Roller Coasters Awesome Hawaii inspired Arrow Looper!

Aloha and welcome to Black Mamba, a Hawaiian inspired Arrow roller coaster! I made this during my first week of winter break and since I didn't bring my monitor back home from school I was playing on a 15" monitor lol! Contrary to that, I think the roller coaster and all it's scenery came out great! This is by far one of my favorite designs since I feel that while it has a unusual style, it still ended up the way I had envisioned it.

[video=youtube;ATzN5db_8n8]https://www.youtube.com/watch?v=ATzN5db_8n8[/video]
 
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The coaster has a nice design, but it doesn't really resemble an Arrow Looping coaster. The initial swooping, turning drop has a Viper (SFMM) // Great American Scream Machine (SFGADV, defunct) // Shockwave (SFGA, defunct) feel to it. Normally, after that, at least for the taller and earlier Arrow models, you'd have a very awkward climb into a normal-sized loop (again, refer to Viper, Great American Scream Machine, Shockwave, Anaconda, etc), OR, in later models, and I think Tennessee Tornado is the only one that has this element, you see a giant loop such as the one you used.

But from there on, you feature inversions that aren't seen in any Arrow coaster, and if you were going for realism, they could have been better left out. I know the game supplies you with a bunch of premade inversions for the American Arrow coaster, but 80-90% of them should never be used either because they're badly designed (and you're better off creating your own — best example is the Batwing element), or because they just don't exist in the real world.

When I think of generic Arrow coasters, the absolute musts are: head-banging (which means, terrible transitioning from one element to another — when I design Arrow coasters I have to strike the perfect balance between using the smoothing tool, and "not using it"), mid-course brake, double corkscrew, double loop.

Several models obviously break free from this pattern, but I like to keep at least TWO of the aforementioned "musts" to really retain that Arrow feel.

Coaster design aside, the queue is obviously very well-done and the area as a whole feels complete without feeling visually cacophonic, which can be hard to achieve.
 
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The coaster has a nice design, but it doesn't really resemble an Arrow Looping coaster. The initial swooping, turning drop has a Viper (SFMM) // Great American Scream Machine (SFGADV, defunct) // Shockwave (SFGA, defunct) feel to it. Normally, after that, at least for the taller and earlier Arrow models, you'd have a very awkward climb into a normal-sized loop (again, refer to Viper, Great American Scream Machine, Shockwave, Anaconda, etc), OR, in later models, and I think Tennessee Tornado is the only one that has this element, you see a giant loop such as the one you used.

But from there on, you feature inversions that aren't seen in any Arrow coaster, and if you were going for realism, they could have been better left out. I know the game supplies you with a bunch of premade inversions for the American Arrow coaster, but 80-90% of them should never be used either because they're badly designed (and you're better off creating your own — best example is the Batwing element), or because they just don't exist in the real world.

When I think of generic Arrow coasters, the absolute musts are: head-banging (which means, terrible transitioning from one element to another — when I design Arrow coasters I have to strike the perfect balance between using the smoothing tool, and "not using it"), mid-course brake, double corkscrew, double loop.

Several models obviously break free from this pattern, but I like to keep at least TWO of the aforementioned "musts" to really retain that Arrow feel.

Coaster design aside, the queue is obviously very well-done and the area as a whole feels complete without feeling visually cacophonic, which can be hard to achieve.

I guess I shouldn't have said realistic "arrow" coaster since I do technically see how this coaster has almost no resemblances to an actual arrow looper in real life. I think that that aside though, I feel as though the coaster layout is still unique, creative, and well designed, while not being overly done like I see in a lot of other people's designs. I have made arrow loopers that are actually TRUE Arrow Loopers, but they're usually just slight variations of each other and not very interesting at all so there's never a point in making a video haha. In regards to making custom inversions, I've been slowly but surely improving, but it's rather difficult to make one that doesn't feel wonky or drawn out so I'll hold off making videos with coasters I've made custom inversions for the sake of keeping my viewers from getting nausea lol! Thanks for the tips though, it was still very informative and I'll edit my original post to be more accurate.
 
I guess I shouldn't have said realistic "arrow" coaster since I do technically see how this coaster has almost no resemblances to an actual arrow looper in real life. I think that that aside though, I feel as though the coaster layout is still unique, creative, and well designed, while not being overly done like I see in a lot of other people's designs. I have made arrow loopers that are actually TRUE Arrow Loopers, but they're usually just slight variations of each other and not very interesting at all so there's never a point in making a video haha. In regards to making custom inversions, I've been slowly but surely improving, but it's rather difficult to make one that doesn't feel wonky or drawn out so I'll hold off making videos with coasters I've made custom inversions for the sake of keeping my viewers from getting nausea lol! Thanks for the tips though, it was still very informative and I'll edit my original post to be more accurate.

I also neglected to mention in my post that your roller coaster design is almost "too interesting" to be an Arrow Custom Looper (you kind of made that point yourself). Compared to the other roller coaster designs I've seen here, yours is leaps and bounds more realistic in terms of pacing, layout, etc (just that it doesn't really resemble an Arrow coaster). I think a lot of people posting projects here (not you, but others) are not very well versed with roller coaster designing (many of them just have Minecraft or Sim City type experiences and don't know how to make theme park stuff in this game look realistic because they have no basis in reality).

And certainly, generic Arrow loopers can come out feeling too "boring" in this game. I am currently working on a custom Arrow looping coaster that has elements from Vortex, Viper and Anaconda (kind of a blend of all three coasters), but the ride itself is not all that interesting. So I'm kind of forced to put hours upon hours of work on the landscaping (it's going to be a semi-terrain coaster), custom fencing, even using custom "boxy" supports, etc, to at least give it a perceived boost in aesthetic appeal.
 
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I'm no student of real-life coaster makes and models and never want to be. A big part of this game is the creativity, taking the tools they give you to make your own thing. So a pox on historical stereotypes! :D Do whatever you want. I myself just like fun rides and this is one of those. It also writhes all over the ground just like a snake so is very aptly named. So good job!
 
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