So I know that there have been a lot of threads about this, but I have a different approach that hasn't been suggested before.
As you all know, eagles are a loved ship by some of the community, but the ship itself doesn't get much love from development. As ships get more expensive, as does their strength. Which leaves the eagle pretty much useless... (Vipers and cobras suffer as well IF NOT UPGRADED) I'm not going to suggest giving more firepower to any of these low tier ships... I'm going to suggest making a change with gimballed weapons to balance it out. Let's snap to reality though first before I make this suggestion. As it stands now, a vulture + can sit there for minutes as an eagle constantly smashes it with lasers, and the shields hardly go down. There is a video on youtube called Hero Eagle which I will link if someone needs to see it, to prove this point. So in no way should this make you feel like eagles will be overpowered. If it does, all offense intended, you just suck at piloting. By the time that eagle spends 5 minutes getting your shields down, you should be able to finally get him in your sights long enough to shoot him. No excuses.
Now onto the suggestion. I was thinking about making it to where the larger class weapon it is, the slower it is to track onto a target. Before anyone points this out, I understand that if this were to be developed, the vulture would be almost unstoppable due to its maneueverability. So to counter it, the bigger the ship, the faster it takes for a larger class weapon to track you with gimballed regardless of what I suggested. So if you're in a smaller, more maneuverable ship you will have a small fighting chance against larger ships. Again, this will not make any ship overpowered, as the eagle takes 5+ minutes to take down a target with an upgraded shield. And again, I have proof that this is the case.
So TLDR
Larger class weapons have a slower tracking time for gimballed weapons because they should be heavier, making it easier for ships to get out of dodge of them unless the pilot keeps them in their sights. The ship you are shooting at will determine how fast your tracking time will be. For example, a class 3 weapon will have a harder time tracking onto an eagle, than a FDL due to size.
What do you guys think? It would give the lower tier ships some use for once.
EDIT: Some of you are missing my point. Again, I'm not saying that an eagle should be able to take down a python or anaconda with ease. It shouldn't be able to at all if the pilot has had even only an hour of flight time under his belt. I'm saying that a ship as small as an eagle should be able to continue a fight with smaller ships while the big ship has to spend a little more time targeting with tracking, giving the ship time to destroy the smaller ships before shoving off, while trying to dodge the tracking of the big ship. How is this game breaking to the people in the larger ships?
As you all know, eagles are a loved ship by some of the community, but the ship itself doesn't get much love from development. As ships get more expensive, as does their strength. Which leaves the eagle pretty much useless... (Vipers and cobras suffer as well IF NOT UPGRADED) I'm not going to suggest giving more firepower to any of these low tier ships... I'm going to suggest making a change with gimballed weapons to balance it out. Let's snap to reality though first before I make this suggestion. As it stands now, a vulture + can sit there for minutes as an eagle constantly smashes it with lasers, and the shields hardly go down. There is a video on youtube called Hero Eagle which I will link if someone needs to see it, to prove this point. So in no way should this make you feel like eagles will be overpowered. If it does, all offense intended, you just suck at piloting. By the time that eagle spends 5 minutes getting your shields down, you should be able to finally get him in your sights long enough to shoot him. No excuses.
Now onto the suggestion. I was thinking about making it to where the larger class weapon it is, the slower it is to track onto a target. Before anyone points this out, I understand that if this were to be developed, the vulture would be almost unstoppable due to its maneueverability. So to counter it, the bigger the ship, the faster it takes for a larger class weapon to track you with gimballed regardless of what I suggested. So if you're in a smaller, more maneuverable ship you will have a small fighting chance against larger ships. Again, this will not make any ship overpowered, as the eagle takes 5+ minutes to take down a target with an upgraded shield. And again, I have proof that this is the case.
So TLDR
Larger class weapons have a slower tracking time for gimballed weapons because they should be heavier, making it easier for ships to get out of dodge of them unless the pilot keeps them in their sights. The ship you are shooting at will determine how fast your tracking time will be. For example, a class 3 weapon will have a harder time tracking onto an eagle, than a FDL due to size.
What do you guys think? It would give the lower tier ships some use for once.
EDIT: Some of you are missing my point. Again, I'm not saying that an eagle should be able to take down a python or anaconda with ease. It shouldn't be able to at all if the pilot has had even only an hour of flight time under his belt. I'm saying that a ship as small as an eagle should be able to continue a fight with smaller ships while the big ship has to spend a little more time targeting with tracking, giving the ship time to destroy the smaller ships before shoving off, while trying to dodge the tracking of the big ship. How is this game breaking to the people in the larger ships?
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