Audio in 2.4 update is a step backwards

After taking part in 2.4 beta and now just installed the new Thargoid update, I'd like to say to FD "wow what amazing additions they gave us".

But in reality I can only say I am deeply disappointed in the audio changes.

TLDR: Please roll back sounds to 2.1 soundlevels and mix.

I mentioned in a previous post that I was classically trained in my younger years on piano, accordion and organ, that I have perfect pitch,
a good ear for different timbre and audio range,
a working knowledge of PA and small venue audio setups ( I ran a mixer and PA system that was used by some local groups)
therefore I consider myself to have a good grounding in audio applications, regardless that I have no official certification,
unless you want to include an Intermediate CIII certificate I earned when I was 13yrs old.

My audio setup for PC is an old set of Harman-Kardon desktop speakers, 80watts, 20-20k Khz, driven at about 50% (built in volume control halfway),
rear output is via SB X-Fi to an AUX-In on my stereo system behind me which has floormounted Jamo speakers, 120watt, again 20-20k Khz,
volume setting approx 25%. My PC specs are in my sig.

The wavescanner on the SRV is still drowned out by tyre and surface noise. I know it was said that it's intended to be quiet while travelling,
but some of the Elite community here have already voiced opinions that something should be done about excessive engine or tyre noise,
ie. put the channel using tyrenoise and engine noise on its own slider, independent of the Generic Sound Effects volume slider in Options.

I would also like to comment on the Ship Voice...that echo makes her sound as if she is in a very acoustically reflective environment.. excessively so IMHO.
Station Announcers and Traffic Controllers have all but disappeared.

Boosting in the Cutter used to give a satisfiyng growl, but no longer.
Coming out of Witchspace had what I can only describe as a high-pitched thud and a rattle of bulkheads or cooldown
that resonated through the floorboards, it now lacks that thud.

Ingame Presets seem to be mixed up.
Normal and Boost have no discernable difference, whereas Night Time is louder and clearer than Fullrange,
but everything overall seems quieter and has more midrange frequencies and less treble-highend frequencies,
giving a somewhat "muffled" sound.

To me , its as if ingame sounds were optimized for headphones, not speakers.
surely audio engineers would make a preset for headphones and seperate presets for Stereo, 4.1, 5.1 and 7.1.
We dont all have access to headphones or VR with built in headphones.
And some of us are getting on in years and our hearing isnt what it once was.

To quote myself in the 2.4beta post where I recommended some changes,

https://forums.frontier.co.uk/showthread.php/371254-Audio-Updates-Discussion?p=5866994#post5866994

"" Hmmm...
Everything sounds quieter, more bassy, and the station announcers all seem to be living in a tiled bathroom and are a bit muffled TBH. Echo is unnatural.
Music is a bit too loud.

If I were to have a dabble on the audiomixer settings that FDEV has available,
I'd Boost ALL channels by 3-5dB then Cut the traffic-controllers' lower frequencies by 2-5dB , increasing their mid-to-higher frequencies by 2dB.
And I'd lose that echo or reduce it somewhat.

As far as the SRV goes, it needs its tyre-noise reduced by 3-5dB and the wavescanner needs increased by about 2-3dB.""

edited:copy paste error
 
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And I'd lose that echo or reduce it somewhat.

amen to that! i couldn't agree more. the echo effect is way over the top in 2.4, and i can't understand why they decided to tweak that.... it was perfect as it was.
 
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There was something indeed done to general audio balance, and I don't recall it being reflected in the patch notes.

Audio Fixes and Improvements
Fixed some missing landing pad audio
Fixed other player's ships being nearly silent when close to planet's surface
Fixed ship engines sounding strange when loading into another player's ship in Supercruise in Multi-crew
Fixed System and Planetary Map surface ambiance audio not working
Ensured that exploration music does not play when near a Planetary Port
Fixed an issue where the "Shields offline" audio played after every jump when shields were turned off
Fixed the vessel voice temperature warnings not working in Supercruise
Mysterious audio for mysterious things.....


These are the official audio fixes. What I've heard sounds like levels settings either got reset, or overridden when the patch was pushed through. I run with the 'nighttime' audio configuration myself. Which beefs up quiet sounds while cutting more prominent ones. Historically, that cut Betty down quite a bit in my sessions, brought some gain to quiet audio cues and flattened frequencies.

As a bit of a sound tech myself (I write my own music and master it), I'm not going to say what has happened is 'good' or 'bad' (that depends on taste), but it's very, VERY noticeable, and I'm almost certain it's unintentional. Especially end-of-route destination-arrived fanfares. Before the patch, they kept level with the music settings. Now, they're way, WAY up. Like, overpoweringly grandiose.

It's probably product of the settings on whatever computer was acting as both a dev test machine, and the master compile, being carried over into the patch by accident. I've seen that happen. It's funny.
 
Neither do I. If one part of Elite has been consistent IMO, it's been the music and sound.

amen to that! i couldn't agree more. the echo effect is way over the top in 2.4, and i can't understand why they decided to tweak that.... it was perfect as it was.

Keep in mind you're dealing with someone trained in the field. Until you demonstrate your skills similarly; you are simply demonstrating your opinion on the matter. And you do know what the saying is on opinions, right?

While I might not have the training the OP has, I can tell there are differences between last version and this. AI voices seem more muffled and diffused and can easily be drowned out by the music I might be playing in the background. While I don't feel as qualified as the OP or AdmiralTigerclaw, I can't be sure at the present time whether my personal opinion is shaded based on it being different or bad; for the time being I will reserve personal comment until I figure out whether it's the former or the latter.

Still, the OP does make compelling points. Something to consider instead of dismissing out of hand.
 
Really, the best way to go to know what's going on would be to set up neutral settings and see what's out of alignment in terms of levels.

But only the devs know for sure what is SUPPOSED to be at which levels. Or, more specifically, the Dev handling the audio. Custom settings and non-specialized hardware are going to color the audio performance even for those of us with the ear for working on it. Even those of us with borderline audiophile equipment are going to run into machine-specific mastering issues if our hardware and settings don't match what the Devs have, and we don't know what each setting really intends. And when working with Mastering, the point is really to get audio and levels working that don't just sound good on the monitor, but across multiple audio platforms.


Best I can do with what I have at my disposal that doesn't include resetting my audio settings, is agree with the OP that something is 'off'. And point out what I've noticed on my end. In this case, levels seem out of whack. The 'echo' in the ship computer, for example, has actually always been there, but the ship computer was never pushed that far up front to make it super clear before.
 
Really, the best way to go to know what's going on would be to set up neutral settings and see what's out of alignment in terms of levels.

I personally only played with master volume and never tweaked it beyond the following:

max for Sounds/Sound Effects
none for music

And I can tell, it's definitely different.
 
Keep in mind you're dealing with someone trained in the field. Until you demonstrate your skills similarly; you are simply demonstrating your opinion on the matter. And you do know what the saying is on opinions, right?

While I might not have the training the OP has, I can tell there are differences between last version and this. AI voices seem more muffled and diffused and can easily be drowned out by the music I might be playing in the background. While I don't feel as qualified as the OP or AdmiralTigerclaw, I can't be sure at the present time whether my personal opinion is shaded based on it being different or bad; for the time being I will reserve personal comment until I figure out whether it's the former or the latter.

Still, the OP does make compelling points. Something to consider instead of dismissing out of hand.

I am dismissing them.
 
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