Ships Back to the Annie...

Starting this game years ago I slowly progressed through the ships gaining experience and back when making credits took work! Getting to the Anaconda I didn't play with it too much with poor maneuverability, slow and scraping the mail slot learning to fly it. I tried a little exploration then later using a 52LY jump Orca more to my liking.

Moving on with 34 ships many combat versions including the Cutter, Corvette, Fer de Lance, etc I decided now what? Well, let's go revisit the Anaconda and learn something. After research seeing what others did and my own experience here is my final Combat Build . I find that it works pretty well quickly taking out all NPC ships barely denting the shields. It takes a little longer with Deadly/Elite Anacondas and worse case I lost only one shield ring. Of course with Prismatic that could take 20 minutes to recharge!

It runs a little warm in super cruise at 35 percent but no real problem. With most standard range weapons it is for close-in combat so there will be some hits to the shields. The skills are FA off/on, boost in the blue zone, reverse throttle, switch gimbals to fixed to overcome chaff and it can take out the fastest target.

The 3 large efficient thermal vent beams run all day and can cool the ship to 1-2 percent. Often they are the only weapons needed to take out any medium to small ship and quickly drop the shields on the large ones.

The overcharged multi-cannons with auto loader, incendiary and corrosive effects take care of business with any size ship.

The long range auto loader cannons with 1,750m/s shot speed targeting power plants are awesome taking out all ships. They require more precise targeting at the right moment when the target is slow or turning. Still dropping the shields on an Anaconda and 5 accurate hits with the cannons and beams took it out.

Two fighter hangar bays with F63 Condors using gimballed beams makes for a lot of fun. The beams easily lets me see where the fighter is.

I've always liked Pointe Defence even when going to Guardian sites which takes care of incoming missiles and hatch breaker limpets.

For the kill warrant scanner I went with 2.0 sec fast scan 3.0m range which is excellent since I'm close in anyway. Long range adds A LOT of heat and still takes 10.0 sec to scan.

HRPs and armour are heavy duty deep plating with the Guardian MRP better than the standard MRP that cannot be engineered. Guardian FSD booster to get around and a fuel scoop as this monster guzzles fuel. I might add a fuel tank for long trips.

A large collector limpet controller is great for fast gathering up materials after destroying a ship. Just be careful not to grab illegal cargo when surrounded by enemy ships.

Add two SRVs and an expanded probe detailed discovery scanner makes for an all around ship to collect materials. Engineering this ship will put a BIG dent in your supply.

The targeting reticle convergence is great with the beams and cannons. There is some vertical separation with the beams and multi-cannons. That's OK with gimballed but a problem fixed at a distance targeting a small ship.

Being slow I'd use a combat Cutter for interdictions but probably possible with a fast kill.

Overall I'm quite impressed and now see why many players like the weapons layout on the Anaconda better than the Corvette. In retrospect I'm glad that I moved on to bigger ships then came back to the Anaconda with experience. It is a lot easier build then trying to figure all this out as a new player. Great flying skills are so important. Anyway hope this build helps others and of course your player style may require a totally different setup.

Regards

Fire Groups
1 beams | 2 cannons
1 beams | 2 multi-cannons
1 collector limpet controller | 2 kill warrant scanner
1 discovery scanner | 2 detailed surface scanner

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I find that it works pretty well quickly taking out all NPC ships barely denting the shields. It takes a little longer with Deadly/Elite Anacondas and worse case I lost only one shield ring.
Even on T-10 NPC can not remove the shield ...
Of course with Prismatic that could take 20 minutes to recharge!
I think it's no secret for YOU that prismatic shields charge with overload.
Overall I'm quite impressed and now see why many players like the weapons layout on the Anaconda better than the Corvette.
Yes, this is the only undeniable +.

In the beginning I didn't need a rank yet, I also flew on Anaconda, but alas, why do I need a less protected and less maneuverable ship ? (vs Corvette)
Weapons are of course good, but the high energy consumption in combat practically does not allow to fire all weapons if there are many.
 

Thwarptide

Banned
I'm not elite yet myself (Master) but I took on my first T10 NPC today. Boy it took some serious hammer time to get to the big kaboom (about 3 minutes), but my krait mk2 did very well him. He almost took my sheilds, then he would have had to contend with the hull tank. No way would have survived my large beams and 3 frags long enough to get so deep in my hull to worry me.

Now, ask me if I'd like to go up against one in a CZ?
I don't think so. Not with the support of their faction fighters in the ready to assist mode.
A wise Cmdr will pick his own fights.
 
I haven't taken on a Deadly/Elite Type-10 in the Anaconda yet. However in a Cutter doing cargo/passenger missions no problem with only two large beams. Sure, it takes awhile.
Probably some difficulties in translation.
I gave an example from the T-10 only because even on a worse ship than Anaconda it is not difficult to defeat the NPC.

P.S. In my opinion, there is no advantage in using Anaconda in battle, except fanaticism.
For example I use ASP for long-haul flights and I know it's worse than the Phantom, but alas ASP is an old school ;).
 
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Thwarptide

Banned
Add in flying and tactical skills and on other ship can defeat you....Except for three PvP gankers. Then running away is good.
"He who fights and runs away, lives to fight another day!"
.....buuuuuuuuut then again.....
"A coward dies a thousand deaths, a brave man only one."
???????
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I found the Annaconda a very nice ship to set up for fixed weapon usage.

It features 5 wonderfully configured weapons slots for this, the three large and the two medium.

You can then run some gimbals in the huge and small slots, or other weapons as required...

I actually found a huge gimballed multi with corrosive, and two small rails, one with feedback cascade, one super penetrator were very useful additions., and work well to suplement the fixed laser bank.

A suprising agile ship when flown well, i have no issues getting the lasers on target.

A very good all round ship.

The Annaconda is not a Corvette, but equally, the Corvette is not an Annaconda.
 
I flew the Annie. Not the best engineered, but PvE it ate everything relatively quickly.

I invited interdictions.

Now, I'm flying a Combat Cutter, and it leaves the Annie in the dust.

Elite engineered NPC Annie in HazRes was taken out in 3 seconds.

Devastating.

I had lost the art of maneuvering, so during this encounter a Krait that decided to take a shot at me was initially hard to hit.

I took his shields, but he'd boost behind me and by the time I turned around, he had some shields back and was shooting at me.

This exchange went on for about 5 minutes. I did get his hull down to 58% but he eventually got through my shields, so with that I left to go recharge.

Cutter needs multiple SCBs.

G5 8A Resistance with 4x 0A G5 engineered boosters of various types and multiple Guardian Shield boosters.

G5 weapon focused PD, and monstered 8A overcharged PP.

Heat surprisingly no issue.

1x Huge efficient beam
2x Large multi-cannon (corrosive and incendary)
2x Medium multi-cannon (corrosive and incendary)
2x Medium frag cannon (thermal shock and incendary)

All G5 overcharged.

DPS ~800.
 
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