Particularly in the smaller ships, cargo holds often feel like wasted space - but necessary due to mission structures. Combat ships need at least 4 tons of space to accept mission rewards (unless they want to outfit everytime they dock and undock). Exploration ships carry them for fear of finding something really special and not being able to bring it back...when that slot could have housed a small afmu or hull repair limpet.
I propose that all ships, regardless of size, possess a built-in auxiliary cargo-hold of 4 tons in size.
This allows any ship to handle cargo of any kind (including the damaging sort like unknown probes, with of course damage being taken) and accept or turn-in cargo missions at the very least one at a time.
Obviously, ships that are built to run cargo-type missions (salvage, smuggling, trade) will have more cargo racks installed because, duh, that makes sense. This proposal is more for combat ships as well as small and medium deep-space explorer ships that don't need a cargo rack to perform their critical functions, but are often forced to carry one due to mission structure or the ever-present possibility of a rare and incredible find.
I propose that all ships, regardless of size, possess a built-in auxiliary cargo-hold of 4 tons in size.
This allows any ship to handle cargo of any kind (including the damaging sort like unknown probes, with of course damage being taken) and accept or turn-in cargo missions at the very least one at a time.
Obviously, ships that are built to run cargo-type missions (salvage, smuggling, trade) will have more cargo racks installed because, duh, that makes sense. This proposal is more for combat ships as well as small and medium deep-space explorer ships that don't need a cargo rack to perform their critical functions, but are often forced to carry one due to mission structure or the ever-present possibility of a rare and incredible find.