Auto-land animation

Not sure what to call it; but that animation when you get your ship on the right spot on the landing pad and the computer takes over and lands for you?

Could that be removed? I'd honestly like to be able to land the same way we land on planets (alignment and so on) and not have the computer take over at any point.

It's .. I dunno. Just don't like it. :p
 
Not sure what to call it; but that animation when you get your ship on the right spot on the landing pad and the computer takes over and lands for you?

Could that be removed? I'd honestly like to be able to land the same way we land on planets (alignment and so on) and not have the computer take over at any point.

It's .. I dunno. Just don't like it. :p

So, sell your docking computer and land manually?

The docking computer only takes over when you set your throttle to 0, so I am guessing you have one installed, and when you get directly above the pad you are setting throttle to 0 and it takes over. So just sell it or disable it.
 
So, sell your docking computer and land manually?

The docking computer only takes over when you set your throttle to 0, so I am guessing you have one installed, and when you get directly above the pad you are setting throttle to 0 and it takes over. So just sell it or disable it.

Last time I had a DC was in BETA just before release; it tried to kill me. :p

I'm not talking about the docking computer.
When you land your ship manually, you bring it into the blue and then descend.. at a certain point the computer takes over and realigns you and brings the ship down the rest of the way onto the pad. You never actually "touch down" manually.

This does not happen on planet surfaces, and I'd like to see what it's like when landing on pads the same way.
 
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That means you have actually landed and the ship is just levelling itself out. I agree though that it does seem to be excessive at times compared to planetary landings.
 
That means you have actually landed and the ship is just levelling itself out. I agree though that it does seem to be excessive at times compared to planetary landings.

I know and I don't like it, lol. The planetary landing mechanic is much nicer IMHO. :)
 
I guess on a planet it doesnt matter how you are positioned but on a pad it does. We would have to land much more accurately.
 
I guess on a planet it doesnt matter how you are positioned but on a pad it does. We would have to land much more accurately.

I agree. That is the reason for the landing pad mechanism. Your ship is automatically positioned correctly on the pad, because this would be quite difficult to do manually, especially when you use console controllers or a k&m.
 
The OP is right. Landing has been nerfed along the time, and you now just need to hover somewhat on top of the pad dozens of meters away and the ship lands itself.

This has always existed, but the precision has been nerfed and the distance greatly increased so it is now much more noticeable.
 
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I agree. That is the reason for the landing pad mechanism. Your ship is automatically positioned correctly on the pad, because this would be quite difficult to do manually, especially when you use console controllers or a k&m.

That's why I mentioned the planetary landing mechanic; if it worked exactly the same way it should be fine; telling you where to level, nose up or down etc.
Unless controller and kb/m players are having issues with planetary landing of course?
 
Leave it alone. The line up is there for pads as they are boxes you have to be in the middle of. On planets nothing matters as long as its flat enough to land.

Both systems work fine as they are. It ain't broke don't fix it sort of thing.
We may end up night vision landing when dark side become dark in q4 with new lighting effects
 
Landing position on the pad is critical to automated service and repair modules and the consumables/fuel umbilicals. They expect the ship to be in more or less the right spot and orientation for access. Of course the optical recognition system is quite tolerant of ships being out of position or beng otherwise non-conformant to the expected profile (many having been modified in some way) but working out the deviant configuration takes milliseconds extra, which in a busy station all adds up. Time is money.

It's also a safety feature. Ships can come in compromised or damaged in some way, and have impaired thruster control. You don't just want them to crash down anywhere. Have you ever seen a pad descend with a ship overlapping the edge? Messy.

So yeah, just before you touch down, electromagnetic clamps nudge your ship in the right orientation before locking it down on the pad (and they do lock it down, lest ship inertia fights with the Coriolis force and drags big tonnes of metal across the pad). It feels weird when some invisible force seems to suddenly grab your ship and push it down, but that's how it works.
 
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Not sure what to call it; but that animation when you get your ship on the right spot on the landing pad and the computer takes over and lands for you?

Could that be removed? I'd honestly like to be able to land the same way we land on planets (alignment and so on) and not have the computer take over at any point.

It's .. I dunno. Just don't like it. :p

Well, I think part of the animation is bugged right?

Clipping and such that we never could see until we got the new external camera. I'm not complaining - fixing the animation would be cool but not as important as other things.

That aside, I don't look at the landing animation as "the computer taking over" but more as the landing pad clamping down on your ship as well as your gear having shocks absorbers.

I would imagine in space, and low gravity environments, you'd need the clamps to stop your ship from bouncing off the pad...
 
That means you have actually landed and the ship is just levelling itself out. I agree though that it does seem to be excessive at times compared to planetary landings.

No, I just assumed as Greylock says that it is the docks landing clamps grabbing hold of the ships landing gear to position it correctly for services. Once the landing gear touches the correct area the clamps swing in and grab it. Just try landing facing the wrong way, no animation to help you then, because they are in the wrong position the clamps can't operate and you just sit there until time runs out. Even if you could land facing the wrong way you still wouldn't get access to station services.
 
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