Hello FDEV, CMDRs.
Happy new year 3304 (2018) to everyone.
It is the end of the year and still people are complaining about the same things as they have been at the start of 2017. Mainly, the grinding and the lack of players, at least in Open.
The recent Crime & Punishment changes did not manage to bring more players out into the social domain.
People are saying it is very risky to play in the Open because there are more people who are PVP centric and less people who are doing hauling and mining therefore the risk is higher because the chances that you will meet someone who will specifically aim to kill you is higher as there are less other targets around. We are effectively experiencing the Tinkerbell Effect.
The Tinkerbell Effect : The more people who believe something is true, the truer it becomes.
The only way to counteract this effect is to reverse the process, that is, increasing the number of preys so that a single specific prey will have less likely chance of being targetted. In the limit, the chance of a single prey being targetted as the number of potential targets increase would approach zero.
To increase the number of non-aggressive players in the world, FDev would have to appeal to the type of gameplay we enjoy.
For example, haulers would seek to maximize profit and miners would seek to maximize the metals & minerals of the type we are after. People who would grind ranks would love it if they could get a higher rank gain rate.
Therefore I would suggest starting with a 200% increase in these gains for players who play in Open. The specifics of the gains would be decided by the FDev team but it should in the end translate to a measureable significant gain over playing in other modes. This could be incrementally adjusted to 150% or 300% depending on how it affects the world as time goes along.
Nothing should be done to players who play in other modes (i.e. no nerfing), the game will progress as it does to players who opt to stick to those modes.
This would serve to address the risk vs reward factor in the game. The risks will, of course, decrease as more non aggressive players enter the world from Solo or Private Groups.
Ideally, the reward percentage increase would be automatically calculated based on a factor that divides the number of wanted pilots vs the number of non-wanted pilots multiplied by a function of the number current pilots in the two other game modes.
If there is another way to address this Tinkerbell effect do write it below.
Cheers
masCh KisieL
Happy new year 3304 (2018) to everyone.
It is the end of the year and still people are complaining about the same things as they have been at the start of 2017. Mainly, the grinding and the lack of players, at least in Open.
The recent Crime & Punishment changes did not manage to bring more players out into the social domain.
People are saying it is very risky to play in the Open because there are more people who are PVP centric and less people who are doing hauling and mining therefore the risk is higher because the chances that you will meet someone who will specifically aim to kill you is higher as there are less other targets around. We are effectively experiencing the Tinkerbell Effect.
The Tinkerbell Effect : The more people who believe something is true, the truer it becomes.
The only way to counteract this effect is to reverse the process, that is, increasing the number of preys so that a single specific prey will have less likely chance of being targetted. In the limit, the chance of a single prey being targetted as the number of potential targets increase would approach zero.
To increase the number of non-aggressive players in the world, FDev would have to appeal to the type of gameplay we enjoy.
For example, haulers would seek to maximize profit and miners would seek to maximize the metals & minerals of the type we are after. People who would grind ranks would love it if they could get a higher rank gain rate.
Therefore I would suggest starting with a 200% increase in these gains for players who play in Open. The specifics of the gains would be decided by the FDev team but it should in the end translate to a measureable significant gain over playing in other modes. This could be incrementally adjusted to 150% or 300% depending on how it affects the world as time goes along.
Nothing should be done to players who play in other modes (i.e. no nerfing), the game will progress as it does to players who opt to stick to those modes.
This would serve to address the risk vs reward factor in the game. The risks will, of course, decrease as more non aggressive players enter the world from Solo or Private Groups.
Ideally, the reward percentage increase would be automatically calculated based on a factor that divides the number of wanted pilots vs the number of non-wanted pilots multiplied by a function of the number current pilots in the two other game modes.
If there is another way to address this Tinkerbell effect do write it below.
Cheers
masCh KisieL