Auto field maintenance unit. questions.

I'm just building an exploration ship. I've never used the AFMU. What exactly does it repair? Does it do it automatically or do i have to tell it to fix stuff. In the outfitting its description says "ammo" and "70 repairs", what ammo does it use, and does 70 repairs meen it can fix things 70 times?

Thanks in advance cmdr's
:)
 
You have to goto the modules tab and select individual modules, there will be an option to power off the unit or repair. It repairs any modules except the powerplant or itself. Also it won't regenerate a completely destroyed canopy. The main drawback of this unit is that you need to temporarily power off whatever module you want to repair. It would be best to keep this module powered off until you need to use it as well to minimize your power consumption.
 
It will repair everything except your hull and your power plant.
You have to go to the right hand panel into modules, then press space bar on the module you want, and it will give you the option to disable or repair it
I don't know what the "repairs" means
The ammunition is how long the thing will run for before it shuts off. Your canopy at 30% Well canopies repair quickly so it doesn't take as much ammunition. Other stuff repairs slowly and takes a lot. Bigger AMFU more ammunition. You can prospect on planet surfaces for materials to synthesize ammunition refils for the AMFU

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Also it won't regenerate a completely destroyed canopy.

wrong. a somewhat common misconception
 
Also with "Ammo" the unit requires materials to repair modules. 70 just means the amount to materials available to use, some modules will take quite a bit of "Ammo" depending on how badly damaged it is. You can stop the repair process whenever you like to conserve ammo. FYI 70 is a pittance of an amount, if you are lucky you'll be able to half repair a module. If you have horizons then you can always scavenge the planets for materials to synthesize more ammo.
 
It repairs any modules except the powerplant or itself.

Very true, however I have seen it said that you can use one AMFU to repair/rearm another.

For instance, carry one size 5 AMFU for actual repairs, and one size 2 AMFU to repair/rearm the size 5 unit.

Is there any truth in that?
 
Wait, so you're saying if my canopy is completely gone and I'm venting atmo the AFMU will repair that?
 
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Very true, however I have seen it said that you can use one AMFU to repair/rearm another.

For instance, carry one size 5 AMFU for actual repairs, and one size 2 AMFU to repair/rearm the size 5 unit.

Is there any truth in that?

I don't know. I've never gone exploring I only use an AMFU for PVE. I put one in the smallest available internal compartment in case my canopy gets destroyed. Saves you the hassle of flying with no HUD
 
I'm just building an exploration ship. I've never used the AFMU. What exactly does it repair? Does it do it automatically or do i have to tell it to fix stuff. In the outfitting its description says "ammo" and "70 repairs", what ammo does it use, and does 70 repairs meen it can fix things 70 times?

Thanks in advance cmdr's
:)

As it stands now, it can repair every module except power plant (including canopy), but not hull damage or itself (!).

To repair, you must disable the module and put it into repair mode (click on it until you see a square with a diagonal line through it). As the AFM repairs things, it uses up "ammo". There is a formula based on module class which gives the ammo used per percentage of damage. An AFM with 70 units must be very small (class 1?) and the rule would be to fit the largest AFM you can (they have zero weight). Repairing a badly damaged class 5 FSD will cost more than 70 units of ammo.

If you can, fit a smaller, second AFM with the sole purpose of fixing the main AFM if needed.

AFM cost a lot of energy, so they would usually simply be disabled until you need them.

Note: it is a very bad idea to start repairing thrusters (and possibly some other modules) while you are in SC, it will drop you to normal space suddenly and with damage.
 
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Brilliant. Thanks for all the info. I'll fit the biggest i can. It puts me over my power plant capacity but I'll keep it off until i need it. I'm a careful pilot but you never know whats gonna happen when I'm a few thousand lightyears away.
Thanks
 
Very true, however I have seen it said that you can use one AMFU to repair/rearm another.
For instance, carry one size 5 AMFU for actual repairs, and one size 2 AMFU to repair/rearm the size 5 unit.
Is there any truth in that?

It's true but I'm under the impression that it is no-longer necessary - that with just one AFMU, even if it is damaged/destroyed, if you shut down and reboot systems, the AFMU will boot into a (barely) functional state. I have not tried this myself.

Also of note for explorers - if you run out of AFMU "ammo" or want to carry just a small AFMU, Horizons allows you to acquire more ammo out in the black by using the SRV to harvest materials from airless worlds.
But if you're going to be attempting surface landings, be careful about following the traditional explorer wisdom of downsizing your thrusters to absolute minimum, because undersized thrusters can make a safe landing difficult.

(The potential variation in Exploration-ship loadouts got a whole lot more philosophically/stylistically diverse with Horizons :D )
 
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yes it will, 100%

No it won't. We use the AFMU in combat on silent ships to repair canopies which get broken all the time without shields. However once it's completely broken you can't repair it.
 
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Horizons 2.0 patch notes

- The cockpit canopy can now be repaired by the AFM

My wingmate had a completely blown canopy whilst exploring once. His life support counter was going down. He fully repaired his wide open canopy with an AFM.
 
Horizons 2.0 patch notes

- The cockpit canopy can now be repaired by the AFM

My wingmate had a completely blown canopy whilst exploring once. His life support counter was going down. He fully repaired his wide open canopy with an AFM.

Hmm, Ok so perhaps it's changed then.. Right I will have another member of Adles Amada blow my canopy this very night and will see if it can be repaired. (Or maybe someone from SDC will do it inadvertently... actually no they never manage it) ;-)
 
For what it's worth don't repair your FSD while in supercruise.
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This....I can't stress how much this.....

I've screwed up three times or so whilst in SC, deciding to browse through the modules to see how things are going.....
"Oooh... I'll just give that a little repair...." BANG "...Oh.... yeah...."
 
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