Avoiding losing players to the materials grind + a few other things

First off I love this game and have got friends to get the game aswell, now to business....the grind!
1. Materials shouldn't be as circumstance specific (looking at you pharmaceutical isolators)
2. Grade 4 materials shouldn't out number grade 5 materials 4:1 in high grade signal sources (protolight alloys : military grade alloys).
3. Trading 96 grade 5 materials for 16 grade 5 materials is soul destroying given the time it takes to gather 100 of them to trade.
4. The shipyard should display all optional compartments on a ship not just the ones that have modules in them when purchased.
5. List hardpoint size not the small pulse laser size installed as default, having to check a third party app for basic game info seems like a stupid design choice on the part of frontier.

Possible solutions
1. Add a similar state to the current system state for the material, i.e. pharmaceutical isolators is outbreak but add famine to the list as famine breeds disease requiring pharmaceuticals.
2. Swap the spawn numbers.
3. Adjust the exchange rates slightly.
4. Put the basic info on the shipyard page.
5. Display the relevant and important info not the default small pulse laser size.

Regard

A fellow cmdr
 
Materials aren't that hard to get. It's only a "grind" if you're power-leveling your ships/cmdr. If you play the game "normally" (scanning ships regularily, visiting non-dockable system assets, surface cargo retrieval and other regular missions for BGS, etc) you'll always have a large qty of mats manufactured/encoded mats for engineering or trading. Raw mats are less easy to just acquire through playing; they def. need some alternative ways of getting this other then mining and explicitly SRVing for them. Maybe some more variety in SRV-specific missions that target raw mat spawns? Hell, more SRV gameplay in general would be nice...
 
1. Materials shouldn't be as circumstance specific (looking at you pharmaceutical isolators)
Go to pirate activity signal source. They wait you there inside anacondas. Among with chemical manipulators, imperial shieldings, core dynamic composites, exquisite crystals.

Maybe some more variety in SRV-specific missions that target raw mat spawns? Hell, more SRV gameplay in general would be nice...
When I do planetary missions I usually riding around a bit in SRV, constantly found couple metallic meteorites.
 
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Materials aren't that hard to get. It's only a "grind" if you're power-leveling your ships/cmdr. If you play the game "normally" (scanning ships regularily, visiting non-dockable system assets, surface cargo retrieval and other regular missions for BGS, etc) you'll always have a large qty of mats manufactured/encoded mats for engineering or trading. Raw mats are less easy to just acquire through playing; they def. need some alternative ways of getting this other then mining and explicitly SRVing for them. Maybe some more variety in SRV-specific missions that target raw mat spawns? Hell, more SRV gameplay in general would be nice...
Upgrading multiple ships over the course of a year's gameplay most requiring the same resources for the upgrades is tedious and frustrating, I am a fulltime dad of 3 kids with limited time for gaming which I'd rather have fun when gaming and not spending weeks/months gathering more of the same materials. Not everyone has the time for this level of grind.
 

Deleted member 38366

D
That's what Mat Traders do to you if you must trade up :

ELITE-MatTrader_RipOff.jpg
 
See op your problem is you aren't playing the game for 6 hours every day and playing it exactly the right way. Who cares that this game sold it self on blazing your own trail, you have to do absolutely every activity in game daily for hours on end and then you will have plenty of g4 materials!
 
There is no instant win. Play the game.
I know that's hard for peeps that want instant win buttons and then move on.
The game is made to play.
 
Currently we get 3 mats every time we pick up 1,they could double that to 6 and give a better deal at the traders. At the moment it’s as far as I’m concerned a long unnecessary grind.
 
Forgive me, but back when I started playing, I knew barely anything about Engineers. I played for months in unengineered ships and thoroughly enjoyed myself. I don't understand this "I have to engineer my ship to play the game" mentality. Engineering is not even an option for those on the base game (non-Horizons), yet a surprising number of people play the base game, at least on PS4.
 
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