I never take pirate missions in an anarchy system. Everyone is "clean", no one is wanted, and the only time I did this, I kept killing npcs that were engaging in pirating me, and never got credit for a kill. I got a kill warrant scanner and that didn't change things...it was a long time ago so it may have changed now...but I just dropped the mission and stuck to patrolled systems with a resource extraction site in a planetary ring...loads of pirates there.
In anarchy systems, everyone will show up as clean, including those actually wanted. You have to use the warrant scanner on them, and those that show up as wanted after will count to the kill count. (geez, that sounded redundant at the end, no?)
In anarchy systems, everyone will show up as clean, including those actually wanted. You have to use the warrant scanner on them, and those that show up as wanted after will count to the kill count. (geez, that sounded redundant at the end, no?)
Thanks for the tips, the gold seemed to work a treat. Scored a hat full. The hard part was holding the lock long enough for the scanner to complete. Takes three times as long as the beam to strip the shields.
After being interdicted 10 times, each one showing as clean since the system was anarchy, the kill contract for 6 is still listed in the transaction tab.
I have gone back to the originating station but no option to collect or complete the contract.
Oh well, nice break from trading.
I never take pirate missions in an anarchy system. Everyone is "clean", no one is wanted, and the only time I did this, I kept killing npcs that were engaging in pirating me, and never got credit for a kill. I got a kill warrant scanner and that didn't change things...it was a long time ago so it may have changed now...but I just dropped the mission and stuck to patrolled systems with a resource extraction site in a planetary ring...loads of pirates there.