Autopilot

Well, i've seen plenty of threads asking for in-system auto-pilot, i think this is the first time i've seen a request for an automated jumper though.

Like this idea even less than the in-system one.

However, there is a technical challenge here. Contact binaries. Ship jumps in, tries to turn to fly away from primary, cooking.... starts aiming at the other star in the pair... cooking... exclusion zone hit... cooking.... oh, dead.

I can already imagine the tears. Sometimes you have to be ready to hit those heat sinks and find the safe route out from between those suns before you fry.

If you lose your ship while it's autopiloting, it's your own fault.. you should be paying some attention to your ship while its flying.. when i'm using autodock I've got my hand on the throttle ready to turn FA off to take over control if something stupid starts to happen.. if I go to the bathroom and come back to a blown up ship, it's my own damn fault..
 
1. Immersion. As has been mentioned in this thread and also in many threads containing some sugestions of automated systems, Elite is set in 34th century. Now, in 2016 there is a lot of research going on in the field of automated systems and these companies are very likely to deliver the solutions they are working on. Even now majority of procedures involved when it comes to space travel, are automated. There is a tendency of minimising the possibility of human error in transportation. I find it hard to believe that 34th century society decided not to make use of automated procedures whenever possible. It might have been easier to imagine back in 1984, but we're not in 1984 anymore, I hope Frontier did realise that.

I think you mean realism don't you? Either way, if you are bringing the 34th C technology into it, then you might as well assume that there is actually no need for pilots at all. Computers (not even AI) would be far superior than us at piloting ships by that point.

As for your comment about being able to take control in an emergency, suuuureee... and you know what will happen within a day of it being available, people complaining they were not watching and died. :D

Or were interdicted and were killed... because people. And then, because actually, we are not needed to fly anywhere, people will then just demand instant jumps to save time...
 
So in no way it affects the gameplay experience of a person who doesn't want to use the autopilot feature.

fair enough. it's still a waste of developer time imo. so if this passed it would definitely affect my future gameplay in terms of missing value in exchange for a feature i would avoid like pest :D

i was on a community meeting this weekend. with no more than 20 cmdrs in the system 1vs1 pvp was already a lagfest. this needs more attention than your comfort, sorry :p
 
I think you mean realism don't you? Either way, if you are bringing the 34th C technology into it, then you might as well assume that there is actually no need for pilots at all. Computers (not even AI) would be far superior than us at piloting ships by that point.

As for your comment about being able to take control in an emergency, suuuureee... and you know what will happen within a day of it being available, people complaining they were not watching and died. :D

Or were interdicted and were killed... because people. And then, because actually, we are not needed to fly anywhere, people will then just demand instant jumps to save time...

Yes, we could probably assume that in case humanity survives until the 34th century and gets more advanced technologically, people probably won't fly anywhere themselves. On the other hand, we are curious little critters, so I guess once in a while some madman will want to do some space travelling on their own, quite likely dying in the process.
Still, the purpose of the game is to be a pilot in space, so that's the bit where we suspend our disbelief. And yes, it is my choice what I think is and is not believable, this will be the case for every player. I like being able to do things manually, but at the same time I think having a choice of delegating some tasks to the computer could be handy. We can do that in combat, we can do that during docking, we can do that when scooping cargo / mining. So it would be nice to see some consistency here and in my opinion having an option for automated jumps would add some immersion to the game. So we can feel more like we're piloting an advanced spacecraft in a future world.

Yes, people would complain if / when destroyed in autopilot mode. People always complain and that's fine. Let them complain. If the complaint has some merit to it, I'm sure Frontier can act to solve the problem. Even if that acting is limited to posting: "this is the way we meant it to work and we have no plans of changing it".


You will be getting an Auto-Pilot in 2.2 "Guardians" in the summer, that will fly and operate the ship when you are in your ship deployed fighter. It won't operate in super cruise or when you are in the pilot's seat, because that's your job.

Whether later expansions increase the role of AI pilot is open for debate, but I cannot see the game ever being made to play itself - that's just pointless. Any auto-pilot would operate within strict limitations, depending on if ship exploration is permitted when in flight (rather than docked or landed).

Well, not my job, but my entertainment. Personally I'm perfectly happy with focusing my entertainment more along the lines of interacting with other players, planning my progress, plotting routes, engaging in combat, deciding what to trade, who to side with or deciding where to go and explore. And taking care of the ship where human input is necessary or when I would like to pilot it. You, as a human, are still there to make decisions and you are still there to use all the subsystems whenever you wish to do so, so it's far from the game playing itself. I'm not advocating Elite to become Dreeps or Progress Quest. What I'm saying is that not every repetitive task has to be done by the human behind the keyboard in 100% of cases.
 
fair enough. it's still a waste of developer time imo. so if this passed it would definitely affect my future gameplay in terms of missing value in exchange for a feature i would avoid like pest :D

i was on a community meeting this weekend. with no more than 20 cmdrs in the system 1vs1 pvp was already a lagfest. this needs more attention than your comfort, sorry :p

There are always important issues to be fixed and it's not going to change. I didn't suggest the autopilot as something that is needed now and without any delays. I sugested it just as a thing that could expand our gameplay options at some point :)
 
I feel autopilot has merit, particularly once players will be able to walk around their craft in-flight, ie visiting the engine room to fix some component, or as someone here in the thread suggested one is flying the fighter (albeit I do understand the OP is asking for Autopilot during jumps).

Anyhow the idea has my vote :)
 
I feel autopilot has merit, particularly once players will be able to walk around their craft in-flight, ie visiting the engine room to fix some component, or as someone here in the thread suggested one is flying the fighter (albeit I do understand the OP is asking for Autopilot during jumps).

Anyhow the idea has my vote :)

In the most basic form autopilot would allow the player for more multitasking outside of the core gameplay. From checking trade routes, through looking for a location of some specific module needed to communicating with another player. The idea was born when I was guiding a newbie from LHS 3447 to a bit more interesting location. For sure I wouldn't mind my ship following his automatically as explaining the way various game system work at the same time as piloting the ship with occasional skirmishes can be pretty draining. And of course, this would be useful for other activities outside of the game, such as grabbing something to eat or drink or going to the loo.
Personally I wouldn't mind in-system autopilot as well. I don't really understand the argument: "you want the game to play itself" and I don't understand how an optional feature / function is hurting anybody who doesn't wish to use it. I like flying my ships and I think it's one of the things Frontier got pretty damn right, but it doesn't mean I wouldn't use autopilot function once in a while. It's not like I have to stare at the screen 100% of my gaming time. I also believe that giving players a choice and possibility to automate repetitive tasks gives them more freedom to choose the gameplay elements they are interested in. And, as a result, create much more enjoyable experience for the players.
This all being said, it's just a suggestion. It's really up to Frontier when it comes to deciding what functions they want Elite to offer.
 

Lestat

Banned
Well Acteris has a slight point. If they had it where you can walk around your ship. That one thing. Then another NPC might take control of the ship. But you are doing something. Maybe repair or other things to your ship. Maybe managing your cargo. Which I am fine with. But once you stop moving In 1 minute the game should log off because the user is not playing the game.

But Autopilot right now. Is useless and not needed. It give the user excuse walk away from the computer/game console and walk away from the game and do other things. Which means you are not playing the game. The game not here to play for you. You are here play the game.

Walking away from the game is not a skill.
 
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But Autopilot right now. Is useless and not needed. It give the user excuse walk away from the computer/game console and walk away from the game and do other things. Which means you are not playing the game. The game not here to play for you. You are here play the game.

Walking away from the game is not a skill.



At some point of the game, you will need that unrealistic amount of money and only stuff like trading could help, so autopilot would do just fine. Besides, Flight Simulator games have autopilot and people don't walk away from the game, instead they enjoy it.
 
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Lestat

Banned



At some point of the game, you will need that unrealistic amount of money and only stuff like trading could help, so autopilot would do just fine. Besides, Flight Simulator games have autopilot and people don't walk away from the game, instead they enjoy it.
Well this is not really a flight simulator game. See What your talking about is games like X plane or Train Simulators. and such. Where the user can accelerate or slow down the time and such and walk away. Elite is not that type of game. You have to manage your ship at all time when you play.

To have Autopilot. You can walk away. Text, Read a book, take a bath go to the store. Visit your family. In that case You are not playing the game The game playing for you. Then why play the game? If you are willing to walk away?

Using Bots is not a skill.
 
I'd say that Autopilot is a thing they should add.

It's unrealistic to take a 30+ minute flight without autopilot. Airlines and large ships have been traveling on autopilot for a long time. Leaving the pilots/captains to do other important stuff.
As some have said it doesn't need to be _the_ way to travel, but having the option let's us do other stuff at the same time. Checking map, planning trade, eating.
Not having to mind the flightstick to do the basic flight stuff would be very nice, not to forget that it would be realistic.

You still have to manage the game, if you walk away and crash/run out of fuel/get shot by pirates then that is entirely your own fault.
 
I've been hunting for an actual thread I can contribute to for awhile, thank god.

Personally, I don't play E:D for some contrived competition. I don't do it for the combat or the influence. I just want an ambient game for chilling and cruising through space. I totally get that other people aren't wanting to do this. That's cool too, but this is how I play the game.

Having an autopilot so I can step away without having to feel tied down to my chair would be fantastic. I wanna go make a sandwich while I'm jumping 13 times to deliver resources. I wanna go while I'm flying 1000ls because I happened to go to a system that doesn't like ships. Hell, I just want to be able to read a book while I'm flying, because having that kind of atmosphere would be awesome.

Not everyone is wanting to be a huge part of the universe, some of us are completely okay with chilling like NPC's for a bit. Autopilot would be a huge help for my kind of playstyle, and I'm sure there's at least a few who would agree with me.


That being said, why doesn't E:D just implmenet a community SDK for the game? Why not just have these things be player made? It's not like any of this is that complex, and could probably be seamlessly implemented and make for a really cool crowdsourced repository of useful tools and modules for your ship. Justify it as pieces of ingame written software that interfaces with the machine. Hell, you could even add a "Root" module, for unlocking your ship and allowing for this.
 

Lestat

Banned
I've been hunting for an actual thread I can contribute to for awhile, thank god.
Rep for looking for a thread before making a new one.

Personally, I don't play E:D for some contrived competition. I don't do it for the combat or the influence. I just want an ambient game for chilling and cruising through space. I totally get that other people aren't wanting to do this. That's cool too, but this is how I play the game.
I think there more problems with auto pilot then it would help. It not that people don't want it.

Having an autopilot so I can step away without having to feel tied down to my chair would be fantastic. I wanna go make a sandwich while I'm jumping 13 times to deliver resources. I wanna go while I'm flying 1000ls because I happened to go to a system that doesn't like ships. Hell, I just want to be able to read a book while I'm flying, because having that kind of atmosphere would be awesome.
There a reason why we have a log off to main menu so you can step away from the computer. Question. If you are away from your computer and your interdicted. Will the autopilot do combat while you make that Sandwich or step away from the computer. We could have a lot of complainers. The game not here to play it self. You are here to play the game.

Not everyone is wanting to be a huge part of the universe, some of us are completely okay with chilling like NPC's for a bit. Autopilot would be a huge help for my kind of playstyle, and I'm sure there's at least a few who would agree with me.
Question is what if the NPC attack you? what then. Is autopilot going to do combat for you. While you eat that sandwich and watching TV. Really that not how game should be played.

That being said, why doesn't E:D just implmenet a community SDK for the game? Why not just have these things be player made? It's not like any of this is that complex, and could probably be seamlessly implemented and make for a really cool crowdsourced repository of useful tools and modules for your ship. Justify it as pieces of ingame written software that interfaces with the machine. Hell, you could even add a "Root" module, for unlocking your ship and allowing for this.
My guess this off topic of Auto pilot.
 
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