If you go in with broken canopy, it says, Atmosphere restored, as soon as you pass the mail slot. They have atmospheres, but not the same as planets etc.We can't land on planets with atmospheres because it hasn't been developed or programmed yet. Nothing says we couldn't, we just can't right now.
I don't think stations have an 'atmosphere' in the main landing area anyway.
If you go in with broken canopy, it says, Atmosphere restored, as soon as you pass the mail slot. They have atmospheres, but not the same as planets etc.
An unknown God managed it about 5000 years ago, it's about time man caught up?I'm not an FD developer but I know that planets with atmosphere require a lot of graphics development to do more than simply render a static view. To render a planet with life will take a lot of effort. It needs realistic plants that move with water and rain, bodies of water that move realistically, wild animals that do their thing in unpopulated areas, cities with people/traffic/lighting that changes with time of day, weather with realistic patterns for storms/rain/snow/wind in various parts of the planet. Also, the ships needs to respond appropriately in the varying weather - cross winds, up drafts, down drafts, rain, lightning, storms. And all this must be procedurally generated based on the existing characteristics within the stellar forge so that the planets don't look like carbon copies of each other.
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In short, a station's atmosphere is tightly controlled and unchanging - no weather, no people, no animals, no plants (well almost) while a planet's atmosphere is uncontrolled. This single difference makes the job incredibly hard.
I'm not an FD developer but I know that planets with atmosphere require a lot of graphics development to do more than simply render a static view. To render a planet with life will take a lot of effort. It needs realistic plants that move with water and rain, bodies of water that move realistically, wild animals that do their thing in unpopulated areas, cities with people/traffic/lighting that changes with time of day, weather with realistic patterns for storms/rain/snow/wind in various parts of the planet. Also, the ships needs to respond appropriately in the varying weather - cross winds, up drafts, down drafts, rain, lightning, storms. And all this must be procedurally generated based on the existing characteristics within the stellar forge so that the planets don't look like carbon copies of each other.
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In short, a station's atmosphere is tightly controlled and unchanging - no weather, no people, no animals, no plants (well almost) while a planet's atmosphere is uncontrolled. This single difference makes the job incredibly hard.
Even lifeless planets with an atmosphere should be a nightmare to make. The chemical compositions of land, sea, and air, combined with gravity, revolution- and orbit speeds, and gravitational- and thermal influence by neighbouring bodies, sums up to a staggering amount of complexity in how weather systems develop and manifest, and how erosion (EDIT: ...and sedimentation) shapes the landscape.
I am pretty sure that that atmospheres in ED won't be nearly as much complex. It's a game, not meteo-sim.
Some dinosaurs want a word with youAn unknown God managed it about 5000 years ago, it's about time man caught up?
Was that the micro-stoneage? What kind of computers did they have back then?An unknown God managed it about 5000 years ago, it's about time man caught up?
You can't refer to the mods like that.Some dinosaurs want a word with you![]()
I am pretty sure that that atmospheres in ED won't be nearly as much complex. It's a game, not meteo-sim.