Community Event / Creation Authors of novels please read !!

I'd like to differentiate between two types of discussions that the writers will have:

1) world and universe related questions pertaining to system names, location, technology, organisations etc.

2) plot related questions pertaining to their own stories where spoilers abound (this may mainly concern the anthology writers).

I'd let the DDF people freely see the 1st type of conversations, but I'd not like to spoil our stories by revealing everything before the stories are actually written.
 
Looks great! :)

Any way to fit 15 faces to where the author's head goes to? :D

LOL !! Actually i think i can do that without it looking stupid...Just need to get the 15 faces :)

Im gonna give it a go anyway...It wont harm anything else that relates to the books :)
 
Last edited:

Michael Brookes

Game Director
We will set up and area for the writer's to discuss their projects, things are a bit crazy at the moment, but as we set things up I'll let the relevant people know.

I think as has already been mentioned there are two areas, the first is a private place for just the authors and the other a wider area that is about general fiction discussion. I'm considering making this part of the backer's forum, but I need to think about it.

Michael
 
Hey Michael,

I appreciate now's not a good time for thorough answers, so please consider this food for thought rather than a request for an answer right this minute:

A lot of issues will have both gameplay- and plot-related implications, and disconnecting the two communities risks letting the conversations diverge. A good example is slavery - if the authors decide it would be great to say slave trafficking was rife throughout the universe, but we kept finding boring technical exploits with illegal markets, then catching that early would let us resolve it before anyone got too invested in one solution.

These things usually come out of nowhere so I'd be sorry to lose the connection. Could the areas maybe share moderators that keep an eye out for divergence?
 
Do you expect the new Elite universe will be largely consistent with the literature from the earlier games or is it a fresh start? I ask because the short stories and gazetteer have a lot to say about slavery in particular.
 
Fundamental things it would be cool to know about definitively :

  • Slavery
  • AI
  • Spacecraft life support systems
  • Initial political state of the galaxy
  • Communications networks
  • Media
  • Lavean tree-grub hooch
 
Do you expect the new Elite universe will be largely consistent with the literature from the earlier games or is it a fresh start
At least artificial gravity and sleep fields don't exist, so I'd not trust what you read in the older stories. Seems to me that the earlier authors made some decisions of their own or were "given a freer hand" at some stuff that we will be. Which is a good thing, since I want the universe to feel consistent.
 

Michael Brookes

Game Director
Hey Michael,

I appreciate now's not a good time for thorough answers, so please consider this food for thought rather than a request for an answer right this minute:

A lot of issues will have both gameplay- and plot-related implications, and disconnecting the two communities risks letting the conversations diverge. A good example is slavery - if the authors decide it would be great to say slave trafficking was rife throughout the universe, but we kept finding boring technical exploits with illegal markets, then catching that early would let us resolve it before anyone got too invested in one solution.

These things usually come out of nowhere so I'd be sorry to lose the connection. Could the areas maybe share moderators that keep an eye out for divergence?

Yes we will have people covering all the forums and many of the authors have the same access between the design forums and writers forums. We'll alo be maintaining a design and fiction bibles which will be available to both groups.

Michael
 
They will! :)

Such as:

Where are Sidewinders constructed? (in Elite it was Onrira Orbiral Spaceyards, or some such, but there's no planet Onrira in the later games).

Tentative specs and differences between the known ships would also be nice (so that you can write come comparisons about the ships at least in the sense of "bigger", "more manoeuvrable", "older tech", "newer tech" etc.).
 
Heh, I'm sure it won't be, but our questions (when Michael is ready to receive them) might help inform some of the breadth and structure of the bible.

But overall I'd be happy with a relatively light bible and ad hoc questions for certain extraneous details. For instance there's not a big need for the bible to list the history of where every ship type was built - this is the sort of thing that can be answered as needed.
 
@Darren : yes that sounds a pretty good plan to me. A light general knowledge type bible as a foundation, enhanced with specific answers down the track.
 
Back
Top Bottom