
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      <LocalisationName>$QUALITY_LOW;</LocalisationName>
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      <Volumetric>false</Volumetric>
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      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
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      <Volumetric>true</Volumetric>
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      <LocalisationName>$QUALITY_OFF;</LocalisationName>
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      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
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    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
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                <EndDistance>6400.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>1024</SliceSize>
            <NumFrustums>1</NumFrustums>
            <FilterQuality>1</FilterQuality>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>50.0</AdaptivePadding>
            <AdaptiveQuantum>0.05</AdaptiveQuantum>
            <AdaptiveMinRatio>0.7</AdaptiveMinRatio>
            <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>2100.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum0>
        </Profile_StationInterior>
        <Profile_AsteroidField>
            <SliceSize>1024</SliceSize>
            <NumFrustums>3</NumFrustums>
            <FilterQuality>1</FilterQuality>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>50.0</AdaptivePadding>
            <AdaptiveQuantum>0.05</AdaptiveQuantum>
            <AdaptiveMinRatio>0.25</AdaptiveMinRatio>
            <AdaptiveMinRatio>0.50</AdaptiveMinRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>1600.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>6400.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
        </Profile_AsteroidField>
    </Shadows_Medium>
    <Shadows_High>
        <Profile_General>
            <SliceSize>1536</SliceSize>
            <NumFrustums>4</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>1.0</AdaptiveMinRatio>
            <AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
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            <Frustum1>
                <EndDistance>1000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
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                <EndDistance>3000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>0.5</DepthSlopeBias>
                <FilterKernelSize>1.8</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum3>
                <EndDistance>8000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.7</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_General>
        <Profile_PlanetApproach>
            <SliceSize>1536</SliceSize>
            <NumFrustums>4</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.1</AdaptiveMinRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <NearClipBias>1.0</NearClipBias>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0008</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
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            <Frustum1>
                <EndDistance>1600.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum2>
                <EndDistance>10000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum3>
                <EndDistance>75000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.7</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_PlanetApproach>
        <Profile_PlanetSurface>
            <SliceSize>1536</SliceSize>
            <NumFrustums>4</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.1</AdaptiveMinRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <NearClipBias>1.0</NearClipBias>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0008</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
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            <Frustum1>
                <EndDistance>600.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
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                <EndDistance>4000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum3>
                <EndDistance>18000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.7</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>1536</SliceSize>
            <NumFrustums>1</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.7</AdaptiveMinRatio>
            <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>2100.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum0>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
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        <Profile_AsteroidField>
            <SliceSize>1536</SliceSize>
            <NumFrustums>4</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.3</AdaptiveMinRatio>
            <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0008</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>800.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>4000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.2</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>20000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.7</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_AsteroidField>
    </Shadows_High>
    <Shadows_Ultra>
        <Profile_General>
            <SliceSize>2048</SliceSize>
            <NumFrustums>6</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>1.0</AdaptiveMinRatio>
            <AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>500.00000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>1.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>1200.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>1.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>2500.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.002</DepthBias>
                <DepthSlopeBias>1.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>9000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>15000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0005</DepthBias>
                <DepthSlopeBias>1.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum5>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_General>
        <Profile_PlanetApproach>
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            <NumFrustums>6</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.1</AdaptiveMinRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <NearClipBias>1.0</NearClipBias>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.000025</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum0>
            <Frustum1>
                <EndDistance>200.00000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.000025</DepthBias>
                <DepthSlopeBias>4</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>1600.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>6.0</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum3>
                <EndDistance>10000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0025</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum4>
                <EndDistance>35000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>3.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>100000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>2.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum5>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
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        <Profile_PlanetSurface>
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            <NumFrustums>6</NumFrustums>
            <NumInteriorFrustums>1</NumInteriorFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.5</AdaptiveMinRatio>
            <AdaptiveMaxRatio>1.0</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <NearClipBias>1.0</NearClipBias>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0002</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum0>
            <Frustum1>
                <EndDistance>25.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>7</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
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            <Frustum2>
                <EndDistance>120.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>1.0</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>1000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0045</DepthBias>
                <DepthSlopeBias>4</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>5000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>18000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>2</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>1</TexelStability>
            </Frustum5>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
        </Profile_PlanetSurface>
        <Profile_StationInterior>
            <SliceSize>2048</SliceSize>
            <NumFrustums>1</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.7</AdaptiveMinRatio>
            <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>2100.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum0>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
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        <Profile_AsteroidField>
            <SliceSize>2048</SliceSize>
            <NumFrustums>6</NumFrustums>
            <FilterQuality>2</FilterQuality>
            <Fade>0.01</Fade>
            <CrossFadeCascades>true</CrossFadeCascades>
            <AdaptiveCascades>true</AdaptiveCascades>
            <AdaptivePadding>150.0</AdaptivePadding>
            <AdaptiveQuantum>0.02</AdaptiveQuantum>
            <AdaptiveMinRatio>0.2</AdaptiveMinRatio>
            <AdaptiveMaxRatio>0.2</AdaptiveMaxRatio>
            <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
            <Frustum0>
                <EndDistance>5.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.0003</ShaderSlopeBias>
                <DepthBias>0.0001</DepthBias>
                <DepthSlopeBias>1.5</DepthSlopeBias>
                <FilterKernelSize>2.5</FilterKernelSize>
            </Frustum0>
            <Frustum1>
                <EndDistance>800.00000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.005</DepthBias>
                <DepthSlopeBias>5.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum1>
            <Frustum2>
                <EndDistance>1600.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.005</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum2>
            <Frustum3>
                <EndDistance>3200.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.004</DepthBias>
                <DepthSlopeBias>4.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum3>
            <Frustum4>
                <EndDistance>10000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.0015</DepthBias>
                <DepthSlopeBias>2.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum4>
            <Frustum5>
                <EndDistance>45000.000000</EndDistance>
                <ShaderBias>0.0003</ShaderBias>
                <ShaderSlopeBias>0.003</ShaderSlopeBias>
                <DepthBias>0.003</DepthBias>
                <DepthSlopeBias>3.0</DepthSlopeBias>
                <FilterKernelSize>1.5</FilterKernelSize>
                <TexelStability>0</TexelStability>
            </Frustum5>
            <NumSpotShadows>6</NumSpotShadows>
            <SpotFilterQuality>1</SpotFilterQuality>
            <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
        </Profile_AsteroidField>
    </Shadows_Ultra>
  <Planets>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
      <AtmosphereSteps>4</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>96</WorkPerFrame>
      <TexturePoolBudget>12</TexturePoolBudget>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
      <AtmosphereSteps>5</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>128</WorkPerFrame>
      <TexturePoolBudget>32</TexturePoolBudget>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>192</WorkPerFrame>
      <TexturePoolBudget>90</TexturePoolBudget>
    </High>
    <Ultra>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
      <TextureSize>4096</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>256</WorkPerFrame>
      <TexturePoolBudget>100</TexturePoolBudget>
    </Ultra>
  </Planets>
  <GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </High>
  </GalaxyBackground>
  <Bloom>
        <Off>
            <LocalisationName>$QUALITY_OFF;</LocalisationName>
            <Method>Off</Method>
        </Off>


        <Medium>
            <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
            <Method>HighPassCount</Method>
            <MinThreshold>3.94</MinThreshold>
            <MaxThreshold>200.0</MaxThreshold>
            <GlareWeight0>0.8</GlareWeight0>
            <GlareWeight1>0.7</GlareWeight1>
            <GlareWeight2>0.8</GlareWeight2>
            <GlareWeight3>0.25</GlareWeight3>
            <GlareWeight4>0.415</GlareWeight4>
            <GlareScale>7.6</GlareScale>
            <ThresholdType>2</ThresholdType>
        </Medium>
        <High>
            <LocalisationName>$QUALITY_HIGH;</LocalisationName>
            <Method>CustomPassCount</Method>
            <MinThreshold>0.3</MinThreshold>
            <MaxThreshold>400.0</MaxThreshold>
            <GlareWeight0>0.30</GlareWeight0>
            <GlareWeight1>0.4499</GlareWeight1>
            <GlareWeight2>0.2014</GlareWeight2>
            <GlareWeight3>0.2999</GlareWeight3>
            <GlareWeight4>0.4148</GlareWeight4>
            <GlareScale>0.28</GlareScale>
            <ThresholdType>4</ThresholdType>
            <FilterRadius>1.0</FilterRadius>
        </High>
    </Bloom>
  <Envmap>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <TextureSize>512</TextureSize>
        <NumMips>8</NumMips>
    </Low>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <TextureSize>512</TextureSize>
        <NumMips>8</NumMips>
    </High>
  </Envmap>
  <Materials>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <MaterialQualityLevel>0</MaterialQualityLevel>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <MaterialQualityLevel>1</MaterialQualityLevel>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <MaterialQualityLevel>2</MaterialQualityLevel>
    </High>
    <Ultra>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <MaterialQualityLevel>3</MaterialQualityLevel>
    </Ultra>
  </Materials>
  <Environment>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <Item>
            <Feature>GalaxyBackground</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Planets</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>DamageDecals</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>SurfaceRocks</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <Item>
            <Feature>GalaxyBackground</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>Planets</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>DamageDecals</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>SurfaceRocks</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <Item>
            <Feature>GalaxyBackground</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>Planets</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>DamageDecals</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>SurfaceRocks</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
    </High>
    <Ultra>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <Item>
            <Feature>GalaxyBackground</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>Planets</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>DamageDecals</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>SurfaceRocks</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
    </Ultra>
  </Environment>
  <GalaxyMap>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <NebulasCount>30</NebulasCount>
        <NebulasInBackgroundCount>100</NebulasInBackgroundCount>
        <LowResNebulasCount>16</LowResNebulasCount>
        <HighResNebulasCount>1</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>35</LowResSamplesCount>
        <HighResSamplesCount>138</HighResSamplesCount>
        <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
        <LocalDustBrightness>0.4</LocalDustBrightness>
        <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>3.9</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
        <StarInstanceCount>60000</StarInstanceCount>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <NebulasCount>60</NebulasCount>
        <NebulasInBackgroundCount>100</NebulasInBackgroundCount>
        <LowResNebulasCount>16</LowResNebulasCount>
        <HighResNebulasCount>1</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>35</LowResSamplesCount>
        <HighResSamplesCount>138</HighResSamplesCount>
        <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
        <LocalDustBrightness>0.4</LocalDustBrightness>
        <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>1.0</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
        <StarInstanceCount>120000</StarInstanceCount>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <NebulasCount>200</NebulasCount>
        <NebulasInBackgroundCount>200</NebulasInBackgroundCount>
        <LowResNebulasCount>200</LowResNebulasCount>
        <HighResNebulasCount>200</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>276</LowResSamplesCount>
        <HighResSamplesCount>552</HighResSamplesCount>
        <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
        <LocalDustBrightness>0.0125</LocalDustBrightness>
        <MilkywayInstancesBrightness>4.0</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>0.4</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
        <StarInstanceCount>400000</StarInstanceCount>
    </High>
  </GalaxyMap>
  <FX>
    <Off>
        <LocalisationName>$QUALITY_OFF;</LocalisationName>
        <Item>
            <Feature>LightCones</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>LensFlares</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Debris</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>ParticleEffects</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Trails</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Beams</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Fog</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
    </Off>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <Item>
            <Feature>LightCones</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>LensFlares</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>Debris</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>ParticleEffects</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
        <Item>
            <Feature>Trails</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>Beams</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>Fog</Feature>
            <QualitySetting>0</QualitySetting>
        </Item>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <Item>
            <Feature>LightCones</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>LensFlares</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>Debris</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>ParticleEffects</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
        <Item>
            <Feature>Trails</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>Beams</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>Fog</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <Item>
            <Feature>LightCones</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>LensFlares</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>Debris</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>ParticleEffects</Feature>
            <QualitySetting>2</QualitySetting>
        </Item>
        <Item>
            <Feature>Trails</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>Beams</Feature>
            <QualitySetting>3</QualitySetting>
        </Item>
        <Item>
            <Feature>Fog</Feature>
            <QualitySetting>1</QualitySetting>
        </Item>
    </High>
  </FX>
  <Debris>
    <Off>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <DebrisLimit>100</DebrisLimit>
    </Off>
    <Low>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <DebrisLimit>200</DebrisLimit>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <DebrisLimit>1000</DebrisLimit>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <DebrisLimit>3000</DebrisLimit>
    </High>
  </Debris>
  <DamageDecals>
      <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <SingleDecalReceiversCount>3</SingleDecalReceiversCount>
        <TrailDecalReceiversCount>3</TrailDecalReceiversCount>
        <Enabled>true</Enabled>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <SingleDecalReceiversCount>4</SingleDecalReceiversCount>
        <TrailDecalReceiversCount>4</TrailDecalReceiversCount>
        <Enabled>true</Enabled>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <SingleDecalReceiversCount>5</SingleDecalReceiversCount>
        <TrailDecalReceiversCount>5</TrailDecalReceiversCount>
        <Enabled>true</Enabled>
    </High>
  </DamageDecals>
  <SurfaceRocks>
      <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <TinySurfaceRockCount>0</TinySurfaceRockCount>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <TinySurfaceRockCount>100</TinySurfaceRockCount>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <TinySurfaceRockCount>400</TinySurfaceRockCount>
    </High>
  </SurfaceRocks>
  <ParticleEffects>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <AllowedEffects>
            <Item>P1</Item>
        </AllowedEffects>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <AllowedEffects>
            <Item>P1</Item>
            <Item>P2</Item>
        </AllowedEffects>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <AllowedEffects>
            <Item>P1</Item>
            <Item>P2</Item>
            <Item>P3</Item>
        </AllowedEffects>
    </High>
  </ParticleEffects>
  <Trails>
    <Off>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <EnableStarTrails>0</EnableStarTrails>
        <EnableEngineTrails>0</EnableEngineTrails>
        <EnableWeaponTrails>1</EnableWeaponTrails>
        <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
        <LifetimeMultiplier>0.25</LifetimeMultiplier>
        <RayMarchSteps>2</RayMarchSteps>
        <Level_0>
            <Distance>1500.0</Distance>
            <UpdateRateRcp>8</UpdateRateRcp>
        </Level_0>
        <Level_1>
            <Distance>2500.0</Distance>
            <UpdateRateRcp>10</UpdateRateRcp>
        </Level_1>
        <Level_2>
            <Distance>3500.0</Distance>
            <UpdateRateRcp>14</UpdateRateRcp>
        </Level_2>
    </Off>
    <Low>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <EnableStarTrails>1</EnableStarTrails>
        <EnableEngineTrails>1</EnableEngineTrails>
        <EnableWeaponTrails>1</EnableWeaponTrails>
        <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
        <LifetimeMultiplier>0.5</LifetimeMultiplier>
        <RayMarchSteps>4</RayMarchSteps>
        <Level_0>
            <Distance>1500.0</Distance>
            <UpdateRateRcp>6</UpdateRateRcp>
        </Level_0>
        <Level_1>
            <Distance>2500.0</Distance>
            <UpdateRateRcp>8</UpdateRateRcp>
        </Level_1>
        <Level_2>
            <Distance>3500.0</Distance>
            <UpdateRateRcp>12</UpdateRateRcp>
        </Level_2>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <EnableStarTrails>1</EnableStarTrails>
        <EnableEngineTrails>1</EnableEngineTrails>
        <EnableWeaponTrails>1</EnableWeaponTrails>
        <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
        <LifetimeMultiplier>1.0</LifetimeMultiplier>
        <RayMarchSteps>4</RayMarchSteps>
        <Level_0>
            <Distance>1500.0</Distance>
            <UpdateRateRcp>4</UpdateRateRcp>
        </Level_0>
        <Level_1>
            <Distance>2500.0</Distance>
            <UpdateRateRcp>6</UpdateRateRcp>
        </Level_1>
        <Level_2>
            <Distance>3500.0</Distance>
            <UpdateRateRcp>10</UpdateRateRcp>
        </Level_2>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <EnableStarTrails>1</EnableStarTrails>
        <EnableEngineTrails>1</EnableEngineTrails>
        <EnableWeaponTrails>1</EnableWeaponTrails>
        <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
        <LifetimeMultiplier>1.0</LifetimeMultiplier>
        <RayMarchSteps>8</RayMarchSteps>
        <Level_0>
            <Distance>1500.0</Distance>
            <UpdateRateRcp>2</UpdateRateRcp>
        </Level_0>
        <Level_1>
            <Distance>2500.0</Distance>
            <UpdateRateRcp>4</UpdateRateRcp>
        </Level_1>
        <Level_2>
            <Distance>3500.0</Distance>
            <UpdateRateRcp>8</UpdateRateRcp>
        </Level_2>
    </High>
  </Trails>
  <Beams>
    <Off>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <EnableBeamLights>0</EnableBeamLights>
    </Off>
    <Low>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <EnableBeamLights>0</EnableBeamLights>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <EnableBeamLights>1</EnableBeamLights>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <EnableBeamLights>1</EnableBeamLights>
    </High>
    </Beams>
    <DOF>
        <Off>
            <LocalisationName>$QUALITY_OFF;</LocalisationName>
            <DOFMode>0</DOFMode>
        </Off>
        <Low>
            <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
            <DOFMode>1</DOFMode>
        </Low>
        <Medium>
            <LocalisationName>$QUALITY_HIGH;</LocalisationName>
            <DOFMode>2</DOFMode>
        </Medium>
    </DOF>
    <Fog>
    <Off>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <RingFogQuality>0</RingFogQuality>
        <FogMaxCost>0</FogMaxCost>
    </Off>
    <Medium>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <RingFogQuality>1</RingFogQuality>
        <FogMaxCost>2</FogMaxCost>
    </Medium>
  </Fog>
  <Terrain>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <QualityID>Low</QualityID>
        <LODTable>Low</LODTable>
        <PatchMorphing>0</PatchMorphing>
        <PatchLighting>true</PatchLighting>
        <PatchTextures>true</PatchTextures>
        <LODsToDrop>1</LODsToDrop>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <QualityID>Medium</QualityID>
        <LODTable>Medium</LODTable>
        <PatchMorphing>1</PatchMorphing>
        <PatchLighting>true</PatchLighting>
        <PatchTextures>true</PatchTextures>
        <LODsToDrop>0</LODsToDrop>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <QualityID>High</QualityID>
        <LODTable>Default</LODTable>
        <PatchMorphing>1</PatchMorphing>
        <PatchLighting>true</PatchLighting>
        <PatchTextures>true</PatchTextures>
        <LODsToDrop>0</LODsToDrop>
    </High>
    <Ultra>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <QualityID>Ultra</QualityID>
        <LODTable>Ultra</LODTable>
        <PatchMorphing>2</PatchMorphing>
        <PatchLighting>true</PatchLighting>
        <PatchTextures>true</PatchTextures>
        <LODsToDrop>0</LODsToDrop>
    </Ultra>
  </Terrain>
  <SurfaceMaterial>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
    </Low>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
    </High>
    <Ultra>
        <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
        <SurfaceMaterialQuality>4</SurfaceMaterialQuality>
    </Ultra>
  </SurfaceMaterial>
</GraphicsConfig>

Is my Graphics configuration.xml with lots of tweaks in it; the following is my hud colour combo from graphics configuration override xml:

Code:
<?xml version="1.0" encoding="utf-8"?><GraphicsConfig>
  <GUIColour>
    <Default>
      <LocalisationName>Standard</LocalisationName>
      <MatrixRed>0, 0.5, 1</MatrixRed>
      <MatrixGreen>0, 0.5, 0</MatrixGreen>
      <MatrixBlue>1, 0, 0</MatrixBlue>
    </Default>
  </GUIColour>
</GraphicsConfig>
 
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Personally on exactly the same card and CV1 I run ASW mode 3 (force 45FPS)

You do that on purpose? Wow. Same card as you mate, i'd never dream of doing that. This, IMO, is some really bad advice. Each to there own though!

Op, I have same card as you but it really depends on what you are aiming for. For me it's to try and keep the game at 90FPS at all time with ASW kicking in as little as possible and keeping any slight stutters to a minimum. I super sample to either 1.25 or 1.5, anything more is a worthless drain on your system as even oculus state that any perceived visual boost using SS above 1.5 is a placebo.

Try turning most stuff to high with the usual things disabled for VR gameplay, such as bloom, ambient occlusion and DoF. Personally I set terrain sampler quality to low as I don't see any jaggies on the terrain anyway. I use HMD quality for super sampling, set at 1.5 I get minor ASW glitches when it's active, this is most notable when driving the SRV near your ship, lowering it 1.25 gets me 90FPS 99% of the time. I guess it's a toss up between the two and which you prefer.

You might want to play with the reflection and FX quality settings, these seem to impact FPS in a lot of situations.
 
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7700k
1080ti oc

These are the settings I eventually settled on. This is buttery smooth for myself and mostly stays at 90fps. The only time I get some weird ASW artifacts is when I'm going down in a hangar elevator or turning fast in an SRV. I don't bother with the Oculus tray tool or any other tools outside the game.

Model Draw Distance 3/4 max.
Texture Quality High
Shadow Quality High
AA FXAA
Bloom Off
Blur Off
Depth of Field Off
SS 1.00
Ambient Occlusion Off
Environment Quality Ultra
FX Quality High
Reflections Quality High
Material Quality High
HMD Quality 1.50
Terrain Quality High
Terrain LOD Blending High
Terrain Material Quality Medium
Terrain Sampler Quality Ultra
Jet Cones High

Also I turned my gamma down a couple notches from default.
 
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Hi I'm running a 7700k i7 and 1080Ti, and I've noticed on ED that the graphics are really poor - both compared to ED on my 1080p TV, and other Rift games. Defining "poor" I mean really soft, blurry graphics, text barely legible, everything just seems somewhat out of focus. When I take my headset off every now and then for a break, and look at the corresponding image on my TV, I really notice how crisp and sharp it all looks vs the soft blur on the headset.
I don't seem to get this on other games though.
I'm going to follow your settings here and see if that helps.
Unless anyone has any other suggestions?
Thanks all
 
Hi I'm running a 7700k i7 and 1080Ti, and I've noticed on ED that the graphics are really poor - both compared to ED on my 1080p TV, and other Rift games. Defining "poor" I mean really soft, blurry graphics, text barely legible, everything just seems somewhat out of focus. When I take my headset off every now and then for a break, and look at the corresponding image on my TV, I really notice how crisp and sharp it all looks vs the soft blur on the headset.
I don't seem to get this on other games though.
I'm going to follow your settings here and see if that helps.
Unless anyone has any other suggestions?
Thanks all

Super samping is your friend. It will make the game look lots better (at a cost). No point comparing VR to your monitor - you will only be disappointed. VR has many plus points which make up for the slightly worse image clarity when compared to what 2D gaming offers. Personally, I'd never go back to a 2D display over VR.

Maybe try checking that your IPD is set correctly and that your HMD (you didn't mention which) is fitted properly to ensure the 'sweet spot' is right.
 
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Sorry I don't know what super sampling is? Can you explain please?
By the way, when I'm comparing the Rift vs Tv it's not just slightly worse, its way way worse. So fuzzy, blurry, dull and lifeless. And I don't get this with other games on the Rift- they all work a treat and compared to the Tv output, are pretty much on a par. This is specific to ED
 
I prefer the standard orange hud but look into changing the color of your hud if you are having problems reading the text. The Orange isn't great in VR...blue and green seem to be more legible for most people.
 
Sorry I don't know what super sampling is? Can you explain please?
By the way, when I'm comparing the Rift vs Tv it's not just slightly worse, its way way worse. So fuzzy, blurry, dull and lifeless. And I don't get this with other games on the Rift- they all work a treat and compared to the Tv output, are pretty much on a par. This is specific to ED

There are two options in the games graphic settings. 'HMD Quality' and 'SuperSampling' set one to 1.0 and the other to 1.5 - see which combination works best for you. Those options work like NVidia DSR and will make the image clearer. No game would look like its monitor counterpart, but some games specifically created for VR do look nice. Elite isn't one of them, it suffers from bad jaggies, even on a monitor and of course the UI was designed with normal displays in mind so the text is not optimal for VR. The jaggy problem is further exagerated in VR as it magnifies the pixels and makes the issue more prenounced. I also find that using AA set to FXAA gives clearer results for text, others think SMAA is nicer...Leaning back in your chair before pressing your HMD center key can help move you closer to the UI as well. Lowering the gamma will also help with the washed out look.
 
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OK I gotta ask - what on earth is ASW?

(No smart-alec anti-submarine-warfare quips please, I went through that in my first 9 years in the RN.)
 
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Tried these settings, plus I changed the dynamic range to full from limited on the Nvidia set up (having read this suggestion in another thread), and this is much much better now! Thank you so much for your help, really appreciate it.
How did people live before forums lol.
I'm going to fiddle with the settings a little to get it exactly how I want, but I'm very happy now. Thanks again!
 
Thanks for everyone's input... I'll start to have a play around with setting.

Got my card installed an hour or so ago, so not had chance to try it out in Elite yet, just burning in and benchmarking... it's a baaahhhheast! I'm just ignoring how much it cost even though I got it really 'cheap' from Amazon. I think they made a mistake as they took it off sale fairly soon after I, (and I assume others), jumped at the bargain price, basically £180 cheaper than the current going rate!

I can't wait to see the back of ASW in Elite... it's a clever bit of software but I really don't like seeing it in Elite.
 
Tried these settings, plus I changed the dynamic range to full from limited on the Nvidia set up (having read this suggestion in another thread), and this is much much better now! Thank you so much for your help, really appreciate it.
How did people live before forums lol.
I'm going to fiddle with the settings a little to get it exactly how I want, but I'm very happy now. Thanks again!

Glad you've improved your experience. I second your thanks, really helpful advice here, cheers everyone.
 
Just a quick update to say Wow this card! The game looks amazing now, some much more realistic. I've still got some tweaking to do but it's a night and day difference from my MSI Gtx 970. As good as that card was I clearly asked too much of it when it came to Elite.
 
Tried these settings, plus I changed the dynamic range to full from limited on the Nvidia set up (having read this suggestion in another thread), and this is much much better now! Thank you so much for your help, really appreciate it.
How did people live before forums lol.
I'm going to fiddle with the settings a little to get it exactly how I want, but I'm very happy now. Thanks again!

Not a problem - glad you got things looking a bit better. Elite in VR is a truely amazing experience - also a very expensive one!
 
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