Auto Turrets Not so Auto? Wont Auto fire in any mode.

Turrets wont fire in any mode.

The only I've been able to get them to work is to assign them a fire group and then fire them like normal gimbaled weapons. Otherwise they are useless.

*** I have checked their fire radious and the following tests were done with the target in their fireing arcs!

1. I have tried setting them to Fire at will ... Nothing they just sit on my ship and do nothing even when I am shooting at and being shot at.

2. I have tried setting them to Target Only ... Nothing they just sit on my ship and do nothing even when I am shooting at and being shot at.

3. Forward is useless and defeats the purpose of having "Turrets". So I ignored this one.


If anyone can tell me how to get these damn things to work O'd apreciate it, or, if they are simply bugged and do not work at all, so I can go get something else.


Thanks.
 
Turrets wont fire in any mode.

The only I've been able to get them to work is to assign them a fire group and then fire them like normal gimbaled weapons. Otherwise they are useless.

*** I have checked their fire radious and the following tests were done with the target in their fireing arcs!

1. I have tried setting them to Fire at will ... Nothing they just sit on my ship and do nothing even when I am shooting at and being shot at.

2. I have tried setting them to Target Only ... Nothing they just sit on my ship and do nothing even when I am shooting at and being shot at.

3. Forward is useless and defeats the purpose of having "Turrets". So I ignored this one.


If anyone can tell me how to get these damn things to work O'd apreciate it, or, if they are simply bugged and do not work at all, so I can go get something else.


Thanks.

How many turrets do you have? I think turrets are bugged at the moment.

I got 7 turret on my battle conda and after sometime they bug out and refuse to fire only way to fix it in my case is to log out and back in.

I don't know if its due to how many I have or they are currently bugged.
Haven't flown my dropship into combat in a few weeks but my dropship has only 1 turret on the other hand and it hasn't failed me.
 
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Ok, Upon further testing:

So Apparently you have to have them set to fire at will or Target only, and then ALSO have them bound to a fire key and "Activate them" by fireing, before they will do anything.

Then they attack your single target that your attacking. Making both modes pointless, as they stop firing once the one target is dead regardless of their setting until you Physically, open fire on something else.

They will NOT auto Fire at all in any mode at ANY target for ANY reason. You have to Manually, activate them just like a gimbaled weapon, They WILL however continue firing once activated at whatever target your currently firing at, but stop firing once the target is dead. This occurs in both Fire at will, as well as targeted only. AGAIN the turrets do not appear to fire AT all in any self managing capacity or on their own.

I am going to assume that they are Broken and do not work properly.
 
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Ok,

So Apparently you have to have them set to fire at will or Target only, and then ALSO have them bound to a fire key and "Activate them" by fireing, before they will do anything.

Then they attack your single target that your attacking. Making both modes pointless, as they stop fireing once the one target is dead regardless of their setting until you Physically, open fire on something else.

I am going to assume that they are Broken and do not work properly.

no they're not thats how they are suppose to work. just because you are in range doesn't mean you would necessarily want to start opening fire especially in regards to your power distribution.
 
they are working as intended.

Too many idiots were setting their turrets to fire at will or fire at my target and of course the turrets did as they were told and ended up attacking ships before they had been scanned, gaining the player a bounty on his head. Also players wanted to group turrets so that sometimes some fired and other times other ones would fire.

So to fix things, the turrets were changed so that they need to be purposely activated and have to be in a firegroup in order to fire.

Now, whether or not they're broken is an argument over their balancing. turrets are already weaker in damage production but they're also way less accurate in targeting and slow to aim at a target as it's moving. Since most hardpoints are forward facing it makes little sense to equip them except in specific circumstances.
 
Ok, Upon further testing:

So Apparently you have to have them set to fire at will or Target only, and then ALSO have them bound to a fire key and "Activate them" by fireing, before they will do anything.

Then they attack your single target that your attacking. Making both modes pointless, as they stop firing once the one target is dead regardless of their setting until you Physically, open fire on something else.

They will NOT auto Fire at all in any mode at ANY target for ANY reason. You have to Manually, activate them just like a gimbaled weapon, They WILL however continue firing once activated at whatever target your currently firing at, but stop firing once the target is dead. This occurs in both Fire at will, as well as targeted only. AGAIN the turrets do not appear to fire AT all in any self managing capacity or on their own.

I am going to assume that they are Broken and do not work properly.

I've been experimenting with my Python.
Both modes require firegroup and activation
Fire at Will - Fires at target and other hostiles IF they are firing at you (under attack/flashing etc)
Target Only - Fires ... only at target (and only when it can)
I have met a few wings (using FaW) and have not had to scan all of the members - I get the impression that they're being autoscanned ... but I wouldn't swear to it. The FaW works great for those littleuns.
 
So turrets work properly now? I remember the last time I tried using one (back in the first couple months after release), they would fire at ANY target. Including the station I was trying to leave...
 
I've been using turret Cannons on an anaconda and they hardly every seem to fire. Range doesn't matter. I have an a class power supply and distributor and only the turrets in the weapon group and set to fire at my target. Something is up
 
I've been using turret Cannons on an anaconda and they hardly every seem to fire. Range doesn't matter. I have an a class power supply and distributor and only the turrets in the weapon group and set to fire at my target. Something is up

cannons are funny (same with PA) even if your heat is high and you have the power for a shot they sometimes refuse to fire but that is regardless of them being turret, fixed, or gimbed.

edit: although personally aside from multi-cannons I don't like projectile turrets waste of ammo half the time rather have them as gimbed (or hell fixed)
 
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Turrets set to fire at will, do need to be in a fire group and have a trigger push to engage their fire order, but once that is issued they will attempt to engage any targets that are both Hostile AND Wanted/Lawless; note the conjunction.
Removing them from the fire group will cease the fire order.
 
cannons are funny (same with PA) even if your heat is high and you have the power for a shot they sometimes refuse to fire but that is regardless of them being turret, fixed, or gimbed.

edit: although personally aside from multi-cannons I don't like projectile turrets waste of ammo half the time rather have them as gimbed (or hell fixed)

Thast the bit Im trying to work out. Why do they refuse to fire? Any ideas?
 
no idea in the case of my dropship
(just the weapons I don't got the shipyard or coriolis build saved)

M: 2E/T Beam Laser
M: 2F/G Mult-Cannon
L: 3B/F Plasma Accelerator
M: 2F/G Pulse Laser
M: 2F/G Pulse Laser

when I want to fire the PA since the PA is below I pitch up so only the turret is the only other weapon firing that'st he only time its willing to fire.

Same nonsense with my anaconda.
Only when 2 small hardpoints are firing and the 1 large underneath (sometimes works with me with the 2 medium sides) does my huge cannon fire.

I understand if it says weapon heat overload but there are times I want to fire the PA on the dropship or the cannon on the conda and my heat is at like 70% or less and I got the energy in the capacitor and won't fire.
 
Cannons are so hideously slow that I'm guessing the cannon turrets can never actually lock on to your targets to fire. Don't quote me on that but it makes sense to me. Unless you mean MC turrets, but these seem to work ok. Unless you desperately want cannon turrets maybe you should try other turret types and see if they work better for you. All my turrets seem to work but they are laser currently
 
Yeah, turrets need to be on a fire group now, which is one change I am not particularly pleased with.

It's probably there to prevent people from going afk in low intensity areas and letting their ship mine bonds or vouchers.
 
Yeah, turrets need to be on a fire group now, which is one change I am not particularly pleased with.

It's probably there to prevent people from going afk in low intensity areas and letting their ship mine bonds or vouchers.


If I set turrets to Fire at Will and trigger them, then go to the Debug Camera they will happily firing at all valid targets without futher input even as old targets are destroyed and new ones arrive and attack
 
Thast the bit Im trying to work out. Why do they refuse to fire? Any ideas?
Hi Ben, my turrets always default to forward fire and will only fire when I hit the button; every time I dock. I have to go to the panel and set them to target. They then only require me to hit the button, once per target, to set them off. I don't even think about using fire at will, with my little ship, anyway.
 
Hi Ben, my turrets always default to forward fire and will only fire when I hit the button; every time I dock. I have to go to the panel and set them to target. They then only require me to hit the button, once per target, to set them off. I don't even think about using fire at will, with my little ship, anyway.

Thanks. So I need to reset the after each dock? I can live with that.
 
i run with 2 beam turrets on my python. 1 medium and 1 large. Work just fine with the trigger. Actually helpful having them in the fire group for heat reasons. Main guns with turrets in one fire group and just the main guns in the other. Cycle em to turn em off for heat/low charge. Happy with the current state of turrets /shrug
 
i run with 2 beam turrets on my python. 1 medium and 1 large. Work just fine with the trigger. Actually helpful having them in the fire group for heat reasons. Main guns with turrets in one fire group and just the main guns in the other. Cycle em to turn em off for heat/low charge. Happy with the current state of turrets /shrug


Beams as well, could be the tracking times of other types of weapons.
 
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