Ax Size 1 Options!

Come on FDEV! There is a lot of ships that would love to play in this environment but restricted because the only size option starts at 2. This is incredibly frustrating now that guardian module damage fields are a thing.
 
I was about to say that the first part there is fair enough; with all the class 1 damage options being Guardian, it is simply the case that you need to build for classes 2–3 if you intend destroying Thargoids in a Maelstrom system and around the Titan, excepting Thermal Vent of course.

For the Extraction missiles though, that is a very good point! I have seen also Dolphins visiting Titans, and I presume the Type-6 could also manage it. The Eagle has fundamentally too few utility hardpoints, and the Sidewinder and Hauler have the bare minimum to reach the Titan but not to scan for survivors, although either way I see no reason why the limited club of class-1-hardpoint-only vessels ought not perform rescues!
 
Come on FDEV! There is a lot of ships that would love to play in this environment but restricted because the only size option starts at 2. This is incredibly frustrating now that guardian module damage fields are a thing.

Type-7 lover? 😂 😇 🙃
 
I don't think so. Small ships should have size 1 non guardian options. I suggest cannons as they have higher Armor piercing to make them somewhat viable. But also size 1 missiles or torpedoes. There is no mechanical, technical or lore reasons why this should not be implemented fairly soon.
 
There is no mechanical, technical or lore reasons why this should not be implemented fairly soon.
Probably just decisions made by FD?
If the "Thargoid War" was a real issue, then all of the silly materials unlocks wouldn't exist either, every AX asset would be available virtually free to encourage participation - they aren't, so the war is just a local 'policing action'...
 
Probably just decisions made by FD?
If the "Thargoid War" was a real issue, then all of the silly materials unlocks wouldn't exist either, every AX asset would be available virtually free to encourage participation - they aren't, so the war is just a local 'policing action'...
While I would like for the ‘war’ part of the supposed war to actually be meaningful, rather than a significantly inferior species getting to act like they actually have business standing up to one as advanced as the Thargoids(what are they doing, playing cards on the Titans while laughing at our continued posturing and self-inflating of our sense of importance?), it seems to be quite obvious Frontier has not really been caring about it while just rolling on with the story(though I expect they reserve the means of intervention if we get overeager about things).

But that is a whole different can of worms to the OP’s plight, so I won’t rant about that pet peeve/rabbit hole of mine further.

You still lack for utilities... 2 slots is not adequate
A Courier technically can(as it has both 4 utilities and size 2 hardpoints), but lacks a certain number of internal optionals to do much meaningful stuff around a Titan.

… it doesn’t fall into the subject of the thread by that fact, but I have to ask, why would you take a Type 7 into a Titan’s surroundings anyway? I can understand love for a ship to a point, but that’s going to places I’m not sure the human mind is ready for.
 
First off, T-7 has 4 utility slots.

why would you take a Type 7 into a Titan’s surroundings anyway? I can understand love for a ship to a point, but that’s going to places I’m not sure the human mind is ready for.

The size 1 issue is not just for Maelstrom diving. Its about giving options for folks that like other ships. But also my T-7 was one of the funnest I had doing burning station rescues. Mainly because it had a great amount of internals of good size, and moderate jump range and a decent boost, plus side thrusters are surprisingly agile on a T-7. All the while looking like the Rocinante.
 
As someone that likes using small ships for AX you can add me to the list of people that want some viable, not synth dependent, size one human ax weapons.

Anyone and specifically the dev and balance teams that designed and signed off on the Glaive should do few rounds of 2 Glaives with a Eagle or Viper if they do not see a need for these options.

Cannons or speed matched Enforcer type would be my choice. Not sold on mines, already wincing at the thought a few 6 mine condas spamming those at every interceptor warp in?
 
Probably just decisions made by FD?
If the "Thargoid War" was a real issue, then all of the silly materials unlocks wouldn't exist either, every AX asset would be available virtually free to encourage participation - they aren't
EAXMC and EAXMR, enough for a wing to take down basically any thargoid, are freely available for purchase without material unlocks. A military would definitely go for the EAXMC over modified guardian technology for their "frontline" ships (the pilots we see fighting in AXCZ's that arent CMDRs)

The non-standard stuff, guardian technology, requires you to go get guardian materials from "dangerous" (in-lore) guardian sites, using equipment or skills that an "average" pilot wont have, using time they may not have, for equipment their ship may not even be equipped to make use of, without assistance from the superpowers arming them against the thargoids.

Private citizens often have nicer equipment than what is available to be made "standard issue" during wartime- none of this is incompatible with the current war scenario.
 
The non-standard stuff, guardian technology, requires you to go get guardian materials from "dangerous" (in-lore) guardian sites,
For some, having something shoot at you, may be considered "dangerous", it is true...
using equipment or skills that an "average" pilot wont have,
"average" pilot can't shoot or drive a SRV? (or even use the hand weapons provided with their suits if they have advanced to being able to get out of their vehicle)
using time they may not have,
Time is the individual's problem, surely?
If they cannot find the time to do something they wish to do, in a game with no 'end', careful consideration of how they might achieve their goals may be required... (or, of course, they can "grind" and become further disillusioned with their precious leisure time being tainted by activities they find tedious or boring)
for equipment their ship may not even be equipped to make use of
Every ship has hardpoints, even the humble Sidewinder...
As there are at least 39 ships in the game (with 7 needing some kind of rank to purchase) and credits exceedingly easy to earn, building a ship to accommodate their new toys would not be a mighty challenge for a player who has made their way to the region where the facilities to unlock the equipment in the first place... (assuming they have not taken their started sidewinder to the guardian 'bubble' in another player's FC, naturally)

ETA: After thought... All of the content in the game is 'easy' - even Thargoid combat (which only requires playing by rote, or exploiting behaviour which should be a bug) - once the initial learning curve of flying a spaceship has been mastered - interesting, is, naturally, the individual's preference.
 
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For some, having something shoot at you, may be considered "dangerous", it is true...
Right
"average" pilot can't shoot or drive a SRV? (or even use the hand weapons provided with their suits if they have advanced to being able to get out of their vehicle)
The "average" pilot cant even afford their own sidewinder and now you want them to buy a jumpship with an SRV attached? We're not talking only commanders here, we're talking the entirety of the war effort here if we're talking "mass produced accessible war weapons".
Time is the individual's problem, surely?
If they cannot find the time to do something they wish to do, in a game with no 'end', careful consideration of how they might achieve their goals may be required... (or, of course, they can "grind" and become further disillusioned with their precious leisure time being tainted by activities they find tedious or boring)
So, if it's the individuals problem then it's not an institutional one and therefore people shouldn't be just handed modified shard cannons. Glad you agree!
Every ship has hardpoints, even the humble Sidewinder...
Not every pilot even owns a sidewinder, im sure plenty are being told what and where to fly by their military. Commanders are private citizens, as mentioned previously.
As there are at least 39 ships in the game (with 7 needing some kind of rank to purchase) and credits exceedingly easy to earn, building a ship to accommodate their new toys would not be a mighty challenge for a player who has made their way to the region where the facilities to unlock the equipment in the first place... (assuming they have not taken their started sidewinder to the guardian 'bubble' in another player's FC, naturally)
For players sure, but CMDR's are basically the 1% in Elite: Dangerous. We're not talking just cmdr's
ETA: After thought... All of the content in the game is 'easy' - even Thargoid combat (which only requires playing by rote, or exploiting behaviour which should be a bug) - once the initial learning curve of flying a spaceship has been mastered - interesting, is, naturally, the individual's preference.
Exploiting behavior that should be a bug? Idk about you dude, but it adds a nice layer of realism that these bio-mechanical creatures aren't literally Aimbots and can be countered with some clever thinking (relying on being cold with no shields is dangerous according to literally the rest of the game) and some fancy flying.
And if you think thargoid combat isn't noticably more difficult, the grind for late-game weapons shouldn't bother you!
 
Dunno, dude...

But you do you, if grind is your thing... Enjoy!

I do the stuff I find interesting, so won't bore myself spitless doing something I don't in order to do something that has no attraction until things get difficult, which is very unlikely to occur.
The "average" pilot cant even afford their own sidewinder and now you want them to buy a jumpship with an SRV attached?
that's odd, I've seen plenty of NPCs flying around in better than Sidewinders, haven't you?
We're not talking only commanders here, we're talking the entirety of the war effort here if we're talking "mass produced accessible war weapons".
Ah yes, those stalwarts who vacate the ToW with some alacrity...
Exploiting behavior that should be a bug? Idk about you dude, but it adds a nice layer of realism that these bio-mechanical creatures aren't literally Aimbots and can be countered with some clever thinking
I guess that some folk consider ignoring the fact that they are being torn to shreds by a player's guns to be "great gameplay, more please!", it takes all sorts, I guess...
 
Dunno, dude...

But you do you, if grind is your thing... Enjoy!

I do the stuff I find interesting, so won't bore myself spitless doing something I don't in order to do something that has no attraction until things get difficult, which is very unlikely to occur.

that's odd, I've seen plenty of NPCs flying around in better than Sidewinders, haven't you?

Ah yes, those stalwarts who vacate the ToW with some alacrity...

I guess that some folk consider ignoring the fact that they are being torn to shreds by a player's guns to be "great gameplay, more please!", it takes all sorts, I guess...
I don't even know what you're trying to say anymore.

Efficient anti-xeno weapons are mass produced and available without grind

The "good stuff" that is more efficient is locked behind a grind.

Not sure what your problem is, but its not based on the complaints you gave previously.
 
Alright so to get this back on track... Size 1 Human AX weapons are needed and wanted. I suggest cannons... but I'll take more gatta gatta gatta or mines. While at it, Huge cannon would be cool too.
 
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