First off I love this game and have got friends to get the game aswell, now to business....the grind!
1. Materials shouldn't be as circumstance specific (looking at you pharmaceutical isolators)
2. Grade 4 materials shouldn't out number grade 5 materials 4:1 in high grade signal sources (protolight alloys : military grade alloys).
3. Trading 96 grade 5 materials for 16 grade 5 materials is soul destroying given the time it takes to gather 100 of them to trade.
4. The shipyard should display all optional compartments on a ship not just the ones that have modules in them when purchased.
5. List hardpoint size not the small pulse laser size installed as default, having to check a third party app for basic game info seems like a stupid design choice on the part of frontier.
Possible solutions
1. Add a similar state to the current system state for the material, i.e. pharmaceutical isolators is outbreak but add famine to the list as famine breeds disease requiring pharmaceuticals.
2. Swap the spawn numbers.
3. Adjust the exchange rates slightly.
4. Put the basic info on the shipyard page.
5. Display the relevant and important info not the default small pulse laser size.
Regard
A fellow cmdr
1. Materials shouldn't be as circumstance specific (looking at you pharmaceutical isolators)
2. Grade 4 materials shouldn't out number grade 5 materials 4:1 in high grade signal sources (protolight alloys : military grade alloys).
3. Trading 96 grade 5 materials for 16 grade 5 materials is soul destroying given the time it takes to gather 100 of them to trade.
4. The shipyard should display all optional compartments on a ship not just the ones that have modules in them when purchased.
5. List hardpoint size not the small pulse laser size installed as default, having to check a third party app for basic game info seems like a stupid design choice on the part of frontier.
Possible solutions
1. Add a similar state to the current system state for the material, i.e. pharmaceutical isolators is outbreak but add famine to the list as famine breeds disease requiring pharmaceuticals.
2. Swap the spawn numbers.
3. Adjust the exchange rates slightly.
4. Put the basic info on the shipyard page.
5. Display the relevant and important info not the default small pulse laser size.
Regard
A fellow cmdr