I think you mean realism don't you? Either way, if you are bringing the 34th C technology into it, then you might as well assume that there is actually no need for pilots at all. Computers (not even AI) would be far superior than us at piloting ships by that point.
As for your comment about being able to take control in an emergency, suuuureee... and you know what will happen within a day of it being available, people complaining they were not watching and died.
Or were interdicted and were killed... because people. And then, because actually, we are not needed to fly anywhere, people will then just demand instant jumps to save time...
Yes, we could probably assume that in case humanity survives until the 34th century and gets more advanced technologically, people probably won't fly anywhere themselves. On the other hand, we are curious little critters, so I guess once in a while some madman will want to do some space travelling on their own, quite likely dying in the process.
Still, the purpose of the game is to be a pilot in space, so that's the bit where we suspend our disbelief. And yes, it is my choice what I think is and is not believable, this will be the case for every player. I like being able to do things manually, but at the same time I think having a choice of delegating some tasks to the computer could be handy. We can do that in combat, we can do that during docking, we can do that when scooping cargo / mining. So it would be nice to see some consistency here and in my opinion having an option for automated jumps would add some immersion to the game. So we can feel more like we're piloting an advanced spacecraft in a future world.
Yes, people would complain if / when destroyed in autopilot mode. People always complain and that's fine. Let them complain. If the complaint has some merit to it, I'm sure Frontier can act to solve the problem. Even if that acting is limited to posting: "this is the way we meant it to work and we have no plans of changing it".
You will be getting an Auto-Pilot in 2.2 "Guardians" in the summer, that will fly and operate the ship when you are in your ship deployed fighter. It won't operate in super cruise or when you are in the pilot's seat, because that's your job.
Whether later expansions increase the role of AI pilot is open for debate, but I cannot see the game ever being made to play itself - that's just pointless. Any auto-pilot would operate within strict limitations, depending on if ship exploration is permitted when in flight (rather than docked or landed).
Well, not my job, but my entertainment. Personally I'm perfectly happy with focusing my entertainment more along the lines of interacting with other players, planning my progress, plotting routes, engaging in combat, deciding what to trade, who to side with or deciding where to go and explore. And taking care of the ship where human input is necessary or when I would like to pilot it. You, as a human, are still there to make decisions and you are still there to use all the subsystems whenever you wish to do so, so it's far from the game playing itself. I'm not advocating Elite to become Dreeps or Progress Quest. What I'm saying is that not every repetitive task has to be done by the human behind the keyboard in 100% of cases.