I have tried various builds for the Cutter and the T10 for an AFK pirate killer (Youtube videos are available on this [at least for the T10] - I won't repeat them here). Both ships work well for this role. Both will, sometimes, encounter more pirates (or more skillful pilots with better ships) than they can cope with. This may be mission related. Accepting a pirate-killing mission where hostiles may be sent against you [quite a common caveat] can result in a ship re-buy being needed (you always keep enough $$$ for an insurance re-buy, right?).
I've "limited" my builds to that which can be easily obtained (from Jameson Memorial) and medium [level 3] engineering (shields, shield boosters, weapons, power plant, power distributor). Burst lasers (engineered as focused weapons) work well, as do beam lasers (engineered for long range). All, of course, have to be turreted versions (fire at will). The need to avoid limited ammunition weapons is obvious if you aren't going to be there to restock.
One of the most influential factors (on survival) seems to be having a fighter bay and deploying your fighter with 'engage at will' instructions. There appears to be quite a difference between 'expert' and the subsequent pilot ranks (on effectiveness). You pay more to retain a pilot than 'hiring on demand'. It seems to be worth it if you generate credits using higher pilot skill levels.
What factor (if any) am I missing that is key to these ships surviving unattended?
I've "limited" my builds to that which can be easily obtained (from Jameson Memorial) and medium [level 3] engineering (shields, shield boosters, weapons, power plant, power distributor). Burst lasers (engineered as focused weapons) work well, as do beam lasers (engineered for long range). All, of course, have to be turreted versions (fire at will). The need to avoid limited ammunition weapons is obvious if you aren't going to be there to restock.
One of the most influential factors (on survival) seems to be having a fighter bay and deploying your fighter with 'engage at will' instructions. There appears to be quite a difference between 'expert' and the subsequent pilot ranks (on effectiveness). You pay more to retain a pilot than 'hiring on demand'. It seems to be worth it if you generate credits using higher pilot skill levels.
What factor (if any) am I missing that is key to these ships surviving unattended?