A wipe won't stop that kind of attitude Avnas. Even if the game were reset these players race for the biggest ship.
There is however a method of controlling it which is part of the game design which as yet hasn't yet been investigated.
.... That is one of mass.
A small lightly armoured ship should in theory have less mass and therefore be able to make fast changes in vector and acceleration.
A larger more armoured machine with bigger engine and weaponry cannot make such quick direction changes or accelerate as quickly.
It seems all the ships in Elite fly at the same speed and are subject to the same physics regardless of the engine, armour, load and weapons.
For instance a volkswagen beetle fitted with a Mustang engine would probably rip its wheels off from a standing start.
A School Bus with a Mustang engine would probably struggle to accelerate fully loaded by drive reasonably well empty.
But a mustang with a volkswagen beetle engine would probably explode on take off, burn the clutch out or stall the engine.
These calculations could be made in the space station when changing loadout weapons etc before each launch or when cargo is gained or dropped, or fuel loaded. Then used as the physics for that specific ship.
In that case your father could have replied "Catch me if you can!" and vanished in his lightly armoured ship weaving like it was going out of business, while the pirate ship struggled to catch up or retain targeting.
There are other solutions to game bullies but they all require game design changes.
Electronic Counter Measures (basically Lock on / Radar Jamming) ...Smoke canisters (To prevent lasers and conceal direction changes). Cloaking systems.
I think Flares and chaff is already implemented.
Commander Christopher Neary
Providing daft ideas in computing since 1978