When I watched the 2nd twitch video I was surprised by the response to a question about planet colonisation.
My concern is that this seemed to require a manual input from FD over if/when this actually happens. True, their decision may be based on watching player actions, but I was surprised this doesn't happen automatically. We should be able to trigger this ourselves, purely by interacting with the economy and missions system with no input from FD.
So, as an example, if 100 players decided to try and help a planet to colonise they would collectively do everything possible to help the planet. This would include clearing out the pirates, delivering raw materials and completing helpful procedurally generated missions in the planets favour.
For a completely unpopulated system, I would expect missions from its neighbours that will help trigger colonisation, or just heavy mining or traffic may be enough to trigger missions to help establish a station.
Either way I would be concerned if FD had potential veto rights over theses player actions that's would make them worthless or FD may just be to busy to notice/working on other projects. Given the size of the galaxy I hope FD only ever adds/injects events but never interferes with player triggered ones.
The rate of expansion should also depend on the number of players involved. If thousands banded together on a collective goal of their choice I would expect colonisation to happen much quicker.
An achievable timeline by a large group could be a week or two's concerted effort should result in an outpost (basic ship service, fuel etc), a month for a small station (basic trading of commodities and source for missions) and maybe 6 months for a large station. Delivering new NPC settlers and paying NPC's to do missions may also help speed it up. The key question of balance will be the number of players/actions required to achieve this timeline. That will probably depend on how popular ED becomes which will effect the number of players available. But I think it's essential that players can clearly see the result of their efforts.
I would also like there to be some reliable indication of progress, for example seeing population and GPD expand where we would be able to work out the range of pop/GPD that triggers the next stage of station growth.
My motivation is that I like the idea of encouraging a string of outposts / stations stretching out deep into the galaxy rather than just seeing the core systems area slowly expand. I expect this will happen in the direction of the galactic core for example.
Additional clarification would be much appreciated. Thank you
My concern is that this seemed to require a manual input from FD over if/when this actually happens. True, their decision may be based on watching player actions, but I was surprised this doesn't happen automatically. We should be able to trigger this ourselves, purely by interacting with the economy and missions system with no input from FD.
So, as an example, if 100 players decided to try and help a planet to colonise they would collectively do everything possible to help the planet. This would include clearing out the pirates, delivering raw materials and completing helpful procedurally generated missions in the planets favour.
For a completely unpopulated system, I would expect missions from its neighbours that will help trigger colonisation, or just heavy mining or traffic may be enough to trigger missions to help establish a station.
Either way I would be concerned if FD had potential veto rights over theses player actions that's would make them worthless or FD may just be to busy to notice/working on other projects. Given the size of the galaxy I hope FD only ever adds/injects events but never interferes with player triggered ones.
The rate of expansion should also depend on the number of players involved. If thousands banded together on a collective goal of their choice I would expect colonisation to happen much quicker.
An achievable timeline by a large group could be a week or two's concerted effort should result in an outpost (basic ship service, fuel etc), a month for a small station (basic trading of commodities and source for missions) and maybe 6 months for a large station. Delivering new NPC settlers and paying NPC's to do missions may also help speed it up. The key question of balance will be the number of players/actions required to achieve this timeline. That will probably depend on how popular ED becomes which will effect the number of players available. But I think it's essential that players can clearly see the result of their efforts.
I would also like there to be some reliable indication of progress, for example seeing population and GPD expand where we would be able to work out the range of pop/GPD that triggers the next stage of station growth.
My motivation is that I like the idea of encouraging a string of outposts / stations stretching out deep into the galaxy rather than just seeing the core systems area slowly expand. I expect this will happen in the direction of the galactic core for example.
Additional clarification would be much appreciated. Thank you
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