Hi,
I am interested in working in game audio. I just finished up a PhD in music tech and have done some contract work on a iOS/mobile title which has been released. Where i'm a bit stuck is how to make the next step. I've got a portfolio which i'm constantly developing that has demos in wwise and unity + my sound design on the iOS title and academic projects.
My query is this: i know this is a hard area to get into, and i'm wondering what other things i can do. Should i be looking for testing/QA jobs to get my foot in the door somewhere? Or should i look to expand my skillset into other areas so i can be a programmer or artist who can also do sound design? I'm already teaching myself unity c#, doing extra study in maths and developing my 3d art skills- but i'm not sure if this approach of trying to it all is the way to go or not?My thinking was to get a unity game together myself and release it, but this will take time...
Any tips from your audio guys would be appreciated here.
I am interested in working in game audio. I just finished up a PhD in music tech and have done some contract work on a iOS/mobile title which has been released. Where i'm a bit stuck is how to make the next step. I've got a portfolio which i'm constantly developing that has demos in wwise and unity + my sound design on the iOS title and academic projects.
My query is this: i know this is a hard area to get into, and i'm wondering what other things i can do. Should i be looking for testing/QA jobs to get my foot in the door somewhere? Or should i look to expand my skillset into other areas so i can be a programmer or artist who can also do sound design? I'm already teaching myself unity c#, doing extra study in maths and developing my 3d art skills- but i'm not sure if this approach of trying to it all is the way to go or not?My thinking was to get a unity game together myself and release it, but this will take time...
Any tips from your audio guys would be appreciated here.