AX Multicannon CG not meant to finish

People that are saying (not me) "oh with this or that brief moment that you could make money in Elite (like a Solar Eclipse...yes...of the heart) cause people to not care about the CG and people are going to be sorry when they're getting destroyed by ________". EDIT- added 3rd CG screenshot from the same time that I never posted because I didn't want the post to be even longer.

Well here's the thing- I don't believe they're meant to be completed. Just look at these examples pictured below.

Winged Hussars Appeal: 2,047 Contributors... 339,102 tons collected... just about to complete at tier 8. *IRRELEVANT YOU SILLY OP*
Second Aegis Initiative: 7,198 Contributors... 16,375,994 tons collected... only at tier 6 and a half. (that's 36,553 Anaconda loads @ 448t)
Setting up Candy Shop: 5,912 Contributors... 7,362,760 tons collected... nearly at tier 7. (that's 16,434 Anaconda loads @ 448t)

People are working hard on it; but I don't think they'll ever complete. I know, I know... so out of character ;)

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You are aware that the Winged Hussars CG is for rare goods, which can only be bought around 10t at a time and have to be transported 250 Ly or more?

I agree that the goals for Aegis CG seem too high but this is not a valid comparison.
 
One could argue that FD expect more people to work on the Anti-tharg guns than the Winged Hussars appeal, heck, I may even grab my trade-a-conda and throw a few rounds in. Still, good luck to both...

Z..
 
Not to mention that a CG is "complete" at Tier 1. The other tiers are for extras.

Exactly this, especially in the case of the Thargoid Weapons.

The weapons were made available with the completion of Tier 1. The weapons don't get any better with each successive tier, they just get more widely available.

If FD wanted a CG to fail they could just use one tier set so unreasonably high that it would not be achievable.
 
Was surprised that I got into the top 75% of the Aegis one by delivering just over 100 tonnes. Shouldn't be too difficult to make some good scratch, if you put in a couple hours.
 
You are aware that the Winged Hussars CG is for rare goods, which can only be bought around 10t at a time and have to be transported 250 Ly or more?

I agree that the goals for Aegis CG seem too high but this is not a valid comparison.

It's really annoying that FD can identify this reduced tonnage requirement for a rare good CG, but don't get it right for the Thargoid materials...
 
what's the point in a CG for anti-xeno multicannons that will be useful for a week before the nerf and the next cg?
 
what's the point in a CG for anti-xeno multicannons that will be useful for a week before the nerf and the next cg?

Wondering the same, are we going to have to keep unlocking new weapons from CGs each week so we can keep doing good damage to the thargoids?
 
Wondering the same, are we going to have to keep unlocking new weapons from CGs each week so we can keep doing good damage to the thargoids?

My guess will be until they run out of new models.

Then we'll have to "unlock" them again in order to "adapt" them.

And then thargoids adapt again.

And so on, at least until Christmas.

FD storytelling skills at its finest.
 
You are aware that the Winged Hussars CG is for rare goods, which can only be bought around 10t at a time and have to be transported 250 Ly or more?

I agree that the goals for Aegis CG seem too high but this is not a valid comparison.

I think it's a valid comparison. It's not like FD rolled the dice to see what CG they were going to give. They picked the goal and in doing so picked the difficulty. So yes, it's a great comparison though not all CGs must, of necessity, be at the same difficulty level.

I'd like to add to the OP that we'll not be sorry. FD isn't going to decimate their player base. Even if no one contributed, the future would unfold along the story line and the interactions would be manageable.
 
People that are saying "oh with this or that brief moment that you could make money in Elite (like a Solar Eclipse...yes...of the heart) cause people to not care about the CG and people are going to be sorry when they're getting destroyed by ________"

Well here's the thing- I don't believe they're meant to be completed. Just look at these examples pictured below.

Winged Hussars Appeal: 2,047 Contributors... 339,102 tons collected... just about to complete at tier 8.
Second Aegis Initiative: 7,198 Contributors... 16,375,994 tons collected... only at tier 6 and a half.

People are working hard on it; but I don't think they'll ever complete. I know, I know... so out of character ;)

Irrelevant; the only critical point is Tier 1, which is when the CG is considered successful. The only factors the remaining tiers effect, as far as communicated, would be location availability.

This is the "everyone gets a medal for contributing" model of reward, that simultaneously rewards people that didn't do anything, and devalues those who did do everything they could to contribute. And, really, Frontier will continue with whatever plan they have. If a CG fails, then they'll just have another one.
 
what's the point in a CG for anti-xeno multicannons that will be useful for a week before the nerf and the next cg?

Because after we unlock all these soon-to-be-worthless ET pew-pews and defense baubles, Frontier will add a bunch of Engineer recipes that make them work again. More grinding!
 
You are aware that the Winged Hussars CG is for rare goods, which can only be bought around 10t at a time and have to be transported 250 Ly or more?

I agree that the goals for Aegis CG seem too high but this is not a valid comparison.

My bad, I was also looking at the third CG but posted the two with the most difference to make a point.

Here's the third taken at the same exact time as the others so I could compare offline. This one is progressed higher up it's "tier" progress with considerably less contributors/tons

Setting up the Candy Shop: 5,912 Contributors, 7,362,760 tons collected, a hair under Tier 7.

5MRtnX3.png
 
Irrelevant; the only critical point is Tier 1, which is when the CG is considered successful. The only factors the remaining tiers effect, as far as communicated, would be location availability.

This is the "everyone gets a medal for contributing" model of reward, that simultaneously rewards people that didn't do anything, and devalues those who did do everything they could to contribute. And, really, Frontier will continue with whatever plan they have. If a CG fails, then they'll just have another one.

Hint: I'm not one of the people who thought that we wouldn't get the weapons if it isn't completed. Completed, to me and what I'd assume 99.7% of people believe it means, means done. Like bar to the top- tier 8 and done. But if you read the very first few words I not only say "people are saying" but I also then use quotes to imitate someone speaking.

Multiple people have made it a point to let me know that it's "completed" at tier 1, which is not actually completed to it's fullest extent which is what complete actually means anyways, opposed to "requirements have been met". All I wanted to show was it'll never hit the highest (and complete) so we'll still have to play the shell game until finding the weapons that 7,198 people worked very hard to make them available as many places as possible.

Why is it then possible to "complete/end/finish before the allotted time by reaching the maximum tier" literally every other CG that happens, why is it only these AX weaponry ones that can't just be available everywhere after more tons have been delivered for them than the last 4 regular CG's combined?
 
Especially this CG's tiers are indeed irrelevant.

Why? Because the previous ones didn't reach a high enough tier for a wider weapon availability. If somebody wants to outfit a ship for Thargoid hunting, she/he won't look for a planetary base that only features one of the weapons, but one that offers all of them at the same time. Hence she/he will land at a military or high-tech base anyway. And not at a base unlocked in the current CG only for the AX multi-cannon.
 
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