We all understand the need to maintain 90fps in VR.
Now, computers are supposed to "think" for us, yet we are being asked to set options and to manage performance ourselves.
There is an app for good old Flight Simulator X that manages graphics options "on the fly" to achieve the framerate that you request. You specify a minimum framerate that must be maintained and the app tweaks settings to maintain or exceed that threshold framerate "as you fly". Graphics options go up and down automatically depending on the scenery you fly over etc. It's seemless and barely noticeable. Everything is done to maintain that framerate.
Something like this in ED could mean maximum visual quality in space battles, but see the settings lowered slightly (to a user set limit) for stations and on planets in order to guarantee a 90fps rate for your whole flight. Changes to graphic settings (within user definable limits) could be fully automated.
It works well in FSX.
(as does Asynchronous Timewarp).
Two techniques to help ensure acceptable framerates and reduce the reliance on the absolute max spec PC (and broaden the VR user base).
These two features should be made available as options for the user.
Just my 2 cents worth.
Now, computers are supposed to "think" for us, yet we are being asked to set options and to manage performance ourselves.
There is an app for good old Flight Simulator X that manages graphics options "on the fly" to achieve the framerate that you request. You specify a minimum framerate that must be maintained and the app tweaks settings to maintain or exceed that threshold framerate "as you fly". Graphics options go up and down automatically depending on the scenery you fly over etc. It's seemless and barely noticeable. Everything is done to maintain that framerate.
Something like this in ED could mean maximum visual quality in space battles, but see the settings lowered slightly (to a user set limit) for stations and on planets in order to guarantee a 90fps rate for your whole flight. Changes to graphic settings (within user definable limits) could be fully automated.
It works well in FSX.
(as does Asynchronous Timewarp).
Two techniques to help ensure acceptable framerates and reduce the reliance on the absolute max spec PC (and broaden the VR user base).
These two features should be made available as options for the user.
Just my 2 cents worth.
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