Bad landing due to AI

It happened to me that after taking two biological samples, I called the ship while walking back to the "car". The ship appeared and I preferred to watch it land outside the SRV. Normally I get on the vehicle while it lands, but this time I did it like this. I saw something strange, because it didn't descend vertically as normal, but I thought I saw it do so in a dive, horizontally and quite quickly. My suspicions were confirmed when, apparently landing, I saw the blue bubble of the shields and almost immediately several small explosions. These occurred for a few seconds, while I clenched my butt, hoping that it wasn't a total destruction of the ship. Finally, it stopped without any more explosions. I ran up to the SRV and headed towards it, it was 1.21 km away and when scanning it from a distance, I saw that it was recovering from the shields and its hull was at 60%. When I called it, it was intact, 100%. As I was arriving, I saw smoke coming out of the right side and I could see damage to the fuselage. I circled around it with the SRV, noting the damage and that it was not completely landed, it was in the air, with the rear engines on. I could not go up because, as it was not completely landed, the illuminated ascent corridor was not visible. In addition, the chosen site was some cliffs, which had damaged the starboard side of the ship at the rear. I moved away and made it move away. I looked for more open and flat terrain about 2 km away and when I got there, I called it again. Now it landed normally. I went up to it. I checked the internal damage and there was none, except for the lowering of the hull. Just in case, I restarted the ship, although it did nothing noticeable. That said, smoke and sparks every few seconds. I took off, jumped into space and the sparks and smoke continued. I jumped to another system and the same thing happened, until after leaving the game and re-entering another instance, those visible damages disappeared, although not the percentage of the hull, as has been pointed out here.
Now my question: has the automatic landing of the ship when called ever ended in a catastrophic or partial landing as in my case? It is the first time that when calling it, it apparently chooses a place not suitable for landing and still, it executes it with the damage described. It had never happened to me. The automatic landing and docking computer is advanced, there are no strange things in the modules, I do not exceed the energy use, I have it at 52% with modules turned off that I do not use in exploration and even so, I almost run out of ship. The option is clear, only call it in completely clear terrain. But on this occasion, where I was, it was reasonably open and it went more than 1 kilometer, on some rocks and almost crashed into them. The AI left a lot to be desired.
My second question after some answers is: I don't carry drones (my fault), I do carry two self-maintenance units and two SRVs (I saw that I could have saved the second one because I never "broke" the first one). Do the repair drones fix the hull? For example, I know that the power unit is only repaired on carriers or space or planetary stations. And now I can't buy them, I'm 12,000 light years away from the nearest carrier. But if they fix the hull, I take it into account to change the SRV for a unit of repair drones, provided that they relearn the hull, which obviously for exploration, I didn't reinforce it much.
And finally, if as in my case, the ship explodes and you end up on a planet 36,000 ly from Colony or 57,000 ly from the Sun, what happens? You don't die, you just lose your ship. Do you have to call an Appex shuttle and have them come and pick you up or do you wait until your SRV runs out of fuel and you die? If they come to pick you up, you obviously pay the insurance, but... are the exploration and exobiology data lost or preserved?
Sorry for the length of the message, but let's see if someone can resolve these doubts for me.
Regards,
 
Now my question: has the automatic landing of the ship when called ever ended in a catastrophic or partial landing as in my case?

it's really rare, but it may happen.

Do the repair drones fix the hull?

Yes, they do
I'm 12,000 light years away from the nearest carrier.

Please check DSSA, you may find there could be a carrier somewhere closer than 12000 ly
DSSA carrier map
DSSA forum thread

nd finally, if as in my case, the ship explodes and you end up on a planet 36,000 ly from Colony or 57,000 ly from the Sun, what happens? You don't die, you just lose your ship. Do you have to call an Appex shuttle and have them come and pick you up or do you wait until your SRV runs out of fuel and you die? If they come to pick you up, you obviously pay the insurance, but... are the exploration and exobiology data lost or preserved?

You call fuel rats or someone with similar capacities. And stay logged off as much as possible or you keep scan for srv refuel materials. Else if your srv runs out of fuel, you do die and lose everything in terms of exploration and exobiology data.
Then your rescuer will come with a ship with at least 2 crew slots and you disembark your srv and embark on his ship, on foot, which will then fly, most probably, to a carrier nearby. Then you can be transported to the bubble, or you can take the escape pods onboard the carrier.

You should not lose anything in terms of exploration data

Edit: there is an option in your Main menu > Help & Info >> Stuck Recovery - but i'm not sure if it works if your active ship get destroyed.
The button description does mention a case where there is no ship active, but is not particularly clear about this case scenario where your active ship is actually destroyed.

(I do remember a sort of similar case where i had my ship destroyed while on foot, then i called an apex, then while i was in the apex my game crashed - or i logged off? - and then i could not log back in. Had to open a support ticket and had the support moved me manually back to a station)

1725101994764.png
 
Last edited:
Can't help you with the last few questions, as it never happened to me (yet), but:

has the automatic landing of the ship when called ever ended in a catastrophic or partial landing as in my case?

Yes. Happens occasionally. Your description (detailed damage model, two SRVs) leads me to believe that you were flying the least (well, among the least at least) maneuverable ship in the game, an Anaconda. What was the gravity on that specific planet, and what was your build?

Do the repair drones fix the hull?

Yes, they do. Which is why it is a good idea to bring a 1A Repair Limpet Controller and an empty size 2 cargo rack on such trips.
 
it's really rare, but it may happen.



Yes, they do


Please check DSSA, you may find there could be a carrier somewhere closer than 12000 ly
DSSA carrier map
DSSA forum thread



You call fuel rats or someone with similar capacities. And stay logged off as much as possible or you keep scan for srv refuel materials. Else if your srv runs out of fuel, you do die and lose everything in terms of exploration and exobiology data.
Then your rescuer will come with a ship with at least 2 crew slots and you disembark your srv and embark on his ship, on foot, which will then fly, most probably, to a carrier nearby. Then you can be transported to the bubble, or you can take the escape pods onboard the carrier.

You should not lose anything in terms of exploration data
Thank you very much for your quick and efficient response. I´ll bear in mind all your indications. It has helped a lot to me. I´ll also check the DSSA carrier map, until now, I had had need of it. Just in case, I has already located a Fuel Rats ship, close to my position. The description of the rescue sounds curious, the process to pass from a ship to another one. Regards commander.
 
Thank you very much for your quick and efficient response. I´ll bear in mind all your indications. It has helped a lot to me. I´ll also check the DSSA carrier map, until now, I had had need of it. Just in case, I has already located a Fuel Rats ship, close to my position. The description of the rescue sounds curious, the process to pass from a ship to another one. Regards commander.

Check the edit to my post... the part with Stuck Recovery.
It could be a solution, albeit less elegant and less immersive / in-character than being rescued by another commander (assuming it actually works for a destroyed active ship)
 
Can't help you with the last few questions, as it never happened to me (yet), but:

has the automatic landing of the ship when called ever ended in a catastrophic or partial landing as in my case?

Yes. Happens occasionally. Your description (detailed damage model, two SRVs) leads me to believe that you were flying the least (well, among the least at least) maneuverable ship in the game, an Anaconda. What was the gravity on that specific planet, and what was your build?

Do the repair drones fix the hull?

Yes, they do. Which is why it is a good idea to bring a 1A Repair Limpet Controller and an empty size 2 cargo rack on such trips.
As I told Northpin, thanks for your quick response.
Yes, I indeed fly an Anaconda specifically prepared for exploration, 73 ly with guardian module, 2 self-maintenance units, 2 SRV, 7a fuel collector, surface sensors, exploration, etc. So far, it has given me good results. After leaving the bubble, I went through Colonia, Sag A*, Beagle point and now I am at the opposite upper end of the galaxy (Slachu ZG-L d80). The gravity was not very high, below 1 G. Planet with ammonia atmosphere, somewhat steep, although there are abundant flat surfaces.
I´ll carry the Repair Limpet Controller when I am able to get them. Thanks and regards.
 
Check the edit to my post... the part with Stuck Recovery.
It could be a solution, albeit less elegant and less immersive / in-character than being rescued by another commander (assuming it actually works for a destroyed active ship)
I will do it. For the moment, the ship is behaving well. I am still at 60% of the hull, until The Amphitheatre, Slacheae CK-A d0, my next destination, although I will check for any ship carriers nearby.
 
I have experineced something similar more frequently in the earlier days of Odyssey.
As mentioned by Northpin, it's now extremely rare. The one thing I noticed, however, is that it only happened when I recalled the ship while on foot, while it never happened if I recalled the ship from the SRV.
As a matter of precaution, whenever I am in the black, far away from everything, if I plan to dismiss the ship I deploy the SRV, so that when I need to recall the ship I do it from the vehicle.
Never had a problem with a suicidal ship ever since.

edit:

found the footage of my AspX acting like what I would descibe "a self-aware schnitzel trying to bread itself thoroughly".


schnitzeling.gif
 
Last edited:
I have experineced something similar more frequently in the earlier days of Odyssey.
As mentioned by Northpin, it's now extremely rare. The one thing I noticed, however, is that it only happened when I recalled the ship while on foot, while it never happened if I recalled the ship from the SRV.
As a matter of precaution, whenever I am in the black, far away from everything, if I plan to dismiss the ship I deploy the SRV, so that when I need to recall the ship I do it from the vehicle.
Never had a problem with a suicidal ship ever since.

edit:

found the footage of my AspX acting like what I would descibe a self-aware schnitzel trying to bread itself thoroughly.


View attachment 400585
Thanks for your reply. I´ll do it. Always calling the ship inside the SRV. Very impressive the landing of your ship :)
 
Yes it has happened before, there was a famous occurrence described in detail in the thread below. Of course that was a long time before Odyssey when the automation systems in our ships were a lot less trustworthy.

 
Last night I had another occurrence.

I had landed at a crash site for a mission, so I quickly jumped out of my ship (no SRV) to cut a panel, when two DBX came in sequence to drop scavs.

The first wave was disposed of quickly, the second wave (5 scavengers) was dropped right on top of my ship, a Courier!

Can you imagine the amount of luck to have 5 people to drop exactly on a small ship?

Anyway, I could not hit them because they were protected by my ship's shield (and they would not walk away, NPCs don't jump), and I was too far to board the ship myself, so I had the brilliant Idea to dismiss the ship with the scavs on top, and see what happened.

I tought it was hilarious, except that the five scavs did not die, they just landed (or rather, respawned) some distance away.

After I got rid of them I recalled the ship, several times, from different positions and distances, but after a few seconds hovering, it just took off again.

I called an Apex a couple times, to see if it was perhaps a bug of my location, but no, the Apex shuttle landed both times with no problem.

In the end I decided to use the "Unstuck" function from the Help options.
 
Something that can cause problems when recalling a ship is power management. It's common for exploring ships to do power management since they want light modules and so may have a small power plant. That often involves turning off the srv module. Then you turn it on to use it, but the ship thrusters are off so no problem. If the ship flies off though, all sort if things can happen depending on power and module priorities.

So basically check that there's enough power for all needed modules with the Srv and thrusters on.
 
That's why Anaconda is the best explorer - it can have small guardian shield booster installed and all tools to repair things ASAP. :D
 
Something that can cause problems when recalling a ship is power management. It's common for exploring ships to do power management since they want light modules and so may have a small power plant. That often involves turning off the srv module. Then you turn it on to use it, but the ship thrusters are off so no problem. If the ship flies off though, all sort if things can happen depending on power and module priorities.

So basically check that there's enough power for all needed modules with the Srv and thrusters on.

I tend to have any SRV hangar I use on the lowest priority so it shuts off automatically when the thrusters are active and I've never had any issues recalling, I'll watch out for it I guess.
 
Something that can cause problems when recalling a ship is power management. It's common for exploring ships to do power management since they want light modules and so may have a small power plant. That often involves turning off the srv module. Then you turn it on to use it, but the ship thrusters are off so no problem. If the ship flies off though, all sort if things can happen depending on power and module priorities.

So basically check that there's enough power for all needed modules with the Srv and thrusters on.

I tend to have any SRV hangar I use on the lowest priority so it shuts off automatically when the thrusters are active and I've never had any issues recalling, I'll watch out for it I guess.
I set up all my ships for power priority in this way, the SRV hanger is usually the same priority as the Fuel Scoop with only the Cargo Hatch lower.
With my absent mindedness switching modules off would probably lead to disaster so I avoid it as much as possible.
 
I get that, a lot of thought goes into my power priority to ensure I don't break anything if I accidentally turn too many things on 😅
 
Back
Top Bottom