Auto-focus
Please could we get rid of this auto-focus thing that game does when you click on a building? A menu option for this would be perfect. It's gotten in the way of what I'm doing more than once. If there is an option for this, I'm blind; haha.
Action Buttons
Could we get action buttons on info cards? For example, if a feeder is empty, would it not be simpler to click on the feeder and click on a "Resupply" button which will auto-select a Ranger from the nearest Ranger Station. Or a "Repair" button on a section of fence. Or a "Dart" button on a sick dinosaur. Or a "Remove" button on a dead one? Etc.
EDIT: Expanded on this, the ability to do this from the map view would be perfect.
Triggered Events - trivial request; purely for "funs"
Something I do is double up my fences as an extra security precaution. With that, I have a double-set of gates. It would be neat if I could link gates to open asynchronously; meaning the Jeep will drive through Gate 1, wait for Gate 1 to close and only then will Gate 2 open (reverse this when exiting the paddock).
Other
Tranquillised dinosaurs should wake up after a certain period of time; e.g.: 5 minutes.
Please could we get rid of this auto-focus thing that game does when you click on a building? A menu option for this would be perfect. It's gotten in the way of what I'm doing more than once. If there is an option for this, I'm blind; haha.
Action Buttons
Could we get action buttons on info cards? For example, if a feeder is empty, would it not be simpler to click on the feeder and click on a "Resupply" button which will auto-select a Ranger from the nearest Ranger Station. Or a "Repair" button on a section of fence. Or a "Dart" button on a sick dinosaur. Or a "Remove" button on a dead one? Etc.
EDIT: Expanded on this, the ability to do this from the map view would be perfect.
Triggered Events - trivial request; purely for "funs"
Something I do is double up my fences as an extra security precaution. With that, I have a double-set of gates. It would be neat if I could link gates to open asynchronously; meaning the Jeep will drive through Gate 1, wait for Gate 1 to close and only then will Gate 2 open (reverse this when exiting the paddock).
Other
Tranquillised dinosaurs should wake up after a certain period of time; e.g.: 5 minutes.
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