So, there's a huge discussion going on in the gameplay forums about newtonian physics in space flight, with different people arguing about the 'speed limit' and things like that in the game, based on their various gameplay vs. realism vs. technology reasoning.
I know that Elite is not going to be perfectly newtonian, and I'm okay with that. So, what I like to do, is to attempt to describe valid reasoning for systems that are in place. I think this is a fun thing that isn't explored much in video games, which is to think of a gameplay need, then invent some physics that allows it to exist, and then simulating those physics. You get the nuance of physically simulated systems without necessarily having to adhere to normal reality
Also, it's just fun to think about technobabble.
I made this post in that other thread, and then after thinking about it some more, realizing I really liked the idea, and also realizing that it would be completely lost in that other thread, I decided the crew in this forum might be a little more interested in hearing the idea. Heck, maybe Frontier will like it and make it canon to hush all the arguing for good. WINK WINK NUDGE NUDGE
SO HERE WE GO
How Thrusters Work in Elite (maybe)
Why not just newtonian?
Using standard combustion rocket engines to travel in space is very inefficient. There's no way that the ships of the sizes and masses that exist in Elite could possibly fly around with what we consider to be conventional "thrusters" that move the ship around purely by expelling gas in different directions. The types of accelerations we're talking about, and the ability to sustain them, would require fuels that burn with energy that is many orders of magnitude better than anything we can even currently theorize.
It just can't work like this. It's got to be some other mechanism.
Okay, so what then?
the engines in Elite then, perhaps, operate on different levels of physics, somewhat in the same vein as the Frame Shift Drive itself. These engine operate by pushing against a medium of particles that is otherwise intangible to us, in the universe.
In a sense, the ships are somewhat like submarines.
Boats?
Yeah boats, floating on, or submerging in, a four-dimensional ocean.
It might be easier to understand in a three dimensional analog. imagine a vessel, free from gravity, floating over an ocean. There is no air above the ocean, just empty space. You could float over this ocean all day without expending any energy, and if you wanted to change your velocity, you could just reach down to the water and 'paddle.'
The upshot is that it is very efficient to accelerate the ship by pressing against this unseen medium. This means we can get around for a long time, almost indefinitely, on a very small amount of fuel. The downside of it is that the parts of the ship that are energized in a way to interact with it, or 'submerged' in it, also suffer the opposite effect, which is a significant amount of drag. At a certain point the drag outweighs the thrust, and you can't go any faster just by paddling.
Okay, but what about the fact that everything is moving super fast relative to other things?
Okay, now imagine that this ocean is infinitely deep, and there are currents in it at different depths, running in an infinite number of directions, running an infinite number of speeds. If you could "dive" down to the depth that just happened to be going in the direction you wanted at the speed you wanted, you could just ride along like you were sitting still while the universe zipped past you.
So, this quantum 4-dimensional ocean has currents flowing in every direction at every speed, and which one you interact with changes based on how you observe it, in a sense. The frame shift drive exploits this behavior to allow the ship to travel quickly through the system, by essentially "submerging" the entire ship within the medium, and then 'diving' to a different reference frame, at which point they are magically being carried away in the currents of the dark-matter-soup. (alternatively, imagine a hot-air balloon rising up to meet different wind currents to carry it in a desired direction)
and then you come back to the surface to dock!
Right. Once you've arrived at your destination, the frame shift drive brings the ship back out of the ocean, the ship is free from the sludge and floating through space as frictionless as normal. Except, now you're floating above the ocean again, and you can't change your velocity, without "dipping" your engines back into the water.
The end result being very efficient operation, but that it also requires a constant amount of force to be applied to keep the ship at speed relative to your current frame of reference.
And with flight-assist-off?
When the thrusters /aren't/ firing, they are not affected by the drag, and can coast through space. In a sense, when you turn Flight Assist off and set your throttle to neutral, you are now completely out of the 'water' and floating like a normal space ship. However, the instant you try to apply thrust, you have to stick your engine "in the water," so no amount of extra thrusting can exceed its top speed.
Once you're paddling as fast as the water is moving by you, you can't go any faster by way of paddling. You're just wasting energy.
Why not just tap into those currents?
Well, here's where fuel and energy comes into play. "Diving" to different frames of reference requires a HUGE amount of energy, and the small engines that delicately shove your ship around in space aren't capable of that sort of output. This is what the Frame Shift Drive is for, but even then, it's a highly specialized device that requires a long charging time, not to mention the transition between reference frames is rather abrupt. Not something you can just casually do.
Okay, why not just use regular thrusters to go faster again?
Go into Kerbal Space Program, and make a ship that has the same mass as a Cobra Mk. VIII. Then, build some rockets to move around. Then, let me know how massive that rocket was, and how long it lasted. I'm actually kinda curious.
I know that Elite is not going to be perfectly newtonian, and I'm okay with that. So, what I like to do, is to attempt to describe valid reasoning for systems that are in place. I think this is a fun thing that isn't explored much in video games, which is to think of a gameplay need, then invent some physics that allows it to exist, and then simulating those physics. You get the nuance of physically simulated systems without necessarily having to adhere to normal reality
Also, it's just fun to think about technobabble.
I made this post in that other thread, and then after thinking about it some more, realizing I really liked the idea, and also realizing that it would be completely lost in that other thread, I decided the crew in this forum might be a little more interested in hearing the idea. Heck, maybe Frontier will like it and make it canon to hush all the arguing for good. WINK WINK NUDGE NUDGE
SO HERE WE GO
How Thrusters Work in Elite (maybe)
Why not just newtonian?
Using standard combustion rocket engines to travel in space is very inefficient. There's no way that the ships of the sizes and masses that exist in Elite could possibly fly around with what we consider to be conventional "thrusters" that move the ship around purely by expelling gas in different directions. The types of accelerations we're talking about, and the ability to sustain them, would require fuels that burn with energy that is many orders of magnitude better than anything we can even currently theorize.
It just can't work like this. It's got to be some other mechanism.
Okay, so what then?
the engines in Elite then, perhaps, operate on different levels of physics, somewhat in the same vein as the Frame Shift Drive itself. These engine operate by pushing against a medium of particles that is otherwise intangible to us, in the universe.
In a sense, the ships are somewhat like submarines.
Boats?
Yeah boats, floating on, or submerging in, a four-dimensional ocean.
It might be easier to understand in a three dimensional analog. imagine a vessel, free from gravity, floating over an ocean. There is no air above the ocean, just empty space. You could float over this ocean all day without expending any energy, and if you wanted to change your velocity, you could just reach down to the water and 'paddle.'
The upshot is that it is very efficient to accelerate the ship by pressing against this unseen medium. This means we can get around for a long time, almost indefinitely, on a very small amount of fuel. The downside of it is that the parts of the ship that are energized in a way to interact with it, or 'submerged' in it, also suffer the opposite effect, which is a significant amount of drag. At a certain point the drag outweighs the thrust, and you can't go any faster just by paddling.
Okay, but what about the fact that everything is moving super fast relative to other things?
Okay, now imagine that this ocean is infinitely deep, and there are currents in it at different depths, running in an infinite number of directions, running an infinite number of speeds. If you could "dive" down to the depth that just happened to be going in the direction you wanted at the speed you wanted, you could just ride along like you were sitting still while the universe zipped past you.
So, this quantum 4-dimensional ocean has currents flowing in every direction at every speed, and which one you interact with changes based on how you observe it, in a sense. The frame shift drive exploits this behavior to allow the ship to travel quickly through the system, by essentially "submerging" the entire ship within the medium, and then 'diving' to a different reference frame, at which point they are magically being carried away in the currents of the dark-matter-soup. (alternatively, imagine a hot-air balloon rising up to meet different wind currents to carry it in a desired direction)
and then you come back to the surface to dock!
Right. Once you've arrived at your destination, the frame shift drive brings the ship back out of the ocean, the ship is free from the sludge and floating through space as frictionless as normal. Except, now you're floating above the ocean again, and you can't change your velocity, without "dipping" your engines back into the water.
The end result being very efficient operation, but that it also requires a constant amount of force to be applied to keep the ship at speed relative to your current frame of reference.
And with flight-assist-off?
When the thrusters /aren't/ firing, they are not affected by the drag, and can coast through space. In a sense, when you turn Flight Assist off and set your throttle to neutral, you are now completely out of the 'water' and floating like a normal space ship. However, the instant you try to apply thrust, you have to stick your engine "in the water," so no amount of extra thrusting can exceed its top speed.
Once you're paddling as fast as the water is moving by you, you can't go any faster by way of paddling. You're just wasting energy.
Why not just tap into those currents?
Well, here's where fuel and energy comes into play. "Diving" to different frames of reference requires a HUGE amount of energy, and the small engines that delicately shove your ship around in space aren't capable of that sort of output. This is what the Frame Shift Drive is for, but even then, it's a highly specialized device that requires a long charging time, not to mention the transition between reference frames is rather abrupt. Not something you can just casually do.
Okay, why not just use regular thrusters to go faster again?
Go into Kerbal Space Program, and make a ship that has the same mass as a Cobra Mk. VIII. Then, build some rockets to move around. Then, let me know how massive that rocket was, and how long it lasted. I'm actually kinda curious.
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