Autokilled at hostile station?

I'm super confused and more than a little annoyed at the 25 million dollar bill I just received. I tried one special forces mission, got hostile with the local faction, and was like, "Ok I want to fix this." I go fly to a station to pay everything off and I'm instantaneously killed. I'm hostile with one of the factions - is it because they own the station?

1.) The fact that you instantaneously die at 7km from the station in a fully upgraded corvette is complete rubbish
2.) Am I just forever hostile? Will going to an interstellar factor fix it?
 
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If you do enough negative actions against a given faction, your reputation with them will drop all the way down to hostile. If they happen to own a station, they will shoot you on sight, and they hit hard. One way to grow you reputation back to unfriendly and up (which will let you dock without problems), is to hand bounties for that faction at a Interstellar Factor or in another station that they do not control in a system that they are present.
 
Interstellar faction will fix things like this granted you're at zero notoriety .
No, the IF service can't fix faction reputation. They'll only get you no longer wanted, but you'll still be attacked on sight by the faction you're hostile with. As you've seen, if they control a station, then consider the space within range of the station's defenses a no-go zone.

There's two ways to fix this. The slow way is to just wait. It'll take several days, but your reputation will eventually recover to Unfriendly, and then you can dock again.

The faster way is to find another station where that faction is present but not in control. You'll be able to dock there, and then do things to raise your reputation. Mainly turn in bounties for that faction, but if you're lucky the faction might be sufficiently needy that they'll offer you donation missions even though you're hostile.
 
Now if this could be relevant to superpower reputation, we'd have some fun on our hands with this.

Seems silly having threats about bring blown up only for everything to be fine once the docking request goes in.
 
Interstellar faction will fix things like this granted you're at zero notoriety .
Interstellar Factors doesn't fix hostile.

Hostile (unfortunately) degrades back to unfriendly eventually. If you want to fix it sooner, just go to a station where that faction is present, but not the owner and do a mission or two for them.

I wish they'd actually do something productive with the Hostile rep state, enhance/better reward the ability to cause damage to the faction you're hostile with (e.g have "Unknown Contacts" on a criminal mission board offer you missions with increasing reward based on how bad your rep is with the target faction... "The more notorious you are, the more your actions strike fear into them").

Also a shame they made docking when hostile no longer a thing. Docking when Wanted, anyone could do that with their eyes closed (heck, I let dock assist do that occasionally). Docking when Hostile took skill. At the very least, docking when Hostile should still be allowed, using Anonymity Protocols (the same protocols which allow wanted criminals to dock at those stations).
 
Ok I think this was covered and I think I misunderstood. I was simply talking about removing the bounty. I literally said this above two posts above yours.

They won't do anything to help you at an interstellar factor to fix a faction that you're hostile with. They are only there to clear off fines and bounties. Are you some sort of cotton-picking, hillbilly moron?

( ;) )
 
To become hostile takes a lot of effort and I've only experienced it less than a handful of times.

A station has refused landing or an NPC has transmitted a warning, and if I can recall (it was a long time ago), I was attacked by NPCs from a hostile group.

This is the small stuff that FD misses on, should be more of a feature, hostile groups should be actively hostile.

Though being space dusted for a small fine is crap. You can murder someone and not get zapped that quickly, not cool.
 
Some time ago in the days of CGs there was a bounty hunting one and all the wanted ships that I found were from the wanted faction, by the end of the CG I didn't have to go hunting targets as that faction was so hostile they were sending ships out to kill me and as I wasn't wanted or even fined there was no problem just let them take a shot become wanted then kill them fortunately they didn't own the CG station. Normally I back off a bit if I reach unfriendly just in case.

Back then there wasn't an option of getting the IF to help out.
 
To become hostile takes a lot of effort and I've only experienced it less than a handful of times.
nah, its really easy. So easy I've gone down to hostile and back up to allied in a short (e.g hour or less) space of time, just to look at the different portraits and titles of npcs.

Being allied with the relevant superpower makes it even easier.
 
nah, its really easy. So easy I've gone down to hostile and back up to allied in a short (e.g hour or less) space of time, just to look at the different portraits and titles of npcs.

Being allied with the relevant superpower makes it even easier.

Guess I'll have to try harder and see what happens. Must be because I move around and if the hostile tag decays, when I do go back not hostile enough.
 

Craith

Volunteer Moderator
Guess I'll have to try harder and see what happens. Must be because I move around and if the hostile tag decays, when I do go back not hostile enough.
This. The decay is way to fast. "Hey, you betrayed the trust we put into you, sold important deliveries off to our enemies, murdered our soldiers, killed our police, massacred our civilians, but were gone for a few days, so let the past be the past. Would you transport our CEO to an important meeting? Oh, and please deliver this confidential information!". Just make sure they don't find out you are still wanted from killing those civilians and police ships.

You quickly become hostile with some locals if you fight in a war for your home. Can get you into trouble when you can't land to turn in any bonds in a new system, but usually there is some station owned by another faction.

As the OP found out, stations pack quite a punch (it is not "autokilled", but a slow ship like a corvette will have troubles to get out of range of the station guns, which destroy shield generators in a few hits. Better got some armor under that bubble!)
 
Guess I'll have to try harder and see what happens. Must be because I move around and if the hostile tag decays, when I do go back not hostile enough.
This. The decay is way to fast. "Hey, you betrayed the trust we put into you, sold important deliveries off to our enemies, murdered our soldiers, killed our police, massacred our civilians, but were gone for a few days, so let the past be the past. Would you transport our CEO to an important meeting? Oh, and please deliver this confidential information!". Just make sure they don't find out you are still wanted from killing those civilians and police ships.

You quickly become hostile with some locals if you fight in a war for your home. Can get you into trouble when you can't land to turn in any bonds in a new system, but usually there is some station owned by another faction.

As the OP found out, stations pack quite a punch (it is not "autokilled", but a slow ship like a corvette will have troubles to get out of range of the station guns, which destroy shield generators in a few hits. Better got some armor under that bubble!)
Way i become hostile is to just dock up, accept every mission offered by the relevant faction and abandon it. Rinse/ repeat as much as you need. If you plan to go back up for some reason, i have a bunch of completed missions queued as well, and some cargo/ exploration data to dump

As mentioned, this degradation is way faster if your superpower rep is allied, as it multiplies all rep effects. Conversely, if you're hostile, rep degrades much slower.

At first i thought that was a bug, but in hindsight, if a close ally fails you, it probably "hurts" your opinion of that person than if someone you despise fails you.
 
This. The decay is way to fast. "Hey, you betrayed the trust we put into you, sold important deliveries off to our enemies, murdered our soldiers, killed our police, massacred our civilians, but were gone for a few days, so let the past be the past. Would you transport our CEO to an important meeting? Oh, and please deliver this confidential information!". Just make sure they don't find out you are still wanted from killing those civilians and police ships.

You quickly become hostile with some locals if you fight in a war for your home. Can get you into trouble when you can't land to turn in any bonds in a new system, but usually there is some station owned by another faction.

As the OP found out, stations pack quite a punch (it is not "autokilled", but a slow ship like a corvette will have troubles to get out of range of the station guns, which destroy shield generators in a few hits. Better got some armor under that bubble!)

Sounds like you are almost citing an example of someone you know who didn't check if they were hostile, before going to a random station when half asleep?! I heard that guy got away but felt like a bit of a prat for forgetting...!?
 
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