I'd love atmo planets and Earth-likes in the game, but I'd also like to have gameplay to match. (For instance the 'big game hunting' that David mentioned waaaaay back in Kickstarter).
Anyway, yes - the Cobra engine can render nice vegetation and whatnot, but the other question is how well that can be implemented on a planetary scale within the stellar forge. There may be hurdles to doing that that FD are currently grappling with. Elite players are a discerning bunch, so I think just taking the island in JWE and scaling it up to a planet (even if it were easy to do) may not be desirable. Just look at the kerfuffle over begification! I think players would want planets with varied and believable terrain with seamless transitions and gameplay to boot.
So it's not just a question of Ctrl-C/Ctrl-V of code from JWE to Elite.![]()
This is my response to another similar thread I was about to post..... It seems to me from this and other posts the OP really likes ED and is a long term fan so I think people may be being a bit harsh.
Lord Braben is pretty quiet but I suppose that is to be expected. He is CEO of a company that, before ED ,was pretty small scale and has expanded rapidly ever since. The bigger a company gets the less time the person that founded it has time or possibly wants to spend time on the finer details. I’ve never owned a business, but I’m pretty sure if I came up with an idea that turned into a big business (that didn’t have Elon Musk type reasons behind it) that eventually I’d go more hands off and focus on other things (like buying a massive yacht and traveling the world) . On that basis I My gut feeling though is that Braben is more of a visionary than a ‘Sunseeker 80’ buyer and far from giving up on ED he and his team are working to turn the Cobra engine and Procedural generation into the go to technology.
don’t think what the OP is saying is unreasonable.