AX Cold Hull Tank T-10

I’m building a T-10 for AX, mostly scouts and support but occasional cyclops. This is intended as a second AX large ship, specifically for multicrew and wings (I already have an AX cutter and meta chieftain). So, any tips?

My plan is, cold-running shieldless hull tank (idling under 20% while orbiting a cyclops and firing), healing beams in the smalls and medium for healing and self-heating to burn off caustic. Armaments are 4x Enhanced AX multicannons plus 2x enhanced AX missile launchers. It’s over 5k hull with decent resistance (including caustic); idles at 16% or so. Surprisingly manoeuvrable for a flying brick (G5 cold tuned thermal spread drives). Loads of repair and AFMU. Fighter bay for multicrew and obligatory guardian fighter gauss.

I’ve noticed, while doing pirate massacre missions in this beast, that the 2 smalls and one medium seem to get damaged way more than the other hardpoints. I have three meaty guardian module reinforcements, but whatever I do, the beams still seem to get hit. Despite this, it can easily sustain a full load of 20 pirate massacre missions without needing to dock for repairs; it’s a beast (probably because of armour hardness plus resistance?). Not quite solid enough to solo a pirate wing assassination mission, but very solid.

It seems to mostly work, but… any hints? It needs to be a T-10, just for the fun of it. I expect it’s going to absolutely evaporate scouts.
 
I’m building a T-10 for AX, mostly scouts and support but occasional cyclops. This is intended as a second AX large ship, specifically for multicrew and wings (I already have an AX cutter and meta chieftain). So, any tips?
...
It seems to mostly work, but… any hints? It needs to be a T-10, just for the fun of it. I expect it’s going to absolutely evaporate scouts.

I've only used the T-10 for minimal-attention CZ combat where I kind of let it kill everything around it whil I'm working in another window. Here's what AXI has to say regarding T-10 for anti-'goid:

Other Large Ships​

The other large ships are, frankly, terrible for AX Interceptor combat. The T-10 has abysmal convergence, is very slow, and has almost no maneuverability. FDev lied to you, the T-10 is not the meta for AX Interceptor combat (although very passable for scouts). The T-9 suffers even more of the same shortcomings. The Beluga is a passenger liner. While you could technically outfit it for AX combat, it has an undersized distributor and isn’t as tanky, therefore more suited to medium ship strategies, covered in the AXFM. The Imperial Clipper and Orca, while fast, are essentially medium ships with the size of a large ship. (Link to Large Ship AX Combat)

For anti-Scout:
Type-10 EDSY Build
  • Outclassed by the Anaconda in pretty much every way
  • Some people just really like flying this ship, for some reason. So here it is.
(Link to Ship Build Page)

Seems like they're not big fans. :)
 
What size and slots are your module reinforcements. Try not to put them in the military slots as those reinforcements will be used last.

I can't cold orbit so not able to comment on whether that will work in a Type 10 but if you can, fantastic. If not it is possible to out-shoot cyclops but my build is based around being able to land mid combat for basilisks or worse. When I tried AFMU and limpets mid combat I found it a poor option compared to faster craft which could use speed to break off from combat briefly. Limpets (repair and decontamination) were just wasted.

It is good fun in a wing unless interceptors are dragged away at speed at which point it is very difficult to make a decent contribution. It would be fun to have a Type 10 wing.
 
I've only used the T-10 for minimal-attention CZ combat where I kind of let it kill everything around it whil I'm working in another window. Here's what AXI has to say regarding T-10 for anti-'goid:



For anti-Scout:


Seems like they're not big fans. :)
That build hasn't been updated since caustic sinks were introduced. And honestly, it really isn't taking advantage of the strengths of the T10, and definitely doesn't recognize the potential of the new enhanced weapons. Even without a fighter, they are more than sufficient to take down everything up to a Medusa, as long as you are properly using missiles and the experimental weapon expander.

To OP, I would never run a T10 without a Class eight biweave. The innate caustic resistance and natural regeneration are extremely powerful bonuses. The trick is that you need to use flak and you really don't want more than about 500 shields, because that's about as much as you can regenerate without running out of distributor power. I would also be inclined to use caustic sinks instead of decontamination limpets if you can swing it, that gives you the best of both worlds.
 
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I’m building a T-10 for AX, mostly scouts and support but occasional cyclops. This is intended as a second AX large ship, specifically for multicrew and wings (I already have an AX cutter and meta chieftain). So, any tips?

My plan is, cold-running shieldless hull tank (idling under 20% while orbiting a cyclops and firing), healing beams in the smalls and medium for healing and self-heating to burn off caustic. Armaments are 4x Enhanced AX multicannons plus 2x enhanced AX missile launchers. It’s over 5k hull with decent resistance (including caustic); idles at 16% or so. Surprisingly manoeuvrable for a flying brick (G5 cold tuned thermal spread drives). Loads of repair and AFMU. Fighter bay for multicrew and obligatory guardian fighter gauss.

I’ve noticed, while doing pirate massacre missions in this beast, that the 2 smalls and one medium seem to get damaged way more than the other hardpoints. I have three meaty guardian module reinforcements, but whatever I do, the beams still seem to get hit. Despite this, it can easily sustain a full load of 20 pirate massacre missions without needing to dock for repairs; it’s a beast (probably because of armour hardness plus resistance?). Not quite solid enough to solo a pirate wing assassination mission, but very solid.

It seems to mostly work, but… any hints? It needs to be a T-10, just for the fun of it. I expect it’s going to absolutely evaporate scouts.

I second the use of Caustic Sinks instead, I actually found that with 2 installed with ammo capacity on large ships will last you virtually the entire AXCZ session unless you are unlucky and get multiple direct hits by Hydras so a bit more careful flying should be able to avoid...other than this you can ignore caustic worries and concentrate on the fighting!
 
I've only used the T-10 for minimal-attention CZ combat where I kind of let it kill everything around it whil I'm working in another window. Here's what AXI has to say regarding T-10 for anti-'goid:



For anti-Scout:


Seems like they're not big fans. :)
Site ANTI-XENO long abandoned and there is no suitable for war, taking into account the expanded weapons and modules.
All those assemblies that are there remain from the days of sport hunting for Thargoids.
 
Well I'm using the Type 10, I've taken down Medusas, and I got a Hydra down to about 1/3 but I had to quit because of the time. The Type 10 is more than suitable for war in the hands of someone that isn't trying to fly it like a chieftan or thinks it sucks because fixed weapons don't converge. I have 2 size 2 enhanced AX MCs on the left side, and 1 sie 2 right beside it. on the right side are 3 enhanced 2a shard cannons which converge perfectly to hit a heart. the other size 2 and 2 size 1s are efficient beam lasers with thermal vent. 3 zones. AX MC, Beam, Shards.

it has 7600 hull, no shields. 4 enhanced heat sinks, 2 caustic sinks, enhanced xeno scanner, shutdown neutralizer.
This thing deletes scouts just with the AX MC Turrets and beams. The 3 shards take a cyclops heart out in 1 or 2 shots depending, but I also subtarget the heart and the MCs help melt it down too. after 2 hearts are out I can end the Cyclops with 4 shots before the shield comes up. basilisks of course take longer. Medusas longer still, but I haven't died to any yet.

I fight at the ground bases, by the way, so I don't have to deal with the swams, I have never gotten the hang of those remote flaks. So, I'm not cold orbiting, I'm face tanking them. What with the T10 having no speed to speak of, it does the standing still and slugging it out part pretty well.

I tried the Cutter, I really did, even with the 6 shard setup to take a cyclops out in 5 shots, which works, but my god the cutter flies like a drunk moose on ice. The T10 is so much more responsive (ie, it tends to go in the direction I'm trying to go, unlike the cutter). And of course I have a Krait M2 which is awesome, I just love my T10. It's my favourite ship, and you people saying the T10 sucks, that's fine, it doesn't, but that's fine. it's my Millenium Falcon. That ship sucked too, using your measurements ;)
 
Is a T-10 fast enough, and small enough, to cold orbit an interceptor without getting hit?
Not tried it myself, so I have no idea, although I do cold orbits in smaller ships. I would suspect the T-10 would get pasted...but that's only a hunch.
 
Is a T-10 fast enough, and small enough, to cold orbit an interceptor without getting hit?
Not tried it myself, so I have no idea, although I do cold orbits in smaller ships. I would suspect the T-10 would get pasted...but that's only a hunch.
It can orbit:
Source: https://m.youtube.com/watch?v=CumB2uyN_Fk
but (as we know) it’s probably best for multicrew, wings and scouts. You could probably take down a hydra with 2x experienced ax multicrew fighter pilots, plus a gauss build, but it’ll be tough :)

TBH I’m thinking of making myself useful by supporting other folks with lots of helpful repair limpets, etc, in CZs. Scouts, swarms and limpets. And fighters, until the rubber banding bug kicks in.
 
I’m building a T-10 for AX, mostly scouts and support but occasional cyclops. This is intended as a second AX large ship, specifically for multicrew and wings (I already have an AX cutter and meta chieftain). So, any tips?

Tips?
Yea, build a Conda
Better PD, better maneuverability, better convergence, more internals which translates into a better hull tank... so Basically better everything
 
Tips?
Yea, build a Conda
Better PD, better maneuverability, better convergence, more internals which translates into a better hull tank... so Basically better everything
But… but… the T-10 is designed to fight Thargoids… :) Of course the conda is better, but this is an exercise in making the T-10 work as well as possible. There’s something about the T-10. It has a kind of brutal, chunky appeal, despite being objectively worse in almost every way. Hence the thread. :)
 
But… but… the T-10 is designed to fight Thargoids… :) Of course the conda is better, but this is an exercise in making the T-10 work as well as possible. There’s something about the T-10. It has a kind of brutal, chunky appeal, despite being objectively worse in almost every way. Hence the thread. :)

Not even the fact that it's a 3times bigger target won't matter? 😂
 
FWIW I’m abandoning cold running in favour of heatsinks, thermal vent beam and dirty drives. Not sure about class 7 repair and gauss heating vs class 7 multi limpet controller. I think repair and gauss heating is best. I tried shielded, but - shieldless is simpler and feels more T-10. Also, number of limpets is a difficult choice; 32 is too few, 64 maybe too many.

It’s an awesome, hilarious, ridiculous beast anyhow. I definitely recommend it. :)
 
Too busy being awesome to hear the bug splatters. :)

If so... i know you asked for a cold build, but imo you should keep the shields which are really useful for a support T10

Else you can alter it by skipping shields and the 4 Shield boosters and fit one more HRP (not much of a worthy trade off IMO hence me saying keep the shields) and 3 more heat sinks and one more caustic sink
Edit, but anyway, you can keep your cool T-10 by using the provided long range thermal vent beams
 
And one more thing to add...

T-10 would be a much much nicer ship if she had an extra size 7 optional internal.
If would make it a better hauler than the Conda, similar number of internals (which would make it an as good hull tank as the Conda), and in our specific AX role, it would give the opportunity to either:
  • fit a bigger cargo rack, 64t of limpets is not that much when you have to jump out of the system to refill, while adding an extra HRP or a size 6 SLF hangar
  • fit a size 7 SCB (or 2x size 7 SCB to help the poor base shield value if we drop the ULC)
 
And one more thing to add...

T-10 would be a much much nicer ship if she had an extra size 7 optional internal.
Absolutely this. She needs slightly more beef than everyone else. TBH I’d even go for another couple of size 5 military slots, to preserve the distinction in role between T-10 and T-9.
 
I have 2 size 2 enhanced AX MCs on the left side, and 1 sie 2 right beside it. on the right side are 3 enhanced 2a shard cannons which converge perfectly to hit a heart. the other size 2 and 2 size 1s are efficient beam lasers with thermal vent. 3 zones. AX MC, Beam, Shards.

it has 7600 hull, no shields. 4 enhanced heat sinks, 2 caustic sinks, enhanced xeno scanner, shutdown neutralizer.
I have a build I am happy with, however I had been thinking about using one side with 3x medium AX weapons. After reading your comment I'm going to give this a go, but with gauss. 2 large and 1 medium AX multicannon. 6 AX weapons and the rest will be thermal vent beams. I'll probably drop the shield, have been alternating with / without it and remain undecided. Nice to have as it regenerates but it can prevent heat and caustic sinks from being used which is counter-productive.

Enhanced AX scanner, shutdown field neutraliser, 4 standard heatsinks (Sirius ones on other craft), large stabiliser.

I had one caustic sink launcher and planned to add a second which I am now doing but have this question. If I have the same trigger group for both caustic sinks does one click use one or both sinks (I wanted to try two together to see if they mitigate hydra caustic faster, and not require two trigger groups). I'll no doubt find out shortly but interested how others use multiple caustic sinks, i.e. in sequence or together.
 
Unfortunately both trigger at the same time. It would probably be an improvement if they made it eject just the most loaded one, or both if both were full
 
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