I'm fairly convinced that the decision to nerf the AX missile AP (or breach?) was NOTHING TO DO with balancing or any response to the many instances of player solo-killing Thargoid Interceptors.It seems pretty clear that it was fully intended and expected that the Thargoids would be found to be particularly vulnerable to a certain choice of tactical approach (if reverse throttle can be called 'approach') and that this would be realised swiftly.That some people seem to think this was a knee jerk reaction to undermine player creativity and efforts is just way off the mark and misses the very wide barn door of a plot hole FDev have actually left.It also seems rather clear that this was anticipated and expected by FDev and that the intention was very clearly there from roll out of 2.4 that the missiles would be developed, used in the field, tactics identified, then --- something to change this effectiveness.This is where the problem really lies. That "something to change the effectiveness" was supposed to be a marked noticeable reqction of the Thargoids in adapting and responding to the threat accordingly - Some have made good analogies with the 'Borg' from Star Trek universe and their ability to adaptively alter shield harmonics to render the federations' phasers ineffective.This would have been fine and an excellent development if only the Thargoids had actually adapted in this method (as the GalNet and FDev statements seem to want to suggest) - but instead, sadly, this was tackled from the completely opposite end and had the missiles weakened instead of the Thargoids improved, leaving the majority of folk who actually have an interest beyond the base numbers mechanics scratching theuir heads in confusion.