Ok, let me put this the other way round: I am (quite) new, and neither I nor my ship are combat oriented. When reading up on ED in the forums here, I read a lot about people who hang around newbie areas or popular trade spots, shooting up other players for the lulz. So, so far, I'm staying in solo or Mobius (although, at the place I'm at the moment, that doesn't make any difference). When I get interdicted by an NPC, I submit and high-wake.
My problem here is that all my credits are bound in my ship and my cargo (when trading/missions) or exploration data. One mistake (ok, three ATM), and I'm back to square one (i.e. a Sidey). When I get some more credits so I can actually afford making a few mistakes (and perhaps try my hand at PvP), I might take you (or someone else) up on that offer. At the moment - too much risk.
Imagine me, coming back to the bubble with several weeks (or months) worth of exploration data on my ship. I take you up on the offer and ask you to shadow me, when I enter the bubble, to a convenient port where I could sell that data. But it turns out that you just want some target practice (and honestly, that's all what my ship and I are currently good for in combat). If I get interdicted by an NPC, I can usually run. But I have very little time for that, so not really a chance to start a conversation. If I let a fully equipped Cutter/Corvette or similar heavy come up to close range, I'll probably explode before I even manage to hit the thrusters. An exploration ship has _weak_ shields (if at all).
A suggestion - if you want to put a bit more effort into that: start a group/guild of 'good guys'. Perhaps organized (ok, that's probably the wrong word here...) along the lines of the Fuel Rats. We have player pirates, griefers and worse scum - why not a players guild of watchmen or bodyguards?