With the current Lugh bonanza, the Feds dominate. Any NPC or player on the other side got as much a chance as a Candy-Bar in a fat-farm to survive any longer than a minute. And that is being generous. This is bad for two reasons:
1: It is hardly a fair fight.
2: Getting kills when 10+ players is on the same target is a bit of a challenge...
2b: ...and then accidents happen due to friendly fire and such.
Both scare people off to do these conflict zones in solo or group rather than open.
So to make it more fair, conflict-zone instances should be balanced towards attempting to have equal or near equal amount of players on each side, say plus or minus 2 players. Where not possible, at most one wing or the equivalent 4 players at one or the other side and the other side all NPCs, at least until players can populate the other side.
That would solve a lot of problems with the current Conflict-Zone mechanism in open play. How it is now with 12+ players on one side, and none to a few short lived player stragglers on the other just won't do. Apart from the obvious problem of too few targets to satisfy the greed of so many players at once.
edit: This would also require people to declare what side they want to fight for before entering the Conflict Zone. But that is fine, I am sure that is not a big deal to get done. Besides, it would fix the problem of the 'undeclared' hanging around for minutes and making everyone nervous...
1: It is hardly a fair fight.
2: Getting kills when 10+ players is on the same target is a bit of a challenge...
2b: ...and then accidents happen due to friendly fire and such.
Both scare people off to do these conflict zones in solo or group rather than open.
So to make it more fair, conflict-zone instances should be balanced towards attempting to have equal or near equal amount of players on each side, say plus or minus 2 players. Where not possible, at most one wing or the equivalent 4 players at one or the other side and the other side all NPCs, at least until players can populate the other side.
That would solve a lot of problems with the current Conflict-Zone mechanism in open play. How it is now with 12+ players on one side, and none to a few short lived player stragglers on the other just won't do. Apart from the obvious problem of too few targets to satisfy the greed of so many players at once.
edit: This would also require people to declare what side they want to fight for before entering the Conflict Zone. But that is fine, I am sure that is not a big deal to get done. Besides, it would fix the problem of the 'undeclared' hanging around for minutes and making everyone nervous...
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