There is a HUGE issue with the mission system right now.
It would seem that FDevs are content on turning ED into a grind-repetitive Space-Haulage & touring simulator, encouraging disproportionately a LOW risk-LOW involvement, LOW Skill, HIGH grind system, where you will mostly end up with glorified buss drivers as ADMIRALS of the federal navy with enough wealth to afford Federal Corvettes.
Allow me to elaborate.
I spent the better part of my weekend, planning out base strikes, CZ contracts (very few and far apart despite "war" status), planetary intel hacking, and assassinations. Most missions are very low pay, very-low rank impact, until you achieve any sort of influence with the minor factions that issue them, and it seems once the influence is achieved, mayor military missions are, again, very few and far apart, as most factions will only hand out haulage assignments.
Once I became frustrated with the bad pay-reward and combat mission availability, I scrolled over to the passenger lounge. There were over 14 missions with 1 MIO avg payoff, for minor factions that I was neutral with. The message seems to be: If I want to earn real money, and push for rank with the Navy, I have to become a space tour driver, or Haul Cargo.
Clearly something is amiss here:
Sightseeing tours for random space faring aristocrats SHOULD pay well, however, they SHOULD NOT work towards your advancement in the federal/Imperial navy. In all honesty, this is just stupid. This is the exact way you end up with tour-guides as Admirals?
By contrast, If military operations (ground strikes, intel hacking, scouting/exploration, covert ops, combat assignments etc.) are to be low-pay, at the very least hand out MORE assignments OR have them play a greater impact in rank progression than HAULAGE and SIGHT SEEING tours (two activities that should be NEAR IRRELEVANT for a military rank consideration) .
It makes NO sense that you can make 4 MIO and have at least a +1% Fed. rank increase by hauling some CEO over 3 destinations 24Ly from each other, while on the other hand you would get paid an insulting 126K (with medium influence and rep impact) to assault a base, take out their air defenses (One Dangerous Corvette, one Elite ASP, two Dangerous Viper MKIV, one Dangerous eagle), take out their turret grid (high security), in order to take our 3 sentry skimmers. BTW I had to abandon the latter due to the INSANE amount of difficulty involved, and I have an A rated slightly engineered conda with a size 6 Fighter bay and an ELITE fighter AI pilot, still can´t handle that 5 v 1 planetary dogfight (1.8KD rate with semi-pro rank in CQC).
Again, it is not difficulty I am against, I am against the payoff. 126K with medium influence and reputation impact... Devs need to be congruent, this game has already ALL the elements of a fun space combat and military sim, it does, I love the missions, we just need better RANK rewards for them or at the very least MORE military-related missions.
Regards,
R.
It would seem that FDevs are content on turning ED into a grind-repetitive Space-Haulage & touring simulator, encouraging disproportionately a LOW risk-LOW involvement, LOW Skill, HIGH grind system, where you will mostly end up with glorified buss drivers as ADMIRALS of the federal navy with enough wealth to afford Federal Corvettes.
Allow me to elaborate.
I spent the better part of my weekend, planning out base strikes, CZ contracts (very few and far apart despite "war" status), planetary intel hacking, and assassinations. Most missions are very low pay, very-low rank impact, until you achieve any sort of influence with the minor factions that issue them, and it seems once the influence is achieved, mayor military missions are, again, very few and far apart, as most factions will only hand out haulage assignments.
Once I became frustrated with the bad pay-reward and combat mission availability, I scrolled over to the passenger lounge. There were over 14 missions with 1 MIO avg payoff, for minor factions that I was neutral with. The message seems to be: If I want to earn real money, and push for rank with the Navy, I have to become a space tour driver, or Haul Cargo.
Clearly something is amiss here:
Sightseeing tours for random space faring aristocrats SHOULD pay well, however, they SHOULD NOT work towards your advancement in the federal/Imperial navy. In all honesty, this is just stupid. This is the exact way you end up with tour-guides as Admirals?
By contrast, If military operations (ground strikes, intel hacking, scouting/exploration, covert ops, combat assignments etc.) are to be low-pay, at the very least hand out MORE assignments OR have them play a greater impact in rank progression than HAULAGE and SIGHT SEEING tours (two activities that should be NEAR IRRELEVANT for a military rank consideration) .
It makes NO sense that you can make 4 MIO and have at least a +1% Fed. rank increase by hauling some CEO over 3 destinations 24Ly from each other, while on the other hand you would get paid an insulting 126K (with medium influence and rep impact) to assault a base, take out their air defenses (One Dangerous Corvette, one Elite ASP, two Dangerous Viper MKIV, one Dangerous eagle), take out their turret grid (high security), in order to take our 3 sentry skimmers. BTW I had to abandon the latter due to the INSANE amount of difficulty involved, and I have an A rated slightly engineered conda with a size 6 Fighter bay and an ELITE fighter AI pilot, still can´t handle that 5 v 1 planetary dogfight (1.8KD rate with semi-pro rank in CQC).
Again, it is not difficulty I am against, I am against the payoff. 126K with medium influence and reputation impact... Devs need to be congruent, this game has already ALL the elements of a fun space combat and military sim, it does, I love the missions, we just need better RANK rewards for them or at the very least MORE military-related missions.
Regards,
R.