The thread is called "Balancing ships", so its perfectly within the context. The OP says all ships should perform equally regardless of the price, I disagree, and bring up a point in which this game fails the most.
Also, who do you think you are, dictating to others what is part of the discussion and what is not?
Its clearly not the worst of the big 3, you can see exactly where its stat budget went from the balance team, having read what you write about it your argument hinges 100% on it being worse for combat, which it is, but everything has a tradeoff
Cutter
Enormous cargo
Substantially higher topspeed for a bathtub
Corvette
2x well placed huge
faster turn-rates
Anaconda
mega jump range/general versatility.
Its a pretty standard grouping for a set of ships, combat, trading, exploration
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