ASW

Does ASW cause motion sickness or help prevent it?

In the stations and on the planet surface I'm in ASW all the time. I haven't tried tuning for performance yet but I'm just using VR low.
 
Hello,

I dont understand how it could cause sickness. All it does is fill in the blanks so that it gives the impression of 90 FPS. For me it works like wonder. 90 fps with it on everywhere and that is with HMD at 2.0 and ultra settings.
I get sick if I drive too much SRV though, but that is due to the excessive movement in srv
 
it is less comfortable than 90.

But is a lot better than what was before it.

Don't use it as a crutch to increase fidelity but allow it when needed.

Elite Dangerous has performance issues.
even with my 1080ti and i7 8700k, I can get stable 90 fps almost everywhere, eventually it starts dipping in res sites.
In solo that is.
in multiplayer as long as two players are with me in any instance that isn't empty space I hit AWS.
More people worse it gets.
 
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Okay, I had read some things (they were older) that some people had posted that they thought it was a problem. I hadn't tried turning it off.
 
it is less comfortable than 90.

But is a lot better than what was before it.

Don't use it as a crutch to increase fidelity but allow it when needed.

Elite Dangerous has performance issues.
even with my 1080ti and i7 8700k, I can get stable 90 fps almost everywhere, eventually it starts dipping in res sites.
In solo that is.
in multiplayer as long as two players are with me in any instance that isn't empty space I hit AWS.
More people worse it gets.

Totally agree. Elite certainly has issues and ASW isn't there to be used 100% of time because the games settings have been set too high as in Kiarios example.
 
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ELite Dangerous most definteley has variable performance issues, something to do with netcode !
Non-VR people don't get affected too much which is probably why Frontier arent putting too much effort solving this.... for now.....
 
Totally agree. Elite certainly has issues and ASW isn't there to be used 100% of time because the games settings have been set too high as in Kiarios example.

Why wouldn't you want to use it all the time? I turned my setting from LowVR to MediumVR and the ASW only kicks in a little sooner at the surface. When I'm at or near the stations it's on all the time even in low.
 
ELite Dangerous most definteley has variable performance issues, something to do with netcode !
Non-VR people don't get affected too much which is probably why Frontier arent putting too much effort solving this.... for now.....

Much effort? No effort I'd say. I've had a support ticket open for months about the issues VR users have with stutter when exiting SC to a station, the ticket has largely gone ignored, support staff refuse to update it and it was moved to a graveyard area of the support forum...
 
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Totally agree. Elite certainly has issues and ASW isn't there to be used 100% of time because the games settings have been set too high as in Kiarios example.

Is there a possibility the ASW program might break if it's used too often? If someone wants to use higher settings so they're in ASW all the time, and they are fine with the minor artifacting, I see no problem with it. Me personally, I don't see enough of a difference between high and ultra to bother, and with high I only have ASW kick in while in stations.
 
Is there a possibility the ASW program might break if it's used too often? If someone wants to use higher settings so they're in ASW all the time, and they are fine with the minor artifacting, I see no problem with it. Me personally, I don't see enough of a difference between high and ultra to bother, and with high I only have ASW kick in while in stations.

No. no risk of anything breaking.
you can also a keyboard command to lock to ASW.

But if you can rather degrade some settings and get real 90fps this does feel more immersive.
 
Okay... The difference between low and medium is almost painful. I was using medium the first night and I switched down to low experimenting with the Oculus Tray Tool and low was UGLY! I think medium is good enough for a while. Hopefully the next gen NVidia cards will be out soon...
 
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Why wouldn't you want to use it all the time? I turned my setting from LowVR to MediumVR and the ASW only kicks in a little sooner at the surface. When I'm at or near the stations it's on all the time even in low.

It was designed to mask the occassional dropped frame under load, particularly on minimum spec hardware. Not really as a crutch to max out settings far above what high end hardware can provide, although people do and are happy doing so. ASW is fantastic but does introduce undesirable graphical glitches as well as other tells.

Elite really needs some VR focused optimizations, particularly around stations where quite frankly the performance on even high end equipment is shockingly poor. Support (and likely the developers by extension) choose to ignore all bug reports regarding VR performance in such areas of the game and actively try to shut down / indefinitely stall bug reports about this issue. Such bug reports have an unrealistically high bar set, such as no action being taken until absolutely everyone who comments in such bug report threads provide pointless DXDiag logs and then move those threads to the graveyard of the support forum to rot in a place where people can't see them and they no longer get replies from the team. One of the devs spending just 10 minutes playing the game in VR would demonstrate such performance problems and the negative impact they have on VR gameplay and the user who potentially could be made to feel very sick due to those performance problems.

The fact that such performance issues go unnoticed by the development team in every major update goes to show that they are not testing those releases with VR headsets at all. The last major VR issue took more than a year to even get acknowledged and then even longer to get resolved, other issues with landable planets and meshes being culled on the edges of your FOV to this very day remain in game despite being reported over and over again including in the original horizons beta.

Most people running super sampling at high levels in this title and as such, having a high dependencey on ASW, are doing so in order to make text more legible and / or in an attempt to mask the shimmer caused by the god awful jaggies caused partly by the Cobra engines poor antialiasing. If those issues were addressed I doubt many people with higher end equipment would feel the need to super sample at all let alone force the game to run at 45FPS upscaled to 90FPS via ASW in an attempt to cover up such issues.

I'm not even going to start on the shoddy netcode and the impact it appears to have on performance. We'll just leave it at 'not cut out for the job'.
 
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It was my understanding that ASW was completely automatic. If not, how do you turn it on/off?

Similarly, how do you know if its "running"?
 
ASW has been hit or miss for me. With the settings I use I get 90 fps in deep space, around 60 in other places and sometimes less than 45 in busy combat environments. ASW helps, but with older drivers I could keep it off at 90 fps and it was even better. I have given up trying to explain or find a reason, other than a 1070 gtx is not enough for the visuals and fps I want all times. The switch from 90 to 45 with asw is noticeable for me, not only in fps, but also as a momentary glitch. There is no way around, when Volta is for sale Im leaving this 10x0 series happily.
 
It was my understanding that ASW was completely automatic. If not, how do you turn it on/off?

Similarly, how do you know if its "running"?


Ctrl+1,2,3,4 (on, asw 45fps, 45 fixed, off/90 fps). Or the other way around. But press it, test it for a bit and leave where it works best.

You can see the status with oculus debug somewhere in your folders, but it doesn’t matter since you have to try them to find what works best. For me asw off was better, now its on.
 
It was my understanding that ASW was completely automatic. If not, how do you turn it on/off?

Similarly, how do you know if its "running"?

The easiest way I've found is to use the Oculus Tool Tray.

I've noticed a few graphical glitches with it but I don't notice any transition when it kicks in. As far as a crutch, gonna have to do if I can. From what I've seen the next gen NVidia cards will be out early next year so I'd hate to buy a new card now.
 
Ctrl+1,2,3,4 (on, asw 45fps, 45 fixed, off/90 fps). Or the other way around. But press it, test it for a bit and leave where it works best.

You can see the status with oculus debug somewhere in your folders, but it doesn’t matter since you have to try them to find what works best. For me asw off was better, now its on.

Yeah, it's the other way around.

CTRL + 1 - disable ASW
CTRL + 2 - Forced 45, ASW disabled
CTRL + 3 - Forced 45, ASW enabled
CTRL + 4 - Enable Auto-ASW
 
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