Those special ships that the backers are eligible for, are they one-off and once destroyed they are back to a Sidewinder? Or do they have the option to respawn with one of those ships any time they die? Or something else...?
Even though it is all speculation, do we speculate that they are consumable and they are back to Sidewinders like the rest of us if they can't afford the I insurance (like Teefur suggests?)
Kickstarter Special: Have the option to start in the founder's world with any starter ship and 4,000 CR. Note: any Kickstarter decal-carrier will be able to travel to this secret system in gameplay.
...
Explorer: Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR (randomised system choice for multiplayer reasons).
...
Federal Trader: Have the option to start in a Federal border system with a basic Cobra Mk III loaded with cargo worth 1,000 CR and 1,000 CR in cash (randomised system choice for multiplayer reasons).
...
Imperial Bounty Hunter: Have the option to start in an Imperial Colony with an Imperial Eagle Mk II Fighter with upgraded weapons and shields and 1,000 CR (randomised start system choice for multiplayer reasons).
Commanders losing a ship can accrue an excess fee which must be paid straight away
- Starter ships with starting equipment have no excess fee
They were presented in the Kickstarter and Backer's App as "Options To Start" and I very much doubt they are consumables.
I think they would be kind of worthless as consumables. People will want to experiment with their play style and start over if needed. Also Ironman has perma-death and this Ironman players will be starting over.
Failure to use an escape pod permanently kills the commander if the ship suffers catastrophic hull damage (breaks apart)
- Permanently killed commanders can be resurrected as a normal commander (no ironman flag), continuing from when they died
They are spawn/starting options.
Sidewinder to a Cobra Mk3 is not a big jump at all.
Its a massive boost. The time it takes to save up for a cobra in a sidewinder is many, many hours and by the time the average guy does it manage it, the cobra guys will be able to afford Anacondas or whatever other super ships are out there.
Originally Posted by Tobytyke1972
I'd imagine that the starter ship is just that, its a ship (and perks) you get when you start a new commander. If you manage to loose that ship then you'll have to buy it back via insurance just like what happens at the moment
Quote from Michael Brookes (FD)
That's the current thinking.
Michael
I was disappointed to hear this, as I don't see much benefit from this if we have to go back to a sidewinder on death. Having said that, it isn't a "permanent advantage" for backers if we could keep our starter ship option once losing a ship, as once we can afford insurance, it becomes irrelevant. I've stated this before but ended up taking some flak for it.
Also remember Elite: Dangerous is not a race. The game is about the journey, the experience, adventures moment to moment.
... Elite is not a race, it is an experience.
... I will just be experiencing what the game has to offer as I explore and adventure around.