So I can understand explorers having an AFMU - it can be a long way from the nearest repair station. And I very much doubt traders would have one.
But does anyone have one on their combat ship ?
Would it just be a waste of space - hogging a bay that could be used for shield bank ?
Or do people use one so that you can (potentially) stay out for longer in a RES or CZ ?
Your thoughts are welcome...
Combat is my main focus in the game. I would say to forget the repair module, you will very rarely need it, if ever. In combat, if your modules are taking that much of a hit, you are most likely not going to get away fast enough to even have an opportunity to use the repair module. If your ship gets that damaged, and you manage to escape, it is best just to hightail out of there and get the ship repaired in a local station.
The main reason is because you need to capitalize on SCBs, FSD Interdictors, and every space possible to support combat. Most importantly, these repair modules require an exorbitant amount of power even with weapons retracted. Just not worth it... I explore as well, and for exploration, it can be a life saver 1000's of ly away from any inhabited space. You would need to sacrifice a lot of your build to support that repair module, which just doesn't make sense for combat when you can easily repair ls away from whereever you are farming your credits, or hunting other Commanders.