Atmospheric Landing? Multi-Crew?Content? Your problems are solved!

I rarely open up a thread but recently I realized how much we expect from elite dangerous. I have been playing multiple space sim games which focus on different aspects of sim individually and does a great job while doing so. Also, I wonder why they don`t take each others` implementations and make it a whole in one name is beyond me. Here is a list of games that everyone should check out before expecting Elite`s updates:

1. Starpoint Gemini 2

Has almost all the aspects of "Freelancer": 3rd person view, ship boarding (stealing as well), dogfights, many ships to pick from, sandbox.

2. Empyrion: Galactic Survival:

Atmospheric landing, no loading times, flora and fauna (NMS beware), ship building, base building, survival, crafting, trade, multiplay.

3. Pulsar: Lost Colony:

My personal favorite, good enough to compete with team based games such as team fortress, rainbow six, etc. old gamers would remember the game : "Lost Vikings" which is the first multi-role game ever made and just like that, it is impossible to play this game by yourself alone so it has EVERYTHING to make you wanna do multiplay: crew multi play with specific roles, generated galaxy, planetary landing, missions, immersion, content. It is one of those games you keep playing with a team for hours and days.


If you combine all these games together you actually get the Elite Dangerous that is wished for over the course of years. Besides they are all very much fun by themselves whenever there is something that Elite is missing, you know where to look for now...Until Elite fills the gaps.
 
Considering Elite was already planned for future updates I presume that they picked their engine and framework accordingly and I wouldn`t blame it on technological differences. If we do that, we automatically declare Elite as incompetent because they should have already made these decisions based on their technological limitations as a professional game developer.

Moving forward, still all I am saying is that even if they are trying to figure out how to implement those features, we still have those games which have already figured them out, therefore are good examples of those features by themselves and can be played seperately to quench the thirst for them :)

It maybe just that we are all too much reliant on Frontiers` capabilities and should look elsewhere meanwhile and make the best out of it.

Especially, take Pulsar: Lost Colony, the game has tremendous amount of replayability, addiction and perfectly executed multiplay without sacrificing from anything. It is simply designed yet so         complex to do something as a team. Therefore being more satisfactory in many aspects.
 
I just watched the play through videos of the games mentioned, cause I thought of checking them out.
All I can say after that is, "thank god, Elite Dangerous is the way that it is." I have just gotten a whole new level of appreciation for what David Braben and team have done.
Sit in the (expletive) cockpit and fly the (expletive) ship. Add layer some mechanics around that and dump the whole thing into a procedurally generated galaxy. KISS

FDev o7
 
ED devs have a different vision for atmospheric planets than, say, NMS devs. You can't just put NMS assets into ED, because ED is far more simulation than NMS for example.

Same for the other games I would imagine (I haven't played any of them).

I will say, if I wanted 3rd person lameness then I would play EVE. Just sayin'.

I like ED the way it is for the most part, and I'm excited about new content as it is rolled out. It doesn't have to be all games to all people. Speaking of a space game that will try to be everything to everyone, how is Star Citizen these days?
 
I've played Empyrion. Trust me, ED is a far better game. It's a game that takes the extremely complicated "cube construction" from Space Engineers, and let's you go from planet to planet to see totally uninspired wildlife like random blobs and what look the creature from the black lagoon with a spear.
 
Considering Elite was already planned for future updates I presume that they picked their engine and framework accordingly and I wouldn`t blame it on technological differences. If we do that, we automatically declare Elite as incompetent because they should have already made these decisions based on their technological limitations as a professional game developer.

Moving forward, still all I am saying is that even if they are trying to figure out how to implement those features, we still have those games which have already figured them out, therefore are good examples of those features by themselves and can be played seperately to quench the thirst for them :)

It maybe just that we are all too much reliant on Frontiers` capabilities and should look elsewhere meanwhile and make the best out of it.

Especially, take Pulsar: Lost Colony, the game has tremendous amount of replayability, addiction and perfectly executed multiplay without sacrificing from anything. It is simply designed yet so         complex to do something as a team. Therefore being more satisfactory in many aspects.

Frontier use their own development engine called COBRA:
https://www.frontier.co.uk/our_technology/
.
 
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