Starting this game years ago I slowly progressed through the ships gaining experience and back when making credits took work! Getting to the Anaconda I didn't play with it too much with poor maneuverability, slow and scraping the mail slot learning to fly it. I tried a little exploration then later using a 52LY jump Orca more to my liking.
Moving on with 34 ships many combat versions including the Cutter, Corvette, Fer de Lance, etc I decided now what? Well, let's go revisit the Anaconda and learn something. After research seeing what others did and my own experience here is my final Combat Build . I find that it works pretty well quickly taking out all NPC ships barely denting the shields. It takes a little longer with Deadly/Elite Anacondas and worse case I lost only one shield ring. Of course with Prismatic that could take 20 minutes to recharge!
It runs a little warm in super cruise at 35 percent but no real problem. With most standard range weapons it is for close-in combat so there will be some hits to the shields. The skills are FA off/on, boost in the blue zone, reverse throttle, switch gimbals to fixed to overcome chaff and it can take out the fastest target.
The 3 large efficient thermal vent beams run all day and can cool the ship to 1-2 percent. Often they are the only weapons needed to take out any medium to small ship and quickly drop the shields on the large ones.
The overcharged multi-cannons with auto loader, incendiary and corrosive effects take care of business with any size ship.
The long range auto loader cannons with 1,750m/s shot speed targeting power plants are awesome taking out all ships. They require more precise targeting at the right moment when the target is slow or turning. Still dropping the shields on an Anaconda and 5 accurate hits with the cannons and beams took it out.
Two fighter hangar bays with F63 Condors using gimballed beams makes for a lot of fun. The beams easily lets me see where the fighter is.
I've always liked Pointe Defence even when going to Guardian sites which takes care of incoming missiles and hatch breaker limpets.
For the kill warrant scanner I went with 2.0 sec fast scan 3.0m range which is excellent since I'm close in anyway. Long range adds A LOT of heat and still takes 10.0 sec to scan.
HRPs and armour are heavy duty deep plating with the Guardian MRP better than the standard MRP that cannot be engineered. Guardian FSD booster to get around and a fuel scoop as this monster guzzles fuel. I might add a fuel tank for long trips.
A large collector limpet controller is great for fast gathering up materials after destroying a ship. Just be careful not to grab illegal cargo when surrounded by enemy ships.
Add two SRVs and an expanded probe detailed discovery scanner makes for an all around ship to collect materials. Engineering this ship will put a BIG dent in your supply.
The targeting reticle convergence is great with the beams and cannons. There is some vertical separation with the beams and multi-cannons. That's OK with gimballed but a problem fixed at a distance targeting a small ship.
Being slow I'd use a combat Cutter for interdictions but probably possible with a fast kill.
Overall I'm quite impressed and now see why many players like the weapons layout on the Anaconda better than the Corvette. In retrospect I'm glad that I moved on to bigger ships then came back to the Anaconda with experience. It is a lot easier build then trying to figure all this out as a new player. Great flying skills are so important. Anyway hope this build helps others and of course your player style may require a totally different setup.
Regards
Fire Groups
1 beams | 2 cannons
1 beams | 2 multi-cannons
1 collector limpet controller | 2 kill warrant scanner
1 discovery scanner | 2 detailed surface scanner
Moving on with 34 ships many combat versions including the Cutter, Corvette, Fer de Lance, etc I decided now what? Well, let's go revisit the Anaconda and learn something. After research seeing what others did and my own experience here is my final Combat Build . I find that it works pretty well quickly taking out all NPC ships barely denting the shields. It takes a little longer with Deadly/Elite Anacondas and worse case I lost only one shield ring. Of course with Prismatic that could take 20 minutes to recharge!
It runs a little warm in super cruise at 35 percent but no real problem. With most standard range weapons it is for close-in combat so there will be some hits to the shields. The skills are FA off/on, boost in the blue zone, reverse throttle, switch gimbals to fixed to overcome chaff and it can take out the fastest target.
The 3 large efficient thermal vent beams run all day and can cool the ship to 1-2 percent. Often they are the only weapons needed to take out any medium to small ship and quickly drop the shields on the large ones.
The overcharged multi-cannons with auto loader, incendiary and corrosive effects take care of business with any size ship.
The long range auto loader cannons with 1,750m/s shot speed targeting power plants are awesome taking out all ships. They require more precise targeting at the right moment when the target is slow or turning. Still dropping the shields on an Anaconda and 5 accurate hits with the cannons and beams took it out.
Two fighter hangar bays with F63 Condors using gimballed beams makes for a lot of fun. The beams easily lets me see where the fighter is.
I've always liked Pointe Defence even when going to Guardian sites which takes care of incoming missiles and hatch breaker limpets.
For the kill warrant scanner I went with 2.0 sec fast scan 3.0m range which is excellent since I'm close in anyway. Long range adds A LOT of heat and still takes 10.0 sec to scan.
HRPs and armour are heavy duty deep plating with the Guardian MRP better than the standard MRP that cannot be engineered. Guardian FSD booster to get around and a fuel scoop as this monster guzzles fuel. I might add a fuel tank for long trips.
A large collector limpet controller is great for fast gathering up materials after destroying a ship. Just be careful not to grab illegal cargo when surrounded by enemy ships.
Add two SRVs and an expanded probe detailed discovery scanner makes for an all around ship to collect materials. Engineering this ship will put a BIG dent in your supply.
The targeting reticle convergence is great with the beams and cannons. There is some vertical separation with the beams and multi-cannons. That's OK with gimballed but a problem fixed at a distance targeting a small ship.
Being slow I'd use a combat Cutter for interdictions but probably possible with a fast kill.
Overall I'm quite impressed and now see why many players like the weapons layout on the Anaconda better than the Corvette. In retrospect I'm glad that I moved on to bigger ships then came back to the Anaconda with experience. It is a lot easier build then trying to figure all this out as a new player. Great flying skills are so important. Anyway hope this build helps others and of course your player style may require a totally different setup.
Regards
Fire Groups
1 beams | 2 cannons
1 beams | 2 multi-cannons
1 collector limpet controller | 2 kill warrant scanner
1 discovery scanner | 2 detailed surface scanner
Last edited: