If I have to come here to research it, that's bad game design. It should be clear in game why I would want to assist one faction or factions in a system over another/the others.
When you engage with the game and play it, then your actions will show the changes, as in certain commodities being legal. Prices can also be affected in at least a small way but it's not something I've had time to look at properly but on my "to do" list.
I do know, by being a filthy Commie, that Battle Weapons can be very cheap if you control a viable economy...and also very useful. Dunno how it works in other governances though.
That, in itself, isn't that hard to work out if you are paying enough attention to how you've affected the situation.
The problem is that too many players want a big red arrow telling them where to go and what to do when this game actually allows players the freedom to play with it. Something a lot of other games won't allow as they only force you down one linear path until game ends.
Elite is not a linear game but there are definitely players out there who would like it to be and play it in such a fashion. These are the fast trackers who must have the best ship and the best mods asap. Same goes for Fed or Imperial rank. They purely focus on one thing because it's the only way they know how to play games.
That's a choice a player makes as to what makes them happy but this game has a lot more to offer if you look for it.
I'm not even going to say that it's working perfectly because PP can be a massive pain when it comes to an over-riding legal policy. If a Power says a commodity is illegal then it's illegal and no player group can currently do much about it unless they are outside PP jurisdiction, sadly.
I remember the Devs mentioning a "Freedom Fighter" thing where maybe a player controlled faction could challenge the authority but it got bogged down and I haven't heard much mention of it since. It should take work to maintain your freedom, by maybe having to fend off aggressive PP NPC actions to ensure your survival or even troll the controlling system to such a degree their resources are funneled into protecting their main system as opposed to causing the player faction issues.
Another thing:
If you do missions for a Federal or Imperial faction, unsurprisingly your standing / rank with them goes up.
May not be as fast as you like but it gets there.
Ultimately, you have to play and engage with the game to get the best out of it.
Your actions in this game define you...and the game does not force you to do anything.
All it does is give you something to play with.
How much is made of that is entirely up to the player.
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