Deleted member 110222
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Would love to hear some feedback as I can't game right now. Sister is on a warpath... [blah]
On another note, I can't decide if AX stands for "Anti-Xeno" or "Ancient-Xeno"...
On another note, I can't decide if AX stands for "Anti-Xeno" or "Ancient-Xeno"...
From what I've seen, they're pretty ineffective. Or maybe they're buggy. Watched a whole load hit some Sidewinders and Eagles, but it didn't seem to do anything. This is something I wish I could test myself, aswell.
I suspect part of the issue may be engineered reactive armor and shields (over 50% explosive resist). You can’t engineer AX with any cool effects like penetrator, thermal damage, or my favorite - drag munitions.
Can’t wait to test them myself.
Would love to hear some feedback as I can't game right now. Sister is on a warpath... [blah]
Can they be reloaded via synthesis?
Well, there goes the fun, then. Guess I'll wait a few more weeks until we get better weapons.They cannot
Well, there goes the fun, then. Guess I'll wait a few more weeks until we get better weapons.
Hopefully the High Capacity mod works for them. I'm designing a ship built specifically to fight Thargoids and nothing else. All AX missiles and HRPs. Is there some sort of cap on how many you can equip? I was planning on 5.They do hold a total of 72 missiles each, not sure if a full load out of 4 is enough though
Hopefully the High Capacity mod works for them. I'm designing a ship built specifically to fight Thargoids and nothing else. All AX missiles and HRPs. Is there some sort of cap on how many you can equip? I was planning on 5.