[/Dream Mode]
Just landed in a 737 through heavy rain and wind (as a passenger, in real life), and it hit me how awesome atmospheric flight and landings could be if the devs went down the sim route rather than the "game" route
Currently there isn't really much in Elite that requires flight skills, besides PvP. I would love it if atmospheric flight was implemented with some full on sim style physics, requiring proper piloting skills to counter wind and weather as well as more Earth-like gravity. It would be good if landing would require a bit of planning, checking things such as:
1. Weather conditions, prevailing winds. A local storm might simply make it impossible to land, but players should be given enough information to make an informed decision on a go / no go before attempting landing.
2. Atmospheric densities (going down too fast and steep should result in meeting the rebuy screen). Again, important with experience and enough information before and during the descent.
3. Gravity - combined with the two points above it will contribute to make everything more difficult. Some of the larger ships might simply not be suited to high G atmospheric landings.
4. Fuel usage. Slowing down without burning up would require a fair bit of fuel, made worse by a steep descent or poorly planned landing.
5. Requesting landing permisson early, maybe even from space to ensure correct flight path in to your port / landing pad
And of course, with the increased difficulty should come increased rewards - deliveries and missions to atmospheric planets should pay more than a simple space port docking. Ensure the process is pretty intense, taking maybe about twice as long as a planetary landing takes now. Proper white knuckle stuff
These are all just ideas, but the key here is creating a challenging experience that differs for each planet and space port, and even for every landing due to weather constraints. The player needs to be presented with enough information to make an informed decision before attempting a landing - and enough information during the process to be able to abort the attempt before the point of no return. And most importantly, some combinations of weather, gravity, atmosphere and ship should simply be unlandable, forcing players to think before accepting the mission or attempting a landing, and rewarding those who are capable of landing in rough conditions.
[/Dream Mode]
Anyone else fancy this?
Just landed in a 737 through heavy rain and wind (as a passenger, in real life), and it hit me how awesome atmospheric flight and landings could be if the devs went down the sim route rather than the "game" route
Currently there isn't really much in Elite that requires flight skills, besides PvP. I would love it if atmospheric flight was implemented with some full on sim style physics, requiring proper piloting skills to counter wind and weather as well as more Earth-like gravity. It would be good if landing would require a bit of planning, checking things such as:
1. Weather conditions, prevailing winds. A local storm might simply make it impossible to land, but players should be given enough information to make an informed decision on a go / no go before attempting landing.
2. Atmospheric densities (going down too fast and steep should result in meeting the rebuy screen). Again, important with experience and enough information before and during the descent.
3. Gravity - combined with the two points above it will contribute to make everything more difficult. Some of the larger ships might simply not be suited to high G atmospheric landings.
4. Fuel usage. Slowing down without burning up would require a fair bit of fuel, made worse by a steep descent or poorly planned landing.
5. Requesting landing permisson early, maybe even from space to ensure correct flight path in to your port / landing pad
And of course, with the increased difficulty should come increased rewards - deliveries and missions to atmospheric planets should pay more than a simple space port docking. Ensure the process is pretty intense, taking maybe about twice as long as a planetary landing takes now. Proper white knuckle stuff
These are all just ideas, but the key here is creating a challenging experience that differs for each planet and space port, and even for every landing due to weather constraints. The player needs to be presented with enough information to make an informed decision before attempting a landing - and enough information during the process to be able to abort the attempt before the point of no return. And most importantly, some combinations of weather, gravity, atmosphere and ship should simply be unlandable, forcing players to think before accepting the mission or attempting a landing, and rewarding those who are capable of landing in rough conditions.
[/Dream Mode]
Anyone else fancy this?