Horizons Attacking planetary bases

Has anyone tried to attack the planetary bases? I was looking at a base on a moon in the Pices system, called Mc'Donalds Inheritance. There are about 6 buggys on the ground, I do not know if there is any other security. I wondered if I use my ship and attack from the air, if the base has weapons to fire upon me?
 
VJ gives a run down of a good way to attack bases and what you can expect to face.

[video=youtube;npRVZKyvcws]https://www.youtube.com/watch?v=npRVZKyvcws&app=desktop[/video]

Although M4771's vid shows that VJ's loadout is perhaps excessive.

[video=youtube;OZyUkpgpznQ]https://www.youtube.com/watch?v=OZyUkpgpznQ[/video]

CMDR CTCParadox
 
If the base has something like a +++ next to it's name, be VERY careful and take out the large defense systems first. Attack them low level at an angle which isolates the aggro, your hull will MELT like butter on a hot plate.
 
If the base has something like a +++ next to it's name, be VERY careful and take out the large defense systems first. Attack them low level at an angle which isolates the aggro, your hull will MELT like butter on a hot plate.

In the second video M4771 takes on a +++ in a Sidewinder. Because generators only need a single dumbfire to kill.

CMDR CTCParadox
 
Turrets are easy to kill, I did the same run in an adder.. The only really massive benefit the FGS has is against Goliaths, and they are the biggest threat anyone can face when doing a base run. you really do need 4 point defense, and having the extra missile launchers means Goliaths are gone in 2-3 salvos as opposed to 10-15 salvos with a single launcher.
 
I tried with a DBS last night and it worked nicely. Two medium and two small hardpoints gave enough firepower, there's 4 utility mounts for point defenses and it's maneuverable and relatively cheap (certainly compared to the FGS). The DBS problem of having too few internal compartments doesn't really apply when doing ground assaults.

It worked quite nicely.

Does anyone know of a federal equivalent to Cubeo. Somewhere where there's loads of ground assault missions that can be stacked?
 
M4771's vid looks like a ton of fun in a sidewinder... makes me want to rethink doing these missions in a Conda and it very well may be faster (?). Embryo has a vid out there with an assault in a Corvette. Essentially the same technique as with a Conda. Where be base is effectively cleared at long range.
 
I kinda don't want to do these in my Conda because I fear a turret respawn in the middle of a pylon scan.

I was thinking of a kitted Cobra MK four. Maybe the DBS is a better option.
 
Did a run last night with a FAS. I thought it would work as well as the FGS that VJ used.
2xC2 Dumbfire Racks, 1xC3F Beam, 1xC3F Cannon (nothing else I needed in that slot), 2xPD.

Worked okay, but one problem was that the utility point placement (all 4 on the bottom with 2 of them really far back and forward LOS blocked by ship structure) means that in order for PD to get a clear line of fire at incoming Goliath missiles I had to pitch the nose back. Even then I could only get 2 on target. The FGS has 2 utility points on the top which gives it much better coverage and the bottom 2 utilities are not blocked by ship structure. Point defence coverage/arc of fire is something I'd never thought about until encountering Goliath missiles.


I kinda don't want to do these in my Conda because I fear a turret respawn in the middle of a pylon scan.

Turrets started coming back on line while I was driving around. Even my FAS with Bi-Weaves only lost 1 shield ring by the time it waked out.
Your 'Conda should be absolutely fine.

CMDR CTCParadox
 
Did a run last night with a FAS. I thought it would work as well as the FGS that VJ used.
2xC2 Dumbfire Racks, 1xC3F Beam, 1xC3F Cannon (nothing else I needed in that slot), 2xPD.

Worked okay, but one problem was that the utility point placement (all 4 on the bottom with 2 of them really far back and forward LOS blocked by ship structure) means that in order for PD to get a clear line of fire at incoming Goliath missiles I had to pitch the nose back. Even then I could only get 2 on target. The FGS has 2 utility points on the top which gives it much better coverage and the bottom 2 utilities are not blocked by ship structure. Point defence coverage/arc of fire is something I'd never thought about until encountering Goliath missiles.


Turrets started coming back on line while I was driving around. Even my FAS with Bi-Weaves only lost 1 shield ring by the time it waked out.
Your 'Conda should be absolutely fine.

CMDR CTCParadox


I went in with the Conda last night... I simply added 2x dumbfires into the 2x small weapon slots. Other weapons were my usual loadout.. 1x huge cannon, 3x lg beam, 2x turret med multicannon. I only had one point defense.. it was enough but didn't do much. It was placed on the top rear which is a ways back. Nosing down a bit helped. The A rated shields plus a few boosters, didn't even lose a ring. I used beams a bit on the golialth and a few skimmers for the heck of it, but the small dumbfires were more than adequate by themselves, but I had my dumbfire shots paired with the cannon for fun. Goliath takes a good number of dumbfire shots before it blows though. Cannon alone isn't all that effective as it doesn't have explosive area damage.

A few notes: Related to Cubeo installation

-Turrets respawn so darn super quick. Its like they have an army of oompa loompas on repair duty. So move in, do your thing and get out, or expect your 'parked' ship to get shot at if you hop into the SRV. Of course the Conda's shields weren't bothered by the turrets that were within range. I ended up dismissing, finishing up what I was doing, then driving out beyond the 'border' and recalling the ship. Probably didn't need to do that. The videos don't explain the turret respawn rate, so someone unaware or new to the game could get a surprise.

-If you take SRV type missions, one may need to scan a data point. Its not the red spires, but the single white one. When you see it you'll know what I mean. Anyway, for the Cubeo surface base its a little bit tricky to find if you are there the first time. Its on the roof of one of the structures. In your SRV when near it you'll get a white waypoint pointer.. but you can't simply boost up to the roof. Look for a very steep inclined wall nearby. I'll do my best to explain this.. as I don't have a screenshot to share. The wall is a steep incline/ramp in a sense, you may not be able to climb straight up this with the SRV, but there is a 'sweet spot'. Its the corner. The corner of this building is also a steep incline. Your SRV will go right up it without any struggle or need to boost. At the top, turn right and cross the little bridgeway. At the end is the data point. Scan, get back to the ship quick if worried about turrets, and get out before respawn. I don't think there is any other way up here than the incline unless you land on a roof or something (?).

-The generator is outside on the ground level in front of the main structure. Somewhat nestled between a U in the buildings. Pretty easy to find. You'll likely knock it out with collateral damage while going after turrets and skimmers. The Goliath is usually on this side of the building.

-There are 4 red spires you can scan. I usually don't scan these as it wasn't associated to any missions I had. One is on the 'roof' not far from the data point mentioned earlier, at the same level. One is below not far at ground level near the main building, another behind the main building, and a third on the opposite side of the main building. Nothing worthwhile on the cargo pad area near ground level..They start a timer so you'll need to hit each one in order before it expires. if the timer runs out, just re-do 1-4 again. Once you know where they are, its not a problem.

-I noticed there are 5 skimmers, including the goliath. I had a mission to take out 9 in total, so I was able to complete it after two runs.

Its a medium security installation... I haven't hit a high security one yet, so I'm not sure how much more difficult they might be.

Its a good bit of fun. I'm enjoying the base runs. Something different than hauling cargo or taking out pirates or some such.
 
... but the small dumbfires were more than adequate by themselves, but I had my dumbfire shots paired with the cannon for fun. Goliath takes a good number of dumbfire shots before it blows though.

Probably the load VJ used could be modified so only the top small hardpoints have the dumbfires, the amount he used is a little excessive.
Then remaining hardpoints can be used for more general purpose work.

Cannon alone isn't all that effective as it doesn't have explosive area damage.

Yeah I tried and it's pretty hard to hit targets with it. Nice to see the round arcing as it sails toward the target though.

Its a good bit of fun. I'm enjoying the base runs. Something different than hauling cargo or taking out pirates or some such.

A good idea once you know where the uplink is is to survey the installation from the air. Get an idea of where you need to go with the bird's eye view.

CMDR CTCParadox
 
The reason I setup the gunship as I did, was to create an overpowered surface attacker that could clear a settlement in under a minute. Goliaths are taken down in 2 salvos and you dont even have to aim the dumbfires, just shoot them in the general direction and pretty much anything around it gets blown up.

Is it over the top, yes.. very much so. If you dont have the ability to create a ship specifically for ground attack, and want to use a more generic loadout then pretty much any ship will do as long as you have a few missile racks. Class 2 are better as they have double the ammo, but class 1's are fine also, just the goliath might take a while to kill.

Watch my run in an Adder with 1 class 2 missile and 2 small bursts.. works just fine, but just takes a while to knock out the goliath..

[video=youtube;ysB9AKl_yXs]https://www.youtube.com/watch?v=ysB9AKl_yXs[/video]
 
The reason I setup the gunship as I did, was to create an overpowered surface attacker that could clear a settlement in under a minute. Goliaths are taken down in 2 salvos and you dont even have to aim the dumbfires, just shoot them in the general direction and pretty much anything around it gets blown up.

Is it over the top, yes.. very much so. If you dont have the ability to create a ship specifically for ground attack, and want to use a more generic loadout then pretty much any ship will do as long as you have a few missile racks. Class 2 are better as they have double the ammo, but class 1's are fine also, just the goliath might take a while to kill.

Watch my run in an Adder with 1 class 2 missile and 2 small bursts.. works just fine, but just takes a while to knock out the goliath..

! found a single dumbfire does in most targets except for Goliaths where as you mentioned more firepower certainly does help.

I watched that video just last night. Have you tried switching the lasers and missiles around like one of the comments suggested?
2xC1 Dumbfires will net you a little more ammo than the single C2 (48 vs 36 total). 2xC1 will also give your double the DPS of the C2 helping get Goliath's down faster. If you split their firegroups you can also save ammo.

You so lose a bit of total DPS switching the 2xC1 beams for 1xC2 but probably more than made up for by not needing to worry about convergence.

Also for the FGS you could try taking a C3 Beam on the bottom and switching the 2xC1 beams on the tops for even more dumbfires. That way you get more beam DPS and more missiles.

CMDR CTCParadox
 
Last edited:
! found a single dumbfire does in most targets except for Goliaths where as you mentioned more firepower certainly does help.

I watched that video just last night. Have you tried switching the lasers and missiles around like one of the comments suggested?
2xC1 Dumbfires will net you a little more ammo than the single C2 (48 vs 36 total).
You lose a bit of total DPS switching the 2xC1 beams for 1xC2 but probably more than made up for by not needing to worry about convergence.

Also for the FGS you could try taking a C3 Beam on the bottom and switching the 2xC1 beams on the tops for even more dumbfires. That way you get more beam DPS and more missiles.

CMDR CTCParadox

I did try it, but even having 2 small missiles launchers, each salvo is 2 missiles. It worked ok, and I would probably run with that build as the single class 2 beam laser is more than enough for everything else.

Honestly I would even be tempted to run all missiles, as this would help a lot with the goliaths.

With the FGS surface assaulter, there is absolutely no need to run anything more than 2 small beams.. having more missiles is just really more effective, especially on goliaths. I even went with an all missile version, and quite frankly was just as good, perhaps even a little better, and yes even against a shielded goliath.

If your wanting a more multirole version, then absolutely, put energy weapons onto your ship, but if your dedicating your ship for ground assault, dumbfire missiles (for the time being) are the best option.
 
I did try it, but even having 2 small missiles launchers, each salvo is 2 missiles. It worked ok, and I would probably run with that build as the single class 2 beam laser is more than enough for everything else.

Honestly I would even be tempted to run all missiles, as this would help a lot with the goliaths.

With the FGS surface assaulter, there is absolutely no need to run anything more than 2 small beams.. having more missiles is just really more effective, especially on goliaths. I even went with an all missile version, and quite frankly was just as good, perhaps even a little better, and yes even against a shielded goliath.

If your wanting a more multirole version, then absolutely, put energy weapons onto your ship, but if your dedicating your ship for ground assault, dumbfire missiles (for the time being) are the best option.

You can set them on different fire groups. Then when a target only needs one missile you give it one. You could set the groups up like below. Gives you the option to single fire against light targets or use all weapons against Goliaths.
Group 1: Primary: Beam Laser, Secondary: 2xDumbfires
Group 2: Primary: 1xDumbfire, Secondary: 1xDumbfire

For the FGS it just seems like switching the 2xC1F Beams for 1xC3F Beam then using the small hardpoints for 2 more C1 Dumbfires would be good. More missiles, same (roughly) beam damage.

CMDR CTCParadox
 
Back
Top Bottom