Backer Reward Ship Questions

Those special ships that the backers are eligible for, are they one-off and once destroyed they are back to a Sidewinder? Or do they have the option to respawn with one of those ships any time they die? Or something else...?
 
There hasn't been any official comment that I'm aware of, and won't be a factor until release or maybe gamma, but my expectation is that it would just be your initial ship. If you lose the ship and can't afford the insurance it's Sidewinder time.
 
Those special ships that the backers are eligible for, are they one-off and once destroyed they are back to a Sidewinder? Or do they have the option to respawn with one of those ships any time they die? Or something else...?


They are spawn/starting options.

Thus those who have been credited with those rewards simply have the option to start in those ships in those scenarios. I would expect all players to have several starting options which vary from Lave to the further out systems. The early backers simply have a couple of extra options a few of which include an Eagle or Cobra.

It isn't really a big deal at all.

Sidewinder to a Cobra Mk3 is not a big jump at all.
 
Even though it is all speculation, do we speculate that they are consumable and they are back to Sidewinders like the rest of us if they can't afford the I insurance (like Teefur suggests?)
 
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Why would they go back to a Sidewinder? They could delete and start over in the same ship if they could not afford the insurance. I doubt it will be a one time and done issue.

I know some want that because it won't effect them but those that pledged for those ships and choose them, that is their starter ship and should it go up that is the one they get back.

Calebe
 
Even though it is all speculation, do we speculate that they are consumable and they are back to Sidewinders like the rest of us if they can't afford the I insurance (like Teefur suggests?)

They were presented in the Kickstarter and Backer's App as "Options To Start" and I very much doubt they are consumables.


Kickstarter Special: Have the option to start in the founder's world with any starter ship and 4,000 CR. Note: any Kickstarter decal-carrier will be able to travel to this secret system in gameplay.
...
Explorer: Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR (randomised system choice for multiplayer reasons).
...
Federal Trader: Have the option to start in a Federal border system with a basic Cobra Mk III loaded with cargo worth 1,000 CR and 1,000 CR in cash (randomised system choice for multiplayer reasons).
...
Imperial Bounty Hunter: Have the option to start in an Imperial Colony with an Imperial Eagle Mk II Fighter with upgraded weapons and shields and 1,000 CR (randomised start system choice for multiplayer reasons).


I think they would be kind of worthless as consumables. People will want to experiment with their play style and start over if needed. Also Ironman has perma-death and this Ironman players will be starting over.
 
From DDA:
http://forums.frontier.co.uk/showthread.php?t=5323

Commanders losing a ship can accrue an excess fee which must be paid straight away
- Starter ships with starting equipment have no excess fee

So IMO that means that in the case of your ship's destruction you should get at least a starter ship that you have chosen when you have started the game. Or may be even to select any of the starter ships.

They were presented in the Kickstarter and Backer's App as "Options To Start" and I very much doubt they are consumables.

I think they would be kind of worthless as consumables. People will want to experiment with their play style and start over if needed. Also Ironman has perma-death and this Ironman players will be starting over.

Ironman players in the perma-death event will start over only in the case if they choose to continue playing Ironman:

Failure to use an escape pod permanently kills the commander if the ship suffers catastrophic hull damage (breaks apart)
- Permanently killed commanders can be resurrected as a normal commander (no ironman flag), continuing from when they died
 
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Sorry guys, not sure how to link this to another thread, but this was discussed already and FD did comment...


Quote:
Originally Posted by Tobytyke1972
I'd imagine that the starter ship is just that, its a ship (and perks) you get when you start a new commander. If you manage to loose that ship then you'll have to buy it back via insurance just like what happens at the moment

Quote from Michael Brookes (FD)
That's the current thinking.

Michael


I was disappointed to hear this, as I don't see much benefit from this if we have to go back to a sidewinder on death. Having said that, it isn't a "permanent advantage" for backers if we could keep our starter ship option once losing a ship, as once we can afford insurance, it becomes irrelevant. I've stated this before but ended up taking some flak for it.
 
They are spawn/starting options.




Sidewinder to a Cobra Mk3 is not a big jump at all.

Its a massive boost. The time it takes to save up for a cobra in a sidewinder is many, many hours and by the time the average guy does it manage it, the cobra guys will be able to afford Anacondas or whatever other super ships are out there.
 
Its a massive boost. The time it takes to save up for a cobra in a sidewinder is many, many hours and by the time the average guy does it manage it, the cobra guys will be able to afford Anacondas or whatever other super ships are out there.

I easily had enough money for a Cobra in a couple of afternoons playing the Beta.

Less than an hour to buy an extra weapon and then one can easily make 20-30k an hour. I would say 8 hours game time to buy an equipped Cobra with excees to pay for insurance, that is if you don't mess around sight-seeing etc.

Of course it may be different in the future.



Also remember Elite: Dangerous is not a race. The game is about the journey, the experience, adventures moment to moment.

Just like in real life there are people who drive a Mercedes, BMW or a Mack Truck. None of those people hurt those who do not drive such things. Elite is not a race, it is an experience.



I am flying a Sidewinder in the Beta currently and I have enough cash to buy and outfit a Cobra or an Eagle. I am just not interested in the grind so I just play for fun here and there. I expect it will be the same in the full game, I won't be competing with other players, I will just be experiencing what the game has to offer as I explore and adventure around.

Elite: Dangerous is not going to be World of Warcraft in space. I hope not anyway. :)
 
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Originally Posted by Tobytyke1972
I'd imagine that the starter ship is just that, its a ship (and perks) you get when you start a new commander. If you manage to loose that ship then you'll have to buy it back via insurance just like what happens at the moment

Quote from Michael Brookes (FD)
That's the current thinking.
Michael

I was disappointed to hear this, as I don't see much benefit from this if we have to go back to a sidewinder on death. Having said that, it isn't a "permanent advantage" for backers if we could keep our starter ship option once losing a ship, as once we can afford insurance, it becomes irrelevant. I've stated this before but ended up taking some flak for it.

I read Michael's comment and took it to mean that if you die whilst playing, you need insurance to cover the ship you have (in this case Cobra) otherwise you'd be given the standard Sidewinder to carry on where you left off.

Or... start from scratch with the Backer's Cobra.

Much the same as it is now, except we start the Betas with a Sidewinder.
 

danjo

Banned
my cobra was destroyed because of a stupid station BUG, told me i was loitering after a few attempts of trying to land on assigned pad ( given i maybe had another 5-6 minutes left to do so ) wasnt amused when the station destroyed my cobra.
add insult to injury - im left with a farked sidewinder. yeah good one frontier! i laughed.
 
Also remember Elite: Dangerous is not a race. The game is about the journey, the experience, adventures moment to moment.

... Elite is not a race, it is an experience.

... I will just be experiencing what the game has to offer as I explore and adventure around.

Spot on, mate!
 
This game is not about the biggest ship, maybe for a trader , its about getting the rank elite in what profession you like play as.
 
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